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			<title>The Power of the Emperor at Your Command - Announcing the Dark Heresy Second Edition Game Master's Kit</title>
			<link>http://www.twilightpeaks.net/blogs/index.php/1TP/2014/05/14/the-power-of-the-emperor</link>
			<pubDate>Wed, 14 May 2014 10:52:00 +0000</pubDate>			<dc:creator>DM B</dc:creator>
			<category domain="main">Gaming news</category>			<guid isPermaLink="false">712@http://www.twilightpeaks.net/blogs/</guid>
						<description>&lt;p&gt;&lt;span style=&quot;color: #ececec;&quot;&gt;&lt;a title=&quot;Dark Heresy Second Edition&quot; href=&quot;http://www.fantasyflightgames.com/edge_minisite.asp?eidm=264&amp;amp;enmi=Dark%20Heresy%20Second%20Edition&quot; target=&quot;_top&quot;&gt;Dark Heresy Second Edition&lt;/a&gt;&lt;/span&gt;&lt;span style=&quot;color: #a9adb8;&quot;&gt; | Published 17 April 2014&lt;/span&gt;&lt;/p&gt;
&lt;div class=&quot;n_entrada&quot;&gt;
&lt;p style=&quot;text-align: center;&quot;&gt;&lt;em&gt;&lt;img src=&quot;http://www.fantasyflightgames.com/ffg_content/Dark-Heresy-2nd/gm%20kit/DH20-Book-Right.png&quot; alt=&quot;&quot; width=&quot;400&quot; height=&quot;569&quot; align=&quot;middle&quot; hspace=&quot;10&quot; vspace=&quot;10&quot; /&gt;&lt;/em&gt;&lt;/p&gt;
&lt;p&gt;&lt;em&gt;A trail of corpses and forbidden xenos artifacts leads into the lawless depths far below Hive Desoleum. Vicious gangers and heretical cultists are out for blood, while the vile forces of Chaos are eager to devour fresh souls. Ready your bolter and chainsword, and enter the grim darkness of the 41st millennium... &lt;/em&gt;&lt;/p&gt;
&lt;p&gt;Fantasy Flight Games is pleased to announce the &lt;em&gt;Dark Heresy Second Edition Game Master’s Kit&lt;/em&gt;, a vital resource for Inquisitors and Acolytes in their defense of Mankind. Within, Game Masters gain useful guidance and advice in crafting powerful Nemeses to act as recurring antagonists in campaigns across the ancient Askellon Sector. The kit also includes a brand new adventure that continues the action from the &lt;a href=&quot;http://www.fantasyflightgames.com/edge_minisite.asp?eidm=264&quot;&gt;&lt;em&gt;Dark Heresy Second Edition&lt;/em&gt;&lt;/a&gt; rulebook, and a deluxe Game Master’s Screen that puts the most commonly-used rules close at hand for easy reference.&lt;/p&gt;
&lt;p&gt;&lt;span style=&quot;text-decoration: underline;&quot;&gt;&lt;strong&gt;Nemeses in the Askellon Sector&lt;/strong&gt;&lt;/span&gt;&lt;/p&gt;
&lt;p&gt;The &lt;em&gt;Dark Heresy Second Edition Game Master’s Kit&lt;/em&gt; provides everything that Game Masters need to develop powerful Nemeses to oppose players. These powerful adversaries will provide tough opposition for players across entire campaigns, and GM’s can harness their power to create intense and challenging encounters in their adventures!&lt;/p&gt;
&lt;p style=&quot;text-align: center;&quot;&gt;&lt;span style=&quot;text-decoration: underline;&quot;&gt;&lt;strong&gt;&lt;img src=&quot;http://www.fantasyflightgames.com/ffg_content/Dark-Heresy-2nd/gm%20kit/DH20-mockup-screen.png&quot; alt=&quot;&quot; width=&quot;400&quot; height=&quot;343&quot; align=&quot;middle&quot; hspace=&quot;10&quot; vspace=&quot;10&quot; /&gt;&lt;/strong&gt;&lt;/span&gt;&lt;/p&gt;
&lt;p&gt;&lt;span style=&quot;text-decoration: underline;&quot;&gt;&lt;strong&gt;Desolation of the Dead&lt;/strong&gt;&lt;/span&gt;&lt;/p&gt;
&lt;p&gt;The included adventure, &lt;em&gt;Desolation of the Dead&lt;/em&gt;, is a complete adventure that can be played on its own, or as an ongoing campaign following the adventure in the &lt;em&gt;Dark Heresy Second Edition&lt;/em&gt; Core Rulebook.&lt;/p&gt;
&lt;p&gt;In this adventure, the players’ Inquisitor has tasked them to investigate a possible xenos relic found amidst the scene of a horrible mass murder.  Their adventures take them from the lower hive reaches to the lawless depths far below its surface, where violent gangs and unholy mutants prowl decaying and pestilent regions. Deep in the Underhive, they must stop a foul cult festering in the lower depths of Hive Desoleum before its leader can raise a powerful Daemon and unleash hordes of reanimated corpses upon the hive!&lt;/p&gt;
&lt;p&gt;&lt;strong&gt;&lt;span style=&quot;text-decoration: underline;&quot;&gt;Command the Askellon Sector&lt;/span&gt;&lt;/strong&gt;&lt;/p&gt;
&lt;p&gt;The &lt;em&gt;Dark Heresy Second Edition Game Master’s Kit&lt;/em&gt; will be available in the third quarter of 2014. As you prepare to enter the grim darkness of the 41st millennium, keep checking back for more news and previews related to &lt;em&gt;Dark Heresy Second Edition&lt;/em&gt; and &lt;em&gt;Warhammer 40,000&lt;/em&gt; Roleplaying.&lt;/p&gt;
&lt;/div&gt;&lt;div class=&quot;item_footer&quot;&gt;&lt;p&gt;&lt;small&gt;&lt;a href=&quot;http://www.twilightpeaks.net/blogs/index.php/1TP/2014/05/14/the-power-of-the-emperor&quot;&gt;Original post&lt;/a&gt; blogged on &lt;a href=&quot;http://b2evolution.net/&quot;&gt;b2evolution&lt;/a&gt;.&lt;/small&gt;&lt;/p&gt;&lt;/div&gt;</description>
			<content:encoded><![CDATA[<p><span style="color: #ececec;"><a title="Dark Heresy Second Edition" href="http://www.fantasyflightgames.com/edge_minisite.asp?eidm=264&amp;enmi=Dark%20Heresy%20Second%20Edition" target="_top">Dark Heresy Second Edition</a></span><span style="color: #a9adb8;"> | Published 17 April 2014</span></p>
<div class="n_entrada">
<p style="text-align: center;"><em><img src="http://www.fantasyflightgames.com/ffg_content/Dark-Heresy-2nd/gm%20kit/DH20-Book-Right.png" alt="" width="400" height="569" align="middle" hspace="10" vspace="10" /></em></p>
<p><em>A trail of corpses and forbidden xenos artifacts leads into the lawless depths far below Hive Desoleum. Vicious gangers and heretical cultists are out for blood, while the vile forces of Chaos are eager to devour fresh souls. Ready your bolter and chainsword, and enter the grim darkness of the 41st millennium... </em></p>
<p>Fantasy Flight Games is pleased to announce the <em>Dark Heresy Second Edition Game Master’s Kit</em>, a vital resource for Inquisitors and Acolytes in their defense of Mankind. Within, Game Masters gain useful guidance and advice in crafting powerful Nemeses to act as recurring antagonists in campaigns across the ancient Askellon Sector. The kit also includes a brand new adventure that continues the action from the <a href="http://www.fantasyflightgames.com/edge_minisite.asp?eidm=264"><em>Dark Heresy Second Edition</em></a> rulebook, and a deluxe Game Master’s Screen that puts the most commonly-used rules close at hand for easy reference.</p>
<p><span style="text-decoration: underline;"><strong>Nemeses in the Askellon Sector</strong></span></p>
<p>The <em>Dark Heresy Second Edition Game Master’s Kit</em> provides everything that Game Masters need to develop powerful Nemeses to oppose players. These powerful adversaries will provide tough opposition for players across entire campaigns, and GM’s can harness their power to create intense and challenging encounters in their adventures!</p>
<p style="text-align: center;"><span style="text-decoration: underline;"><strong><img src="http://www.fantasyflightgames.com/ffg_content/Dark-Heresy-2nd/gm%20kit/DH20-mockup-screen.png" alt="" width="400" height="343" align="middle" hspace="10" vspace="10" /></strong></span></p>
<p><span style="text-decoration: underline;"><strong>Desolation of the Dead</strong></span></p>
<p>The included adventure, <em>Desolation of the Dead</em>, is a complete adventure that can be played on its own, or as an ongoing campaign following the adventure in the <em>Dark Heresy Second Edition</em> Core Rulebook.</p>
<p>In this adventure, the players’ Inquisitor has tasked them to investigate a possible xenos relic found amidst the scene of a horrible mass murder.  Their adventures take them from the lower hive reaches to the lawless depths far below its surface, where violent gangs and unholy mutants prowl decaying and pestilent regions. Deep in the Underhive, they must stop a foul cult festering in the lower depths of Hive Desoleum before its leader can raise a powerful Daemon and unleash hordes of reanimated corpses upon the hive!</p>
<p><strong><span style="text-decoration: underline;">Command the Askellon Sector</span></strong></p>
<p>The <em>Dark Heresy Second Edition Game Master’s Kit</em> will be available in the third quarter of 2014. As you prepare to enter the grim darkness of the 41st millennium, keep checking back for more news and previews related to <em>Dark Heresy Second Edition</em> and <em>Warhammer 40,000</em> Roleplaying.</p>
</div><div class="item_footer"><p><small><a href="http://www.twilightpeaks.net/blogs/index.php/1TP/2014/05/14/the-power-of-the-emperor">Original post</a> blogged on <a href="http://b2evolution.net/">b2evolution</a>.</small></p></div>]]></content:encoded>
								<comments>http://www.twilightpeaks.net/blogs/index.php/1TP/2014/05/14/the-power-of-the-emperor#comments</comments>
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			<title>Innocence Proves Nothing - Announcing Dark Heresy Second Edition for Warhammer 40,000 Roleplaying</title>
			<link>http://www.twilightpeaks.net/blogs/index.php/1TP/2014/05/14/innocence-proves-nothing-announcing-dark</link>
			<pubDate>Wed, 14 May 2014 10:51:00 +0000</pubDate>			<dc:creator>DM B</dc:creator>
			<category domain="main">Gaming news</category>			<guid isPermaLink="false">711@http://www.twilightpeaks.net/blogs/</guid>
						<description>&lt;p&gt;&lt;span style=&quot;color: #ececec;&quot;&gt;&lt;a title=&quot;Dark Heresy Second Edition&quot; href=&quot;http://www.fantasyflightgames.com/edge_minisite.asp?eidm=264&amp;amp;enmi=Dark%20Heresy%20Second%20Edition&quot; target=&quot;_top&quot;&gt;Dark Heresy Second Edition&lt;/a&gt;&lt;/span&gt;&lt;span style=&quot;color: #a9adb8;&quot;&gt; | Published 15 April 2014&lt;/span&gt;&lt;/p&gt;
&lt;div class=&quot;n_entrada&quot;&gt;
&lt;p style=&quot;text-align: center;&quot;&gt;&lt;img src=&quot;http://www.fantasyflightgames.com/ffg_content/Dark-Heresy-2nd/launch/DH19-book-left%281%29.png&quot; alt=&quot;&quot; width=&quot;400&quot; height=&quot;562&quot; align=&quot;middle&quot; hspace=&quot;10&quot; vspace=&quot;10&quot; /&gt;&lt;/p&gt;
&lt;p&gt;&lt;strong&gt;— — Begin Transmission - —- &lt;/strong&gt;&lt;/p&gt;
&lt;p&gt;Brave Acolytes:&lt;/p&gt;
&lt;table style=&quot;width: 300px;&quot; border=&quot;0&quot; cellspacing=&quot;10&quot; cellpadding=&quot;10&quot; align=&quot;right&quot;&gt;
&lt;tbody&gt;
&lt;tr&gt;
&lt;td&gt;
&lt;table style=&quot;width: 280px;&quot; border=&quot;1&quot; cellspacing=&quot;5&quot; cellpadding=&quot;5&quot; align=&quot;right&quot;&gt;
&lt;tbody&gt;
&lt;tr&gt;
&lt;td&gt;
&lt;p&gt;&lt;span style=&quot;text-decoration: underline;&quot;&gt;&lt;strong&gt;What’s New in the Second Edition?&lt;/strong&gt;&lt;/span&gt;&lt;/p&gt;
&lt;p&gt;This new edition updates the original &lt;em&gt;Dark Heresy&lt;/em&gt; roleplay game while retaining the core mechanics—such as skills, talents, weapons, and combat—familiar to veteran players. &lt;br /&gt; &lt;br /&gt; Revised from over six years of player feedback, it also includes new rules for investigation, social interaction, vehicle combat, and more including a brand new setting for players to experience. As it shares many of the rules from the previous edition, earlier supplements and adventures can be adapted for use with minor effort.&lt;/p&gt;
&lt;p&gt;To learn more about the role of the Inquisition within the dark and deadly Askellon Sector and the other changes made in the &lt;em&gt;Second Edition&lt;/em&gt; please see the game’s &lt;a href=&quot;http://www.fantasyflightgames.com/edge_minisite_sec.asp?eidm=264&amp;amp;esem=1&amp;amp;epmi=s&quot;&gt;description page&lt;/a&gt;.&lt;/p&gt;
&lt;/td&gt;
&lt;/tr&gt;
&lt;/tbody&gt;
&lt;/table&gt;
&lt;/td&gt;
&lt;/tr&gt;
&lt;/tbody&gt;
&lt;/table&gt;
Fantasy Flight Games is proud to announce the upcoming release of &lt;a href=&quot;http://www.fantasyflightgames.com/edge_minisite.asp?eidm=264&amp;amp;epmi=s&quot;&gt;&lt;em&gt;Dark Heresy Second Edition&lt;/em&gt;&lt;/a&gt;!
&lt;p&gt;&lt;em&gt;Dark Heresy Second Edition&lt;/em&gt; is a roleplaying game of danger, mystery, and brutal violence set in the decaying far future of &lt;em&gt;Warhammer 40,000&lt;/em&gt;. Players take on the role of defenders of humanity and embark on hazardous adventures into the dark heart of the 41st millennium. As an Acolyte of an Inquisitor, you’ll serve at the front line of a great and secret war to root out dangers that imperil all of humanity.&lt;/p&gt;
&lt;p&gt;The Acolytes of &lt;em&gt;Dark Heresy&lt;/em&gt; shepherd Mankind from the manifold paths of damnation, with smoking boltguns or world-burning virus bombs if necessary. Acolytes cannot shirk from their noble calling, harsh as it might be, for the only thing worse than the lengths to which they may go to eradicate heresy is what might occur if they fail to act. &lt;/p&gt;
&lt;p&gt;Their investigations take them into deadly combat against twisted mutants, powerful psykers, and other abominations. They must face the horrors of Daemons and ancient aliens dedicated to the eradication of Mankind as a species, and battle for survival amidst webs of conspiracy and betrayal. Perhaps the greatest threat they’ll face, however, is that of their fellow man, for the human soul is such fertile ground for corruption. Foul cults and insane heresies permeate all areas of the Imperium, and no &lt;br /&gt; one is beyond suspicion. &lt;/p&gt;
&lt;p&gt;&lt;span style=&quot;text-decoration: underline;&quot;&gt;&lt;strong&gt;The &lt;em&gt;Dark Heresy Second Edition Core&lt;/em&gt; Rulebook&lt;/strong&gt;&lt;/span&gt;&lt;/p&gt;
&lt;p&gt;&lt;img src=&quot;http://www.fantasyflightgames.com/ffg_content/Dark-Heresy-2nd/launch/DH19-artbar-1.png&quot; alt=&quot;&quot; width=&quot;300&quot; height=&quot;752&quot; align=&quot;right&quot; hspace=&quot;10&quot; vspace=&quot;10&quot; /&gt;The 448-page, full-color &lt;em&gt;Dark Heresy Second Edition&lt;/em&gt; Core Rulebook contains everything Game Masters and players will need to serve the Emperor in the Askellon Sector. With rules for quick and easy character creation, combat, and all of the source material necessary for GM’s to bring the Askellon Sector and its horrors to life, the &lt;em&gt;Dark Heresy Second Edition&lt;/em&gt; Core Rulebook can be used to run both standalone adventures and ongoing campaigns. &lt;em&gt;Dark Heresy Second Edition&lt;/em&gt; includes new material such as rules for Subtlety, which we’ll cover in greater detail in our upcoming series of previews. The included adventure, &lt;em&gt;Dark Pursuits&lt;/em&gt; will have players immediately embroiled in a web of intrigue and heresy.&lt;/p&gt;
&lt;p&gt;&lt;em&gt;&lt;span style=&quot;text-decoration: underline;&quot;&gt;&lt;strong&gt;Into the Dark…&lt;/strong&gt;&lt;/span&gt;&lt;/em&gt;&lt;/p&gt;
&lt;p&gt;Dan Abnett, the bestselling author of numerous &lt;em&gt;Warhammer 40,000&lt;/em&gt; novels such as the &lt;em&gt;Gaunt’s Ghost&lt;/em&gt; series, and the &lt;em&gt;Eisenhorn&lt;/em&gt; and &lt;em&gt;Ravenor &lt;/em&gt;trilogies, has written a short story about Acolytes in the Askellon sector specifically for &lt;em&gt;Dark Heresy Second Edition&lt;/em&gt;! The story, &lt;em&gt;Into the Dark…&lt;/em&gt; opens the &lt;em&gt;Dark Heresy Second Edition&lt;/em&gt; Core Rulebook, and provides a glimpse into the life of an Acolyte, and the mysterious darkness that surrounds the Askellon Sector. &lt;br /&gt; &lt;br /&gt; &lt;span style=&quot;text-decoration: underline;&quot;&gt;&lt;strong&gt;Presenting the Askellon Sector&lt;/strong&gt;&lt;/span&gt;&lt;br /&gt; &lt;br /&gt; &lt;em&gt;Dark Heresy Second Edition&lt;/em&gt; introduces a new sector for Acolytes to explore, and even more vile and insidious heresies to discover and destroy.&lt;/p&gt;
&lt;p&gt;Askellon is an ancient region, pre-dating the Imperium itself, and its history is filled with secrets and lies that have stained every generation. As if to compound its woes, the sector is cursed with a seemingly unending Warp storm known as the Pandaemonium that has waxed and waned across the millennia. Now, it grows ever more intense and dangerous with each passing century, raging like a hungry beast that seeks to devour the entire sector and heralding the prophesied Time of Ending, close to the culmination of the 41st millennium.&lt;/p&gt;
&lt;p&gt;On its many worlds, from the strange lands of Hive Desoleum to the lawless asteroids of Port Aquila, from the devout population of Thaur to the red forges of Cerix Magnus, all watch in fear as the Pandaemonium’s rising ferocity heralds the sector’s fall. It will take the mightiest deeds of the Acolytes to forestall this terrible doom, if only for one day. &lt;/p&gt;
&lt;p&gt;Askellon is a major part of this new edition, as it lets us explore entirely new cultures and peoples, and also introduce new adversaries. Within the sector, players will see a host of new characters, organisations, and cults. Their Acolytes will have no shortage of heresies to investigate and eradicate.&lt;br /&gt; &lt;br /&gt; While Askellon is the setting for &lt;em&gt;Dark Heresy Second Edition&lt;/em&gt;, fans of the Calixis Sector can rest assured that all of the background and source material created for that sector can still be utilized to run campaigns set there using the &lt;em&gt;Dark Heresy Second Edition &lt;/em&gt;ruleset with minor effort. The addition of the Askellon Sector does not invalidate the Calixis Sector material. Rather, the creation of Askellon simply gives players a whole new sector to explore, and new heresies to eliminate.&lt;/p&gt;
&lt;p style=&quot;text-align: center;&quot;&gt;&lt;img src=&quot;http://www.fantasyflightgames.com/ffg_content/Dark-Heresy-2nd/launch/DH19-art-whyseconded.png&quot; alt=&quot;&quot; width=&quot;600&quot; height=&quot;780&quot; align=&quot;middle&quot; hspace=&quot;10&quot; vspace=&quot;10&quot; /&gt;&lt;/p&gt;
&lt;p&gt;&lt;span style=&quot;text-decoration: underline;&quot;&gt;&lt;strong&gt;Fight for the Imperium In His Name&lt;/strong&gt;&lt;/span&gt;&lt;/p&gt;
&lt;p&gt;For more information on &lt;em&gt;Dark Heresy Second Edition&lt;/em&gt;, including the dark and deadly Askellon Sector and the role of the Inquisition within the Askellon please &lt;a href=&quot;http://www.fantasyflightgames.com/edge_minisite_sec.asp?eidm=264&amp;amp;esem=1&amp;amp;epmi=s&quot;&gt;see the game’s description page&lt;/a&gt;. Then, in the coming weeks, we’ll explore what &lt;em&gt;Dark Heresy Second Edtion&lt;/em&gt; is bringing to your gaming table in a series of in-depth previews! &lt;br /&gt; &lt;br /&gt; &lt;em&gt;Dark Heresy Second Edition&lt;/em&gt; will arrive in the third quarter of 2014. In the meantime, keep your boltguns at the ready. The fate of all of mankind rests with you, Acolyte. Serve your Emperor, and prepare to destroy heresy wherever you may find it. Never forget, innocence proves nothing.&lt;/p&gt;
&lt;p&gt;&lt;strong&gt;—- End Transmission - —-&lt;/strong&gt;&lt;/p&gt;
&lt;/div&gt;&lt;div class=&quot;item_footer&quot;&gt;&lt;p&gt;&lt;small&gt;&lt;a href=&quot;http://www.twilightpeaks.net/blogs/index.php/1TP/2014/05/14/innocence-proves-nothing-announcing-dark&quot;&gt;Original post&lt;/a&gt; blogged on &lt;a href=&quot;http://b2evolution.net/&quot;&gt;b2evolution&lt;/a&gt;.&lt;/small&gt;&lt;/p&gt;&lt;/div&gt;</description>
			<content:encoded><![CDATA[<p><span style="color: #ececec;"><a title="Dark Heresy Second Edition" href="http://www.fantasyflightgames.com/edge_minisite.asp?eidm=264&amp;enmi=Dark%20Heresy%20Second%20Edition" target="_top">Dark Heresy Second Edition</a></span><span style="color: #a9adb8;"> | Published 15 April 2014</span></p>
<div class="n_entrada">
<p style="text-align: center;"><img src="http://www.fantasyflightgames.com/ffg_content/Dark-Heresy-2nd/launch/DH19-book-left%281%29.png" alt="" width="400" height="562" align="middle" hspace="10" vspace="10" /></p>
<p><strong>— — Begin Transmission - —- </strong></p>
<p>Brave Acolytes:</p>
<table style="width: 300px;" border="0" cellspacing="10" cellpadding="10" align="right">
<tbody>
<tr>
<td>
<table style="width: 280px;" border="1" cellspacing="5" cellpadding="5" align="right">
<tbody>
<tr>
<td>
<p><span style="text-decoration: underline;"><strong>What’s New in the Second Edition?</strong></span></p>
<p>This new edition updates the original <em>Dark Heresy</em> roleplay game while retaining the core mechanics—such as skills, talents, weapons, and combat—familiar to veteran players. <br /> <br /> Revised from over six years of player feedback, it also includes new rules for investigation, social interaction, vehicle combat, and more including a brand new setting for players to experience. As it shares many of the rules from the previous edition, earlier supplements and adventures can be adapted for use with minor effort.</p>
<p>To learn more about the role of the Inquisition within the dark and deadly Askellon Sector and the other changes made in the <em>Second Edition</em> please see the game’s <a href="http://www.fantasyflightgames.com/edge_minisite_sec.asp?eidm=264&amp;esem=1&amp;epmi=s">description page</a>.</p>
</td>
</tr>
</tbody>
</table>
</td>
</tr>
</tbody>
</table>
Fantasy Flight Games is proud to announce the upcoming release of <a href="http://www.fantasyflightgames.com/edge_minisite.asp?eidm=264&amp;epmi=s"><em>Dark Heresy Second Edition</em></a>!
<p><em>Dark Heresy Second Edition</em> is a roleplaying game of danger, mystery, and brutal violence set in the decaying far future of <em>Warhammer 40,000</em>. Players take on the role of defenders of humanity and embark on hazardous adventures into the dark heart of the 41st millennium. As an Acolyte of an Inquisitor, you’ll serve at the front line of a great and secret war to root out dangers that imperil all of humanity.</p>
<p>The Acolytes of <em>Dark Heresy</em> shepherd Mankind from the manifold paths of damnation, with smoking boltguns or world-burning virus bombs if necessary. Acolytes cannot shirk from their noble calling, harsh as it might be, for the only thing worse than the lengths to which they may go to eradicate heresy is what might occur if they fail to act. </p>
<p>Their investigations take them into deadly combat against twisted mutants, powerful psykers, and other abominations. They must face the horrors of Daemons and ancient aliens dedicated to the eradication of Mankind as a species, and battle for survival amidst webs of conspiracy and betrayal. Perhaps the greatest threat they’ll face, however, is that of their fellow man, for the human soul is such fertile ground for corruption. Foul cults and insane heresies permeate all areas of the Imperium, and no <br /> one is beyond suspicion. </p>
<p><span style="text-decoration: underline;"><strong>The <em>Dark Heresy Second Edition Core</em> Rulebook</strong></span></p>
<p><img src="http://www.fantasyflightgames.com/ffg_content/Dark-Heresy-2nd/launch/DH19-artbar-1.png" alt="" width="300" height="752" align="right" hspace="10" vspace="10" />The 448-page, full-color <em>Dark Heresy Second Edition</em> Core Rulebook contains everything Game Masters and players will need to serve the Emperor in the Askellon Sector. With rules for quick and easy character creation, combat, and all of the source material necessary for GM’s to bring the Askellon Sector and its horrors to life, the <em>Dark Heresy Second Edition</em> Core Rulebook can be used to run both standalone adventures and ongoing campaigns. <em>Dark Heresy Second Edition</em> includes new material such as rules for Subtlety, which we’ll cover in greater detail in our upcoming series of previews. The included adventure, <em>Dark Pursuits</em> will have players immediately embroiled in a web of intrigue and heresy.</p>
<p><em><span style="text-decoration: underline;"><strong>Into the Dark…</strong></span></em></p>
<p>Dan Abnett, the bestselling author of numerous <em>Warhammer 40,000</em> novels such as the <em>Gaunt’s Ghost</em> series, and the <em>Eisenhorn</em> and <em>Ravenor </em>trilogies, has written a short story about Acolytes in the Askellon sector specifically for <em>Dark Heresy Second Edition</em>! The story, <em>Into the Dark…</em> opens the <em>Dark Heresy Second Edition</em> Core Rulebook, and provides a glimpse into the life of an Acolyte, and the mysterious darkness that surrounds the Askellon Sector. <br /> <br /> <span style="text-decoration: underline;"><strong>Presenting the Askellon Sector</strong></span><br /> <br /> <em>Dark Heresy Second Edition</em> introduces a new sector for Acolytes to explore, and even more vile and insidious heresies to discover and destroy.</p>
<p>Askellon is an ancient region, pre-dating the Imperium itself, and its history is filled with secrets and lies that have stained every generation. As if to compound its woes, the sector is cursed with a seemingly unending Warp storm known as the Pandaemonium that has waxed and waned across the millennia. Now, it grows ever more intense and dangerous with each passing century, raging like a hungry beast that seeks to devour the entire sector and heralding the prophesied Time of Ending, close to the culmination of the 41st millennium.</p>
<p>On its many worlds, from the strange lands of Hive Desoleum to the lawless asteroids of Port Aquila, from the devout population of Thaur to the red forges of Cerix Magnus, all watch in fear as the Pandaemonium’s rising ferocity heralds the sector’s fall. It will take the mightiest deeds of the Acolytes to forestall this terrible doom, if only for one day. </p>
<p>Askellon is a major part of this new edition, as it lets us explore entirely new cultures and peoples, and also introduce new adversaries. Within the sector, players will see a host of new characters, organisations, and cults. Their Acolytes will have no shortage of heresies to investigate and eradicate.<br /> <br /> While Askellon is the setting for <em>Dark Heresy Second Edition</em>, fans of the Calixis Sector can rest assured that all of the background and source material created for that sector can still be utilized to run campaigns set there using the <em>Dark Heresy Second Edition </em>ruleset with minor effort. The addition of the Askellon Sector does not invalidate the Calixis Sector material. Rather, the creation of Askellon simply gives players a whole new sector to explore, and new heresies to eliminate.</p>
<p style="text-align: center;"><img src="http://www.fantasyflightgames.com/ffg_content/Dark-Heresy-2nd/launch/DH19-art-whyseconded.png" alt="" width="600" height="780" align="middle" hspace="10" vspace="10" /></p>
<p><span style="text-decoration: underline;"><strong>Fight for the Imperium In His Name</strong></span></p>
<p>For more information on <em>Dark Heresy Second Edition</em>, including the dark and deadly Askellon Sector and the role of the Inquisition within the Askellon please <a href="http://www.fantasyflightgames.com/edge_minisite_sec.asp?eidm=264&amp;esem=1&amp;epmi=s">see the game’s description page</a>. Then, in the coming weeks, we’ll explore what <em>Dark Heresy Second Edtion</em> is bringing to your gaming table in a series of in-depth previews! <br /> <br /> <em>Dark Heresy Second Edition</em> will arrive in the third quarter of 2014. In the meantime, keep your boltguns at the ready. The fate of all of mankind rests with you, Acolyte. Serve your Emperor, and prepare to destroy heresy wherever you may find it. Never forget, innocence proves nothing.</p>
<p><strong>—- End Transmission - —-</strong></p>
</div><div class="item_footer"><p><small><a href="http://www.twilightpeaks.net/blogs/index.php/1TP/2014/05/14/innocence-proves-nothing-announcing-dark">Original post</a> blogged on <a href="http://b2evolution.net/">b2evolution</a>.</small></p></div>]]></content:encoded>
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			<title>Warhammer 40,000 7th Edition</title>
			<link>http://www.twilightpeaks.net/blogs/index.php/1TP/2014/05/14/warhammer-40-000-7th-edition</link>
			<pubDate>Wed, 14 May 2014 10:48:00 +0000</pubDate>			<dc:creator>DM B</dc:creator>
			<category domain="main">Gaming news</category>			<guid isPermaLink="false">710@http://www.twilightpeaks.net/blogs/</guid>
						<description>&lt;p&gt;&lt;strong&gt;Rumors about the coming of a new edition are flying, and Games Workshop has teased something for later this month.&lt;/strong&gt;&lt;/p&gt;
&lt;p&gt;Rumors are flying on &lt;em&gt;Warhammer 40,000&lt;/em&gt; fan sites after Games Workshop pulled &lt;em&gt;Warhammer 40k&lt;/em&gt; Sixth Edition rulebooks from retailers late last month. That action was followed up by a variety of leaks from within the publisher. What we all know - and what Games Workshop has now teased - is that &lt;strong&gt;something&lt;/strong&gt; is coming on the 24th of May. And it&#039;s almost definitely 7th Edition.&lt;/p&gt;
&lt;p&gt;&lt;iframe src=&quot;http://www.youtube.com/embed/CqzSSlb-Rg4&quot; frameborder=&quot;0&quot; width=&quot;425&quot; height=&quot;350&quot;&gt;&lt;/iframe&gt;&lt;/p&gt;
&lt;p&gt; &lt;/p&gt;
&lt;p&gt;&lt;img src=&quot;http://www.lounge.belloflostsouls.net/attachment.php?attachmentid=8676&amp;amp;d=1399322975&quot; alt=&quot;&quot; width=&quot;580&quot; height=&quot;326&quot; /&gt;&lt;/p&gt;
&lt;p&gt;&lt;img src=&quot;http://www.lounge.belloflostsouls.net/attachment.php?attachmentid=8677&amp;amp;d=1399322976&quot; alt=&quot;&quot; width=&quot;580&quot; height=&quot;1029&quot; /&gt;&lt;/p&gt;&lt;div class=&quot;item_footer&quot;&gt;&lt;p&gt;&lt;small&gt;&lt;a href=&quot;http://www.twilightpeaks.net/blogs/index.php/1TP/2014/05/14/warhammer-40-000-7th-edition&quot;&gt;Original post&lt;/a&gt; blogged on &lt;a href=&quot;http://b2evolution.net/&quot;&gt;b2evolution&lt;/a&gt;.&lt;/small&gt;&lt;/p&gt;&lt;/div&gt;</description>
			<content:encoded><![CDATA[<p><strong>Rumors about the coming of a new edition are flying, and Games Workshop has teased something for later this month.</strong></p>
<p>Rumors are flying on <em>Warhammer 40,000</em> fan sites after Games Workshop pulled <em>Warhammer 40k</em> Sixth Edition rulebooks from retailers late last month. That action was followed up by a variety of leaks from within the publisher. What we all know - and what Games Workshop has now teased - is that <strong>something</strong> is coming on the 24th of May. And it's almost definitely 7th Edition.</p>
<p><iframe src="http://www.youtube.com/embed/CqzSSlb-Rg4" frameborder="0" width="425" height="350"></iframe></p>
<p> </p>
<p><img src="http://www.lounge.belloflostsouls.net/attachment.php?attachmentid=8676&amp;d=1399322975" alt="" width="580" height="326" /></p>
<p><img src="http://www.lounge.belloflostsouls.net/attachment.php?attachmentid=8677&amp;d=1399322976" alt="" width="580" height="1029" /></p><div class="item_footer"><p><small><a href="http://www.twilightpeaks.net/blogs/index.php/1TP/2014/05/14/warhammer-40-000-7th-edition">Original post</a> blogged on <a href="http://b2evolution.net/">b2evolution</a>.</small></p></div>]]></content:encoded>
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			<title>Episode 5: The Delta Conspiracy, Part 5.5</title>
			<link>http://www.twilightpeaks.net/blogs/index.php/4SWCW/episode-5-the-delta-conspiracy-5</link>
			<pubDate>Fri, 14 Feb 2014 07:58:00 +0000</pubDate>			<dc:creator>DM B</dc:creator>
			<category domain="external">Roleplaying games</category>
<category domain="external">SW: CW</category>
<category domain="main">Adventures</category>			<guid isPermaLink="false">708@http://www.twilightpeaks.net/blogs/</guid>
						<description>&lt;p style=&quot;text-align: justify;&quot;&gt;Pretty much one, big, epic fight...&lt;br /&gt;&lt;br /&gt;E&#039;tan E, Leet and Janna + Heavy and a dozen clones + Nee d&#039;o and twenty Glemnarkians (armed with advanced Republic weapons released by Dunga the hutt) vs. Colonel Boroosh and his elite Trandoshan henchmen (armed with blaster rifles and light-saber resistant melee weapons).&lt;br /&gt;&lt;br /&gt;All but two of the Trandoshans were killed; the final two surrendered. E Leet managed to incapacitate and capture Boroosh after a lengthy one-on-one fight. Boroosh has armour in the same lightsaber-reistant material that Darth Obsirius is using. Commander Dreck was released from captivity. &lt;br /&gt;&lt;br /&gt;The Trade Federation appeared. Mehket, Neimoidian envoy of the Federation was presented with evidence that the Republic didn&#039;t supply Glemnark with weapons. That it was the work of a rogue clone, working for the Separatists. Providing Nee d&#039;O and friends with stolen/captured weapons (just like the ones on Rigelia). The Federation left the scene, vowing to take up the matter in the Senate.&lt;br /&gt;&lt;br /&gt;The good:&lt;br /&gt;- You&#039;ve saved the station from begin taken over by the Trade Federation&lt;br /&gt;- You&#039;ve foiled the Separatist plot; preventing the Trade Federation from supplying Aunbrun with (LOTS!) of weapons.&lt;br /&gt;- Which in turn means you&#039;ve prevented a second Aunbrun invasion of Glemnark!&lt;br /&gt;- You have a very fast ship (Cragus&#039; YT-1210)&lt;br /&gt;- You have Lo&#039;kahrn and Vilus Vulpa helping out.&lt;br /&gt;- You have your own squad of Clones&lt;br /&gt;&lt;br /&gt;The bad:&lt;br /&gt;- Obsirius has absconded with the Light of Reason and everyone aboard. Perhaps he planned it all along, perhaps he changed his plans when you screwed up his plot.&lt;br /&gt;- Cragus is on the corvette; could have been woken up.&lt;br /&gt;- Onna Dio is on the corvette; could be dead, captured, or turned to the Dark Side!&lt;br /&gt;- The Oracle is on the corvette&lt;br /&gt;- The Force-sensitive children is on the corvette!&lt;br /&gt;- Mayzin Turin (Preseident&#039;s daughter) is on the corvette&lt;br /&gt;- E&#039;tan&#039;s friend, Dr. Zoliis is on the corvette.&lt;br /&gt;- Plus lots of others that you&#039;ve picked up along the way&lt;br /&gt;&lt;br /&gt;The to do:&lt;br /&gt;- Go to Hexan (where Obsirius is headed)&lt;br /&gt;- Scout out the place&lt;br /&gt;- Come up with a plan&lt;br /&gt;- Defeat Cragus and Obsirius&lt;br /&gt;- Free everyone&lt;br /&gt;- Become heroes!&lt;/p&gt;&lt;div class=&quot;item_footer&quot;&gt;&lt;p&gt;&lt;small&gt;&lt;a href=&quot;http://www.twilightpeaks.net/blogs/index.php/4SWCW/episode-5-the-delta-conspiracy-5&quot;&gt;Original post&lt;/a&gt; blogged on &lt;a href=&quot;http://b2evolution.net/&quot;&gt;b2evolution&lt;/a&gt;.&lt;/small&gt;&lt;/p&gt;&lt;/div&gt;</description>
			<content:encoded><![CDATA[<p style="text-align: justify;">Pretty much one, big, epic fight...<br /><br />E'tan E, Leet and Janna + Heavy and a dozen clones + Nee d'o and twenty Glemnarkians (armed with advanced Republic weapons released by Dunga the hutt) vs. Colonel Boroosh and his elite Trandoshan henchmen (armed with blaster rifles and light-saber resistant melee weapons).<br /><br />All but two of the Trandoshans were killed; the final two surrendered. E Leet managed to incapacitate and capture Boroosh after a lengthy one-on-one fight. Boroosh has armour in the same lightsaber-reistant material that Darth Obsirius is using. Commander Dreck was released from captivity. <br /><br />The Trade Federation appeared. Mehket, Neimoidian envoy of the Federation was presented with evidence that the Republic didn't supply Glemnark with weapons. That it was the work of a rogue clone, working for the Separatists. Providing Nee d'O and friends with stolen/captured weapons (just like the ones on Rigelia). The Federation left the scene, vowing to take up the matter in the Senate.<br /><br />The good:<br />- You've saved the station from begin taken over by the Trade Federation<br />- You've foiled the Separatist plot; preventing the Trade Federation from supplying Aunbrun with (LOTS!) of weapons.<br />- Which in turn means you've prevented a second Aunbrun invasion of Glemnark!<br />- You have a very fast ship (Cragus' YT-1210)<br />- You have Lo'kahrn and Vilus Vulpa helping out.<br />- You have your own squad of Clones<br /><br />The bad:<br />- Obsirius has absconded with the Light of Reason and everyone aboard. Perhaps he planned it all along, perhaps he changed his plans when you screwed up his plot.<br />- Cragus is on the corvette; could have been woken up.<br />- Onna Dio is on the corvette; could be dead, captured, or turned to the Dark Side!<br />- The Oracle is on the corvette<br />- The Force-sensitive children is on the corvette!<br />- Mayzin Turin (Preseident's daughter) is on the corvette<br />- E'tan's friend, Dr. Zoliis is on the corvette.<br />- Plus lots of others that you've picked up along the way<br /><br />The to do:<br />- Go to Hexan (where Obsirius is headed)<br />- Scout out the place<br />- Come up with a plan<br />- Defeat Cragus and Obsirius<br />- Free everyone<br />- Become heroes!</p><div class="item_footer"><p><small><a href="http://www.twilightpeaks.net/blogs/index.php/4SWCW/episode-5-the-delta-conspiracy-5">Original post</a> blogged on <a href="http://b2evolution.net/">b2evolution</a>.</small></p></div>]]></content:encoded>
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			<title>Episode 5: The Delta Conspiracy, Part 5</title>
			<link>http://www.twilightpeaks.net/blogs/index.php/4SWCW/episode-5-the-delta-conspiracy-4</link>
			<pubDate>Thu, 30 Jan 2014 06:45:00 +0000</pubDate>			<dc:creator>DM B</dc:creator>
			<category domain="external">Roleplaying games</category>
<category domain="external">SW: CW</category>
<category domain="main">Adventures</category>			<guid isPermaLink="false">624@http://www.twilightpeaks.net/blogs/</guid>
						<description>&lt;p&gt;The Light of Reason is ready to go, but Master Dio has decided to stick around to foil what must be a Separatist/Sith plot. The Republic can&#039;t afford to let the Dark Side take control of the space station and/or a couple of planets.&lt;/p&gt;
&lt;p&gt;You got into a pretty epic fight with Darth Obsirius. E&#039;tan managed to destroy his lightsaber, but other than that the fight was pretty one-sided. You did, however, manage to preventhim from killing Loh&#039;karn, which was nice since you could finally get the Twi&#039;lek to talk.&lt;/p&gt;
&lt;p&gt;You got some more information about the plot too, most of it from Loh&#039;karn, your Twi&#039;lek friend, but also from looking around the station, finding Cragus&#039; hidden ship, speaking to the Republic Station Commander etc.&lt;/p&gt;
&lt;p&gt;- there are Trandoshan mercs on the station, working as security&lt;/p&gt;
&lt;p&gt;- the Trandoshans are secretly in the employ of the Sith&lt;/p&gt;
&lt;p&gt;- the Trandosshans are waiting for the right moment to strike (which is probably very soon now)&lt;/p&gt;
&lt;p&gt;- the planet Aunbrun is making ready to re-invade Glemnark&lt;/p&gt;
&lt;p&gt;- the Glemarkians have been stockpiling weapons to defend themselves&lt;/p&gt;
&lt;p&gt;- the Glemarkians have been buying weapons from the &#039;Republic&#039;, but those weaposn must be stolen or something, because it is the Separatist who are supplying them&lt;/p&gt;
&lt;p&gt;- when the Aunbrunite invasion fails, they will have to call upon Separatist aid to end the &#039;outrage&#039; of the Republic secretly having broken its own embargo&lt;/p&gt;
&lt;p&gt;- you&#039;ve not yet discovered what kind of excuse the Aunbrunites will use to justify their invasion; maybe it has something to do with the Prince?&lt;/p&gt;
&lt;p&gt;- as a little side note; you found Cragus&#039; light freighter, with one of his clones on board (it was taken to the corvette)&lt;/p&gt;
&lt;p&gt; &lt;/p&gt;
&lt;p&gt;You need to act NOW. Seize control of the stations command module and thereby the defence systems. That won&#039;t be easy, not with the Trandoshans and the Sith. You&#039;ve the aid of the stations Glemnarkians; they have been armed with weapons released by Dunga (who essentially stole them from the late Cragus - who has already sold them to Glemnark).&lt;/p&gt;
&lt;p&gt; &lt;/p&gt;&lt;div class=&quot;item_footer&quot;&gt;&lt;p&gt;&lt;small&gt;&lt;a href=&quot;http://www.twilightpeaks.net/blogs/index.php/4SWCW/episode-5-the-delta-conspiracy-4&quot;&gt;Original post&lt;/a&gt; blogged on &lt;a href=&quot;http://b2evolution.net/&quot;&gt;b2evolution&lt;/a&gt;.&lt;/small&gt;&lt;/p&gt;&lt;/div&gt;</description>
			<content:encoded><![CDATA[<p>The Light of Reason is ready to go, but Master Dio has decided to stick around to foil what must be a Separatist/Sith plot. The Republic can't afford to let the Dark Side take control of the space station and/or a couple of planets.</p>
<p>You got into a pretty epic fight with Darth Obsirius. E'tan managed to destroy his lightsaber, but other than that the fight was pretty one-sided. You did, however, manage to preventhim from killing Loh'karn, which was nice since you could finally get the Twi'lek to talk.</p>
<p>You got some more information about the plot too, most of it from Loh'karn, your Twi'lek friend, but also from looking around the station, finding Cragus' hidden ship, speaking to the Republic Station Commander etc.</p>
<p>- there are Trandoshan mercs on the station, working as security</p>
<p>- the Trandoshans are secretly in the employ of the Sith</p>
<p>- the Trandosshans are waiting for the right moment to strike (which is probably very soon now)</p>
<p>- the planet Aunbrun is making ready to re-invade Glemnark</p>
<p>- the Glemarkians have been stockpiling weapons to defend themselves</p>
<p>- the Glemarkians have been buying weapons from the 'Republic', but those weaposn must be stolen or something, because it is the Separatist who are supplying them</p>
<p>- when the Aunbrunite invasion fails, they will have to call upon Separatist aid to end the 'outrage' of the Republic secretly having broken its own embargo</p>
<p>- you've not yet discovered what kind of excuse the Aunbrunites will use to justify their invasion; maybe it has something to do with the Prince?</p>
<p>- as a little side note; you found Cragus' light freighter, with one of his clones on board (it was taken to the corvette)</p>
<p> </p>
<p>You need to act NOW. Seize control of the stations command module and thereby the defence systems. That won't be easy, not with the Trandoshans and the Sith. You've the aid of the stations Glemnarkians; they have been armed with weapons released by Dunga (who essentially stole them from the late Cragus - who has already sold them to Glemnark).</p>
<p> </p><div class="item_footer"><p><small><a href="http://www.twilightpeaks.net/blogs/index.php/4SWCW/episode-5-the-delta-conspiracy-4">Original post</a> blogged on <a href="http://b2evolution.net/">b2evolution</a>.</small></p></div>]]></content:encoded>
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