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		<title>Maiden of Golgenna - Latest Comments on Port of Call - Revelations</title>
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			<title>tancred in response to: Port of Call - Revelations</title>
			<pubDate>Mon, 14 Dec 2009 19:51:29 +0000</pubDate>
			<dc:creator><span class="login user nowrap" rel="bubbletip_user_1"><span class="identity_link_username">tancred</span></span></dc:creator>
			<guid isPermaLink="false">c412@http://www.twilightpeaks.net/blogs/</guid>
			<description>Thread ended.</description>
			<content:encoded><![CDATA[Thread ended.]]></content:encoded>
			<link>http://www.twilightpeaks.net/blogs/index.php/2DH/2009/12/11/port-of-call-revelations#c412</link>
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			<title>tancred in response to: Port of Call - Revelations</title>
			<pubDate>Mon, 14 Dec 2009 19:48:06 +0000</pubDate>
			<dc:creator><span class="login user nowrap" rel="bubbletip_user_1"><span class="identity_link_username">tancred</span></span></dc:creator>
			<guid isPermaLink="false">c411@http://www.twilightpeaks.net/blogs/</guid>
			<description>The god of gamblers concurs; the plan is as good as any. But you must move quickly once you know where the orks have landed, don&#039;t give them time to spread out and disperse.</description>
			<content:encoded><![CDATA[The god of gamblers concurs; the plan is as good as any. But you must move quickly once you know where the orks have landed, don't give them time to spread out and disperse.]]></content:encoded>
			<link>http://www.twilightpeaks.net/blogs/index.php/2DH/2009/12/11/port-of-call-revelations#c411</link>
		</item>
		<item>
			<title>agenthaxtes in response to: Port of Call - Revelations</title>
			<pubDate>Mon, 14 Dec 2009 19:08:43 +0000</pubDate>
			<dc:creator><span class="login user nowrap" rel="bubbletip_user_4"><span class="identity_link_username">agenthaxtes</span></span></dc:creator>
			<guid isPermaLink="false">c408@http://www.twilightpeaks.net/blogs/</guid>
			<description>Ok- the list looks good now, just move the corridor servitor to the central and we have a plan to present to the god of gamblers :)</description>
			<content:encoded><![CDATA[Ok- the list looks good now, just move the corridor servitor to the central and we have a plan to present to the god of gamblers :)]]></content:encoded>
			<link>http://www.twilightpeaks.net/blogs/index.php/2DH/2009/12/11/port-of-call-revelations#c408</link>
		</item>
		<item>
			<title>tancred in response to: Port of Call - Revelations</title>
			<pubDate>Mon, 14 Dec 2009 19:04:11 +0000</pubDate>
			<dc:creator><span class="login user nowrap" rel="bubbletip_user_1"><span class="identity_link_username">tancred</span></span></dc:creator>
			<guid isPermaLink="false">c406@http://www.twilightpeaks.net/blogs/</guid>
			<description>See you own post above; I tried to count the 7 servitors (that seemed to have been moved a little).

Is this correct the way I&#039;ve listed it? I.e. the Hit squad has not attached servitors, but there are now 2 in the utility spine?

If I could suggest anything it would be moving the lone laser servitor somewhere; to the central strong-point for example. Its useless just sitting in the corridor.</description>
			<content:encoded><![CDATA[See you own post above; I tried to count the 7 servitors (that seemed to have been moved a little).

Is this correct the way I've listed it? I.e. the Hit squad has not attached servitors, but there are now 2 in the utility spine?

If I could suggest anything it would be moving the lone laser servitor somewhere; to the central strong-point for example. Its useless just sitting in the corridor.]]></content:encoded>
			<link>http://www.twilightpeaks.net/blogs/index.php/2DH/2009/12/11/port-of-call-revelations#c406</link>
		</item>
		<item>
			<title>agenthaxtes in response to: Port of Call - Revelations</title>
			<pubDate>Mon, 14 Dec 2009 18:51:03 +0000</pubDate>
			<dc:creator><span class="login user nowrap" rel="bubbletip_user_4"><span class="identity_link_username">agenthaxtes</span></span></dc:creator>
			<guid isPermaLink="false">c403@http://www.twilightpeaks.net/blogs/</guid>
			<description>Its clear.

Our starting locations with comments:

Command section (bridge, nav-sanctum ++)
- Team 1
Bridge-ward spine strong-point
- Servitor (shotgun)
Long spine section
- Servitor (laser)
Central spine strong-point
- Team Hit squad (easy movement up/down)
(Destroyed spine section)
Engine-ward spine strong-point
- Servitor (laser)
Energarium
- Team 2

The launch bays
- Team 3 + 2 shotgun servitors

The utility spine :
Maiden keeps orks out w/2 laser servitors. This will be used as the main movement for hit squad to avoid the broken parts of the spine.</description>
			<content:encoded><![CDATA[Its clear.

Our starting locations with comments:

Command section (bridge, nav-sanctum ++)
- Team 1
Bridge-ward spine strong-point
- Servitor (shotgun)
Long spine section
- Servitor (laser)
Central spine strong-point
- Team Hit squad (easy movement up/down)
(Destroyed spine section)
Engine-ward spine strong-point
- Servitor (laser)
Energarium
- Team 2

The launch bays
- Team 3 + 2 shotgun servitors

The utility spine :
Maiden keeps orks out w/2 laser servitors. This will be used as the main movement for hit squad to avoid the broken parts of the spine.]]></content:encoded>
			<link>http://www.twilightpeaks.net/blogs/index.php/2DH/2009/12/11/port-of-call-revelations#c403</link>
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			<title>tancred in response to: Port of Call - Revelations</title>
			<pubDate>Mon, 14 Dec 2009 18:43:46 +0000</pubDate>
			<dc:creator><span class="login user nowrap" rel="bubbletip_user_1"><span class="identity_link_username">tancred</span></span></dc:creator>
			<guid isPermaLink="false">c402@http://www.twilightpeaks.net/blogs/</guid>
			<description>(if you don&#039;t get the basic layout I can explain more - or maybe do like a drawing if its really confusing)</description>
			<content:encoded><![CDATA[(if you don't get the basic layout I can explain more - or maybe do like a drawing if its really confusing)]]></content:encoded>
			<link>http://www.twilightpeaks.net/blogs/index.php/2DH/2009/12/11/port-of-call-revelations#c402</link>
		</item>
		<item>
			<title>tancred in response to: Port of Call - Revelations</title>
			<pubDate>Mon, 14 Dec 2009 18:41:24 +0000</pubDate>
			<dc:creator><span class="login user nowrap" rel="bubbletip_user_1"><span class="identity_link_username">tancred</span></span></dc:creator>
			<guid isPermaLink="false">c401@http://www.twilightpeaks.net/blogs/</guid>
			<description>Also, don&#039;t forget the secondary (or utility) spine. It runs through the lower decks, starting somewhere below the energarium, passing by the launch area, and moving forward to the crew section (just past the central spine strong-point).

The utility spine is not a corridor as such, but rather a huge cargo hauler (like a light railway) with a walkway at the side.

The utility spine is four decks below the main spine.</description>
			<content:encoded><![CDATA[Also, don't forget the secondary (or utility) spine. It runs through the lower decks, starting somewhere below the energarium, passing by the launch area, and moving forward to the crew section (just past the central spine strong-point).

The utility spine is not a corridor as such, but rather a huge cargo hauler (like a light railway) with a walkway at the side.

The utility spine is four decks below the main spine.]]></content:encoded>
			<link>http://www.twilightpeaks.net/blogs/index.php/2DH/2009/12/11/port-of-call-revelations#c401</link>
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		<item>
			<title>tancred in response to: Port of Call - Revelations</title>
			<pubDate>Mon, 14 Dec 2009 18:38:46 +0000</pubDate>
			<dc:creator><span class="login user nowrap" rel="bubbletip_user_1"><span class="identity_link_username">tancred</span></span></dc:creator>
			<guid isPermaLink="false">c400@http://www.twilightpeaks.net/blogs/</guid>
			<description>Here is a very rough layout of the ship, from fore to aft:

Command section (bridge, nav-sanctum ++)

Bridge-ward spine strong-point

Long spine section

Central spine strong-point

(Destroyed spine section)

Engine-ward spine strong-point

Energarium

-----

The spine itself is about five hundred meters long, but sectioned of by a number of bulkheads.

In addition there are three strongpoints; one fore, one middle, and one aft. 

The fore one allows access to command deck.

The aft one (on the other side of the destroyed corridor section) leads to the energarium.

The central one controls the primary access-ways between decks (i.e. up and down). 

The &#039;spine&#039; is several things; its a big corridor you can walk through, but beneath and around it are many ducts and utility feeds. Hence the word &#039;spine&#039;, since it is the main feed for almost everything. 

The launch bays (plus repair shops, stores, and hangars) are located in the lower decks, aft. &lt;br /&gt;</description>
			<content:encoded><![CDATA[Here is a very rough layout of the ship, from fore to aft:

Command section (bridge, nav-sanctum ++)

Bridge-ward spine strong-point

Long spine section

Central spine strong-point

(Destroyed spine section)

Engine-ward spine strong-point

Energarium

-----

The spine itself is about five hundred meters long, but sectioned of by a number of bulkheads.

In addition there are three strongpoints; one fore, one middle, and one aft. 

The fore one allows access to command deck.

The aft one (on the other side of the destroyed corridor section) leads to the energarium.

The central one controls the primary access-ways between decks (i.e. up and down). 

The 'spine' is several things; its a big corridor you can walk through, but beneath and around it are many ducts and utility feeds. Hence the word 'spine', since it is the main feed for almost everything. 

The launch bays (plus repair shops, stores, and hangars) are located in the lower decks, aft. <br />]]></content:encoded>
			<link>http://www.twilightpeaks.net/blogs/index.php/2DH/2009/12/11/port-of-call-revelations#c400</link>
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