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		<title>Maiden of Golgenna - Latest Comments on Rejoice for You are True, part 2 - Developments</title>
		<link>http://www.twilightpeaks.net/blogs/index.php/2DH/?disp=comments</link>
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			<title>tancred in response to: Rejoice for You are True, part 2 - Developments</title>
			<pubDate>Thu, 17 Jun 2010 12:34:36 +0000</pubDate>
			<dc:creator><span class="login user nowrap" rel="bubbletip_user_1"><span class="identity_link_username">tancred</span></span></dc:creator>
			<guid isPermaLink="false">c1152@http://www.twilightpeaks.net/blogs/</guid>
			<description>There will be a relatively shot Vern-brief in a separate post before you go. Probably posted later today.</description>
			<content:encoded><![CDATA[There will be a relatively shot Vern-brief in a separate post before you go. Probably posted later today.]]></content:encoded>
			<link>http://www.twilightpeaks.net/blogs/index.php/2DH/2010/05/24/rejoice-for-you-are-true-part-2-developments#c1152</link>
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		<item>
			<title> Haxtes Hard at work in response to: Rejoice for You are True, part 2 - Developments</title>
			<pubDate>Thu, 17 Jun 2010 11:51:58 +0000</pubDate>
			<dc:creator><span class="user anonymous" rel="bubbletip_comment_1150">Haxtes Hard at work</span></dc:creator>
			<guid isPermaLink="false">c1150@http://www.twilightpeaks.net/blogs/</guid>
			<description>(In case someone is listening)

&quot;Excellent, we may need a pilot I`d like you to join the brief if you can &quot;

Off to the meeting we go</description>
			<content:encoded><![CDATA[(In case someone is listening)

"Excellent, we may need a pilot I`d like you to join the brief if you can "

Off to the meeting we go]]></content:encoded>
			<link>http://www.twilightpeaks.net/blogs/index.php/2DH/2010/05/24/rejoice-for-you-are-true-part-2-developments#c1150</link>
		</item>
		<item>
			<title>tancred in response to: Rejoice for You are True, part 2 - Developments</title>
			<pubDate>Thu, 17 Jun 2010 11:46:27 +0000</pubDate>
			<dc:creator><span class="login user nowrap" rel="bubbletip_user_1"><span class="identity_link_username">tancred</span></span></dc:creator>
			<guid isPermaLink="false">c1149@http://www.twilightpeaks.net/blogs/</guid>
			<description>Ignace: &quot;Well, we sort of ran out of options. Just glad you caught on. The &#039;mind-witch&#039; stuff...best I could come up with in terms of a hint. Didn&#039;t even know if you could do anything either. Shouldn&#039;t we like train together and learn the capabilities of the rest of the team?&quot;

(if using the vox you would probably not name her, but just call for pickup in a more general fashion, no?)

&quot;Pickup is on its way. Out.&quot;

Some time later you get into the hopper, just as Caros gets out - along with several people you&#039;ve never seen before. Probably Globus&#039; men...

Replacement pilot: &quot;I take it everything went well? We&#039;re headed to the House of Strophes. Agent Vern has compiled a briefing on Ambulon and the farcosia production. You should be there just in time...&quot;</description>
			<content:encoded><![CDATA[Ignace: "Well, we sort of ran out of options. Just glad you caught on. The 'mind-witch' stuff...best I could come up with in terms of a hint. Didn't even know if you could do anything either. Shouldn't we like train together and learn the capabilities of the rest of the team?"

(if using the vox you would probably not name her, but just call for pickup in a more general fashion, no?)

"Pickup is on its way. Out."

Some time later you get into the hopper, just as Caros gets out - along with several people you've never seen before. Probably Globus' men...

Replacement pilot: "I take it everything went well? We're headed to the House of Strophes. Agent Vern has compiled a briefing on Ambulon and the farcosia production. You should be there just in time..."]]></content:encoded>
			<link>http://www.twilightpeaks.net/blogs/index.php/2DH/2010/05/24/rejoice-for-you-are-true-part-2-developments#c1149</link>
		</item>
		<item>
			<title> Haxtes Hard at work in response to: Rejoice for You are True, part 2 - Developments</title>
			<pubDate>Thu, 17 Jun 2010 11:32:26 +0000</pubDate>
			<dc:creator><span class="user anonymous" rel="bubbletip_comment_1148">Haxtes Hard at work</span></dc:creator>
			<guid isPermaLink="false">c1148@http://www.twilightpeaks.net/blogs/</guid>
			<description>&quot;Good work my friend, that&#039;s a lot of heretics dead in one go. Lets meet up with the others and plan our next move.&quot;

&quot;Xerza we are ready for pickup, the deed is done - minimum personnel damage - no collateral damage.&quot;</description>
			<content:encoded><![CDATA["Good work my friend, that's a lot of heretics dead in one go. Lets meet up with the others and plan our next move."

"Xerza we are ready for pickup, the deed is done - minimum personnel damage - no collateral damage."]]></content:encoded>
			<link>http://www.twilightpeaks.net/blogs/index.php/2DH/2010/05/24/rejoice-for-you-are-true-part-2-developments#c1148</link>
		</item>
		<item>
			<title>tancred in response to: Rejoice for You are True, part 2 - Developments</title>
			<pubDate>Thu, 17 Jun 2010 11:21:34 +0000</pubDate>
			<dc:creator><span class="login user nowrap" rel="bubbletip_user_1"><span class="identity_link_username">tancred</span></span></dc:creator>
			<guid isPermaLink="false">c1147@http://www.twilightpeaks.net/blogs/</guid>
			<description>The plan is a good one. Until an invisible force picks Haxtes up and smacks him into a nearby column. Getting up - even moving - proves highly problematic. Not just because of the pain, but because it feels like someone is pinning you to the floor with great force. 

Despite being one yourself you&#039;re starting to dislike witches - and telekines are sailing up to the number one spot on you shit-list. From the corner of your eye you can see the remaining love-doll approaching with a long glass-stiletto in her hand. 

Then Ignace shows a new and theatrical side of himself, emerging with hands up and no guns from his cover: &quot;Please don&#039;t hurt us! We&#039;re on you side! I&#039;m a mutant and he&#039;s a mind-witch.&quot; His porcupine quills spring out, pushing though the clothes on his back and arms...covering his bald head...he turns his back to his opponents...to signal his submission - and to bring the majority of his quills to bear.

You catch his meaning and try something you&#039;ve never attempted - to influence the higher brain functions of another person. You so suck at it, but in your farcosia-high state you manage to give Ingace&#039;s words SOME credibility - because it&#039;s really quite illogical - why would these chaos-spawn groupies care if you&#039;re mutants or not? And one mind proves more susceptible than the other six - the psyker.

You can feel his confusion...for an instant before he starts to realize the errors of his trusting ways. An instant long enough for you to break free, roll clear of the approaching dagger, shoot the doll point-blank in the groin (lots of blood vessels there, helps spread the toxin) and watch as Ignace&#039;s quills explodes outward, like the shrapnel of a grenade. Two of the gunmen are cut down. More importantly - the telekine is injured, his gut pierced by several quills. 

Seconds later the fight is over. Ingace speeds up again, drawing and firing before the enemy can react...cutting two down with autopistol fire. You put a toxic sliver in the psyker for good measure then disembowel the closest gunman (a very very sloppy stroke, one that would have earned you a severe beating back at the Hand).

Done. 

Status: Ignace has taken a single low-velocity high-caliber hit to his right thigh - he&#039;ll need a medicae, but for now his skin-suit is keeping pressure on the wound. Haxtes is bruised and battered, but not seriously injured.</description>
			<content:encoded><![CDATA[The plan is a good one. Until an invisible force picks Haxtes up and smacks him into a nearby column. Getting up - even moving - proves highly problematic. Not just because of the pain, but because it feels like someone is pinning you to the floor with great force. 

Despite being one yourself you're starting to dislike witches - and telekines are sailing up to the number one spot on you shit-list. From the corner of your eye you can see the remaining love-doll approaching with a long glass-stiletto in her hand. 

Then Ignace shows a new and theatrical side of himself, emerging with hands up and no guns from his cover: "Please don't hurt us! We're on you side! I'm a mutant and he's a mind-witch." His porcupine quills spring out, pushing though the clothes on his back and arms...covering his bald head...he turns his back to his opponents...to signal his submission - and to bring the majority of his quills to bear.

You catch his meaning and try something you've never attempted - to influence the higher brain functions of another person. You so suck at it, but in your farcosia-high state you manage to give Ingace's words SOME credibility - because it's really quite illogical - why would these chaos-spawn groupies care if you're mutants or not? And one mind proves more susceptible than the other six - the psyker.

You can feel his confusion...for an instant before he starts to realize the errors of his trusting ways. An instant long enough for you to break free, roll clear of the approaching dagger, shoot the doll point-blank in the groin (lots of blood vessels there, helps spread the toxin) and watch as Ignace's quills explodes outward, like the shrapnel of a grenade. Two of the gunmen are cut down. More importantly - the telekine is injured, his gut pierced by several quills. 

Seconds later the fight is over. Ingace speeds up again, drawing and firing before the enemy can react...cutting two down with autopistol fire. You put a toxic sliver in the psyker for good measure then disembowel the closest gunman (a very very sloppy stroke, one that would have earned you a severe beating back at the Hand).

Done. 

Status: Ignace has taken a single low-velocity high-caliber hit to his right thigh - he'll need a medicae, but for now his skin-suit is keeping pressure on the wound. Haxtes is bruised and battered, but not seriously injured.]]></content:encoded>
			<link>http://www.twilightpeaks.net/blogs/index.php/2DH/2010/05/24/rejoice-for-you-are-true-part-2-developments#c1147</link>
		</item>
		<item>
			<title>agenthaxtes in response to: Rejoice for You are True, part 2 - Developments</title>
			<pubDate>Wed, 16 Jun 2010 21:09:31 +0000</pubDate>
			<dc:creator><span class="login user nowrap" rel="bubbletip_user_4"><span class="identity_link_username">agenthaxtes</span></span></dc:creator>
			<guid isPermaLink="false">c1146@http://www.twilightpeaks.net/blogs/</guid>
			<description>Well, looks like we have some knife work to do then.
Haxtes moves forward with his blade. Giving them a fine option of taking down the barrier and shoot at him (and get shot back) or face him in close combat.
What ever they feel like Haxtes and Ignace  will oblige them.</description>
			<content:encoded><![CDATA[Well, looks like we have some knife work to do then.
Haxtes moves forward with his blade. Giving them a fine option of taking down the barrier and shoot at him (and get shot back) or face him in close combat.
What ever they feel like Haxtes and Ignace  will oblige them.]]></content:encoded>
			<link>http://www.twilightpeaks.net/blogs/index.php/2DH/2010/05/24/rejoice-for-you-are-true-part-2-developments#c1146</link>
		</item>
		<item>
			<title>tancred in response to: Rejoice for You are True, part 2 - Developments</title>
			<pubDate>Wed, 16 Jun 2010 20:21:12 +0000</pubDate>
			<dc:creator><span class="login user nowrap" rel="bubbletip_user_1"><span class="identity_link_username">tancred</span></span></dc:creator>
			<guid isPermaLink="false">c1145@http://www.twilightpeaks.net/blogs/</guid>
			<description>Ignace starts firing both autopistols before you turn the corner. It would have looked insane to an onlooker, but to Haxtes enhanced sense it makes perfect sense - space is hardly made up of only three dimension. All Ignace is doing is using his psychic power to send his bullets along paths of his choosing in n-dimensional space. In other words - he can shoot around corners.

Then he does another little trick he&#039;s recently mastered - as he around the corner time speeds up for Ignace, but not for his surroundings. In effect make him move superfast. So he clear the enemy&#039;s kill-zone before they have time to fire, firing as he goes. 

And then, just as the enemy is getting a bearing on him again, Haxtes rounds the corner - only no-one is targeting him. Excellent timing of Ignace.

The next part isn&#039;t that excellent. The telekine has erected some sort of kinetic barrier in front of their position. Save for one man caught on the move and blasted by Ignace, and another picked down with a lucky bolt round from Haxtes, the rest of the group - all eight of them - are unharmed. A hail of bullets hand motionless in the air in front of them.

Then the bullets starts moving - in reverse. Haxtes drops low and rolls, but he can&#039;t avoid all of the bullet. There are a dozen hit - but mercifully they are rather low on velocity and none of them punch through the suit. But there will be bruises in the morning...

Returning fire seems a bit pointless - but old reflexes win out and Haxtes keeps moving obliquely to minimize his target profile while firing away. A love-doll is cut down by splinter fire - indicating that when the psyker is busy with other stuff (like throwing shit at Haxtes) his telekinetic shield is less effective.

Problem: Haxtes has little cover. 

Problem: Ignace is pinned down behind cover, reloading.

The enemy numbers seven, six of them combatants (including the psyker).</description>
			<content:encoded><![CDATA[Ignace starts firing both autopistols before you turn the corner. It would have looked insane to an onlooker, but to Haxtes enhanced sense it makes perfect sense - space is hardly made up of only three dimension. All Ignace is doing is using his psychic power to send his bullets along paths of his choosing in n-dimensional space. In other words - he can shoot around corners.

Then he does another little trick he's recently mastered - as he around the corner time speeds up for Ignace, but not for his surroundings. In effect make him move superfast. So he clear the enemy's kill-zone before they have time to fire, firing as he goes. 

And then, just as the enemy is getting a bearing on him again, Haxtes rounds the corner - only no-one is targeting him. Excellent timing of Ignace.

The next part isn't that excellent. The telekine has erected some sort of kinetic barrier in front of their position. Save for one man caught on the move and blasted by Ignace, and another picked down with a lucky bolt round from Haxtes, the rest of the group - all eight of them - are unharmed. A hail of bullets hand motionless in the air in front of them.

Then the bullets starts moving - in reverse. Haxtes drops low and rolls, but he can't avoid all of the bullet. There are a dozen hit - but mercifully they are rather low on velocity and none of them punch through the suit. But there will be bruises in the morning...

Returning fire seems a bit pointless - but old reflexes win out and Haxtes keeps moving obliquely to minimize his target profile while firing away. A love-doll is cut down by splinter fire - indicating that when the psyker is busy with other stuff (like throwing shit at Haxtes) his telekinetic shield is less effective.

Problem: Haxtes has little cover. 

Problem: Ignace is pinned down behind cover, reloading.

The enemy numbers seven, six of them combatants (including the psyker).]]></content:encoded>
			<link>http://www.twilightpeaks.net/blogs/index.php/2DH/2010/05/24/rejoice-for-you-are-true-part-2-developments#c1145</link>
		</item>
		<item>
			<title>agenthaxtes in response to: Rejoice for You are True, part 2 - Developments</title>
			<pubDate>Wed, 16 Jun 2010 13:16:04 +0000</pubDate>
			<dc:creator><span class="login user nowrap" rel="bubbletip_user_4"><span class="identity_link_username">agenthaxtes</span></span></dc:creator>
			<guid isPermaLink="false">c1144@http://www.twilightpeaks.net/blogs/</guid>
			<description>&quot; Right behind you, old friend, the spawn is vacationing in the warp. I&#039;ll get the psyker first.&quot;

Haxtes follows Ignace and both pistols ready</description>
			<content:encoded><![CDATA[" Right behind you, old friend, the spawn is vacationing in the warp. I'll get the psyker first."

Haxtes follows Ignace and both pistols ready]]></content:encoded>
			<link>http://www.twilightpeaks.net/blogs/index.php/2DH/2010/05/24/rejoice-for-you-are-true-part-2-developments#c1144</link>
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