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		<title>Maiden of Golgenna - Latest Comments on Damage rules</title>
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			<title>tancred in response to: Damage rules</title>
			<pubDate>Tue, 31 Aug 2010 11:53:03 +0000</pubDate>
			<dc:creator><span class="login user nowrap" rel="bubbletip_user_1"><span class="identity_link_username">tancred</span></span></dc:creator>
			<guid isPermaLink="false">c1353@http://www.twilightpeaks.net/blogs/</guid>
			<description>That bolt pistol is definitely blessed by the Machine God, the Emperor, Khaine and/or Khorne!</description>
			<content:encoded><![CDATA[That bolt pistol is definitely blessed by the Machine God, the Emperor, Khaine and/or Khorne!]]></content:encoded>
			<link>http://www.twilightpeaks.net/blogs/index.php/2DH/2010/08/31/damage-rules#c1353</link>
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			<title> Jebediah in response to: Damage rules</title>
			<pubDate>Tue, 31 Aug 2010 10:29:02 +0000</pubDate>
			<dc:creator><span class="user anonymous" rel="bubbletip_comment_1351">Jebediah</span></dc:creator>
			<guid isPermaLink="false">c1351@http://www.twilightpeaks.net/blogs/</guid>
			<description>Dark Eldar? I thought we had the illustrious Imperial Guard and our friends in the Ordo Xenos to deal with minor nuisances like that? Now show me the heretics!

----
Thought of the day: Leniency is a sign of weakness!</description>
			<content:encoded><![CDATA[Dark Eldar? I thought we had the illustrious Imperial Guard and our friends in the Ordo Xenos to deal with minor nuisances like that? Now show me the heretics!

----
Thought of the day: Leniency is a sign of weakness!]]></content:encoded>
			<link>http://www.twilightpeaks.net/blogs/index.php/2DH/2010/08/31/damage-rules#c1351</link>
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			<title> Haxtes sniking in response to: Damage rules</title>
			<pubDate>Tue, 31 Aug 2010 10:28:21 +0000</pubDate>
			<dc:creator><span class="user anonymous" rel="bubbletip_comment_1350">Haxtes sniking</span></dc:creator>
			<guid isPermaLink="false">c1350@http://www.twilightpeaks.net/blogs/</guid>
			<description>A bullet in the head, from good old &quot;Redeemer&quot; the shiny Bolt pistol.</description>
			<content:encoded><![CDATA[A bullet in the head, from good old "Redeemer" the shiny Bolt pistol.]]></content:encoded>
			<link>http://www.twilightpeaks.net/blogs/index.php/2DH/2010/08/31/damage-rules#c1350</link>
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			<title>tancred in response to: Damage rules</title>
			<pubDate>Tue, 31 Aug 2010 10:24:00 +0000</pubDate>
			<dc:creator><span class="login user nowrap" rel="bubbletip_user_1"><span class="identity_link_username">tancred</span></span></dc:creator>
			<guid isPermaLink="false">c1349@http://www.twilightpeaks.net/blogs/</guid>
			<description>It does, and the next time your arm gets chewed on it will stop working properly --&gt; then you go have some first aid on it to make it work again --&gt; and THEN you&#039;re ready to kill/get shot by Dark Eldar.</description>
			<content:encoded><![CDATA[It does, and the next time your arm gets chewed on it will stop working properly --> then you go have some first aid on it to make it work again --> and THEN you're ready to kill/get shot by Dark Eldar.]]></content:encoded>
			<link>http://www.twilightpeaks.net/blogs/index.php/2DH/2010/08/31/damage-rules#c1349</link>
		</item>
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			<title> Haxtes sniking in response to: Damage rules</title>
			<pubDate>Tue, 31 Aug 2010 10:20:54 +0000</pubDate>
			<dc:creator><span class="user anonymous" rel="bubbletip_comment_1348">Haxtes sniking</span></dc:creator>
			<guid isPermaLink="false">c1348@http://www.twilightpeaks.net/blogs/</guid>
			<description>Looks like a good change, keeps it more real when the body part hit is the one afected</description>
			<content:encoded><![CDATA[Looks like a good change, keeps it more real when the body part hit is the one afected]]></content:encoded>
			<link>http://www.twilightpeaks.net/blogs/index.php/2DH/2010/08/31/damage-rules#c1348</link>
		</item>
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			<title> Jebediah in response to: Damage rules</title>
			<pubDate>Tue, 31 Aug 2010 10:10:56 +0000</pubDate>
			<dc:creator><span class="user anonymous" rel="bubbletip_comment_1347">Jebediah</span></dc:creator>
			<guid isPermaLink="false">c1347@http://www.twilightpeaks.net/blogs/</guid>
			<description>I seem to recall something similar in the &quot;Dracher och Demoner&quot; setting (sp?). Body-parts had hit-points, and losing enough hit-points meant losing the use of that part (or, possibly, just losing the part altogether). 

But overall I like this change and would consider using something like it, should I ever run a DH p&amp;amp;p myself. 

Anyone up for hunting down a (Chaos) Space Marine and sharing his armour? Dibs on the helmet.

---
Thought of the day: Inspiration grows from the barrel of a gun.</description>
			<content:encoded><![CDATA[I seem to recall something similar in the "Dracher och Demoner" setting (sp?). Body-parts had hit-points, and losing enough hit-points meant losing the use of that part (or, possibly, just losing the part altogether). 

But overall I like this change and would consider using something like it, should I ever run a DH p&amp;p myself. 

Anyone up for hunting down a (Chaos) Space Marine and sharing his armour? Dibs on the helmet.

---
Thought of the day: Inspiration grows from the barrel of a gun.]]></content:encoded>
			<link>http://www.twilightpeaks.net/blogs/index.php/2DH/2010/08/31/damage-rules#c1347</link>
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			<title>tancred in response to: Damage rules</title>
			<pubDate>Tue, 31 Aug 2010 09:57:31 +0000</pubDate>
			<dc:creator><span class="login user nowrap" rel="bubbletip_user_1"><span class="identity_link_username">tancred</span></span></dc:creator>
			<guid isPermaLink="false">c1346@http://www.twilightpeaks.net/blogs/</guid>
			<description>Details will be provided, but the short version is that it&#039;s not so different - and also drops the cumbersome critical tables.

EXAMPLE:
Your typical Imperial citizen now has T2 and 12 Wounds total (Head 4, Body 7, Arms 5, legs 6). 

He&#039;s shot one time with a typical stub pistole for 1D10+4 damage. The shooter rolls a 17 vs. his modified Success Chance of 45, getting 2 Degrees of Success for a total damage of 1D10+6 in the Body area (17 reversed to 71).

The citizen is in trouble, but he wasn&#039;t hit in the head, so unless a &#039;10&#039; is rolled and confirmed he&#039;s not in mortal peril just yet.

The shooter tolls a &#039;7&#039; for a total of  7+6=13 damage. The target has no armour. The final damage is 13-3=10. Applied to the Body area this reduces to poor sucker to -3 Wounds in that area, automatically knocking him down, stunning him and causing him to start bleeding 1 Wound/Round (which are deducted from the total wound pool, not applied to a body part). He must make a Resilience test each Round to avoid falling unconscious and suffers a -20% penalty to all activity due to the pain and wound trauma. 

He still has 2 Wound remaining from his total, so beyond the effects of the single gunshot he&#039;s not hampered. If he doesn&#039;t get immediate first aid chances are he won&#039;t stop bleeding and will run into negative wounds, from which further problems will arise. 

A handgun can be pretty dangerous, but it&#039;s still just a gun, so insta-kills will be very rare. Had the shooter hit in the head that would have sent the citizen into -6 Wounds in the head, more than his starting Wound score for that area. The result would be a critical head injury and near-certain death.

Had the citizen been A T6 Arbitrator wearing full assault carapace (AP 8) he would not have suffered any injuries at all, regardless of hit location. Time to bring out the heavy bolter...</description>
			<content:encoded><![CDATA[Details will be provided, but the short version is that it's not so different - and also drops the cumbersome critical tables.

EXAMPLE:
Your typical Imperial citizen now has T2 and 12 Wounds total (Head 4, Body 7, Arms 5, legs 6). 

He's shot one time with a typical stub pistole for 1D10+4 damage. The shooter rolls a 17 vs. his modified Success Chance of 45, getting 2 Degrees of Success for a total damage of 1D10+6 in the Body area (17 reversed to 71).

The citizen is in trouble, but he wasn't hit in the head, so unless a '10' is rolled and confirmed he's not in mortal peril just yet.

The shooter tolls a '7' for a total of  7+6=13 damage. The target has no armour. The final damage is 13-3=10. Applied to the Body area this reduces to poor sucker to -3 Wounds in that area, automatically knocking him down, stunning him and causing him to start bleeding 1 Wound/Round (which are deducted from the total wound pool, not applied to a body part). He must make a Resilience test each Round to avoid falling unconscious and suffers a -20% penalty to all activity due to the pain and wound trauma. 

He still has 2 Wound remaining from his total, so beyond the effects of the single gunshot he's not hampered. If he doesn't get immediate first aid chances are he won't stop bleeding and will run into negative wounds, from which further problems will arise. 

A handgun can be pretty dangerous, but it's still just a gun, so insta-kills will be very rare. Had the shooter hit in the head that would have sent the citizen into -6 Wounds in the head, more than his starting Wound score for that area. The result would be a critical head injury and near-certain death.

Had the citizen been A T6 Arbitrator wearing full assault carapace (AP 8) he would not have suffered any injuries at all, regardless of hit location. Time to bring out the heavy bolter...]]></content:encoded>
			<link>http://www.twilightpeaks.net/blogs/index.php/2DH/2010/08/31/damage-rules#c1346</link>
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			<title>kuhnrat in response to: Damage rules</title>
			<pubDate>Tue, 31 Aug 2010 08:52:48 +0000</pubDate>
			<dc:creator><span class="login user nowrap" rel="bubbletip_user_5"><span class="identity_link_username">kuhnrat</span></span></dc:creator>
			<guid isPermaLink="false">c1345@http://www.twilightpeaks.net/blogs/</guid>
			<description>As usual I&#039;m not sure if I&#039;m helpful but I&#039;ll try anyway.

As I see the wound-buffer represent how much trauma a body can take / handle. The example with a weakened Haxtes in a fire fight don&#039;t seem wrong in a non-cinematic narrative: &quot;Haxtes had received heavy trauma and even relative small wounds would be fateful for him.&quot;

But we don&#039;t live in a non-cinematic narrative, do we? :)
Since the combat system operates with hit location, location wounds wouldn&#039;t be a problem to handle.
But could you indulge me with information about how wound points are to &quot;ignore wounds&quot; (shock / trauma / loosing limbs / etc...) and wound penalties.</description>
			<content:encoded><![CDATA[As usual I'm not sure if I'm helpful but I'll try anyway.

As I see the wound-buffer represent how much trauma a body can take / handle. The example with a weakened Haxtes in a fire fight don't seem wrong in a non-cinematic narrative: "Haxtes had received heavy trauma and even relative small wounds would be fateful for him."

But we don't live in a non-cinematic narrative, do we? :)
Since the combat system operates with hit location, location wounds wouldn't be a problem to handle.
But could you indulge me with information about how wound points are to "ignore wounds" (shock / trauma / loosing limbs / etc...) and wound penalties.]]></content:encoded>
			<link>http://www.twilightpeaks.net/blogs/index.php/2DH/2010/08/31/damage-rules#c1345</link>
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