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		<title>Maiden of Golgenna - Latest Comments on Shades on Twilight, part 2 - The Hulk</title>
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			<title>agenthaxtes in response to: Shades on Twilight, part 2 - The Hulk</title>
			<pubDate>Tue, 07 Sep 2010 13:59:37 +0000</pubDate>
			<dc:creator><span class="login user nowrap" rel="bubbletip_user_4"><span class="identity_link_username">agenthaxtes</span></span></dc:creator>
			<guid isPermaLink="false">c1372@http://www.twilightpeaks.net/blogs/</guid>
			<description>Haxtes smilles at J

&quot;sure sweety,  keep in the rear were you do your best work :)&quot;


Haxtes activates hes cloak and enters the ship.



OCC: J we are still summing up, just a few more posts from DM and you will get too play too.</description>
			<content:encoded><![CDATA[Haxtes smilles at J

"sure sweety,  keep in the rear were you do your best work :)"


Haxtes activates hes cloak and enters the ship.



OCC: J we are still summing up, just a few more posts from DM and you will get too play too.]]></content:encoded>
			<link>http://www.twilightpeaks.net/blogs/index.php/2DH/2010/09/06/shades-on-twilight-part-2-the-hulk#c1372</link>
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			<title>agent jebediah in response to: Shades on Twilight, part 2 - The Hulk</title>
			<pubDate>Tue, 07 Sep 2010 13:53:04 +0000</pubDate>
			<dc:creator><span class="login user nowrap" rel="bubbletip_user_18"><span class="identity_link_username">agent jebediah</span></span></dc:creator>
			<guid isPermaLink="false">c1371@http://www.twilightpeaks.net/blogs/</guid>
			<description>Once bitten twice shy perhaps. Whatever the reason, the gruff Jebediah hawks a gob of phlegm on the ground as he eyes the opening - and in fact the entire length of the black ship visible in the lighting from the hovering drones - with a distrustful look, seeing enemies in every nook and cranny.

His fingers deftly run through the practices of checking and double checking his weapon as he mutters the litany of protection, more out of habit than anything else. 

Finally he rubs a finger under his nose, shrugs and looks to the rest. &quot;Ladies first...&quot;</description>
			<content:encoded><![CDATA[Once bitten twice shy perhaps. Whatever the reason, the gruff Jebediah hawks a gob of phlegm on the ground as he eyes the opening - and in fact the entire length of the black ship visible in the lighting from the hovering drones - with a distrustful look, seeing enemies in every nook and cranny.

His fingers deftly run through the practices of checking and double checking his weapon as he mutters the litany of protection, more out of habit than anything else. 

Finally he rubs a finger under his nose, shrugs and looks to the rest. "Ladies first..."]]></content:encoded>
			<link>http://www.twilightpeaks.net/blogs/index.php/2DH/2010/09/06/shades-on-twilight-part-2-the-hulk#c1371</link>
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			<title>tancred in response to: Shades on Twilight, part 2 - The Hulk</title>
			<pubDate>Tue, 07 Sep 2010 12:59:10 +0000</pubDate>
			<dc:creator><span class="login user nowrap" rel="bubbletip_user_1"><span class="identity_link_username">tancred</span></span></dc:creator>
			<guid isPermaLink="false">c1370@http://www.twilightpeaks.net/blogs/</guid>
			<description>In the face of the threat of the Eldar raiders you decide to pool your resources. You avoid any discussions over seniority and claims. You can deal with that later if you succeed and/or survive.

Progress is swift thereafter - under Venus expert guidance you find the optimum path. And using Haxtes as a scout and Molochan&#039;s drones to back him up you avoid any further encounters with the xenos.

At the core of the hulk you find a black leviathan. A cross between transport and warship it is of Imperial manufacture, but covered with esoteric wards of great potency. It is one of the Black Ships - the great vessels that carry psykers to Terra. Adojin&#039;s signal is coming from within. A great tear in the flank of the ship offers an obvious way inside...</description>
			<content:encoded><![CDATA[In the face of the threat of the Eldar raiders you decide to pool your resources. You avoid any discussions over seniority and claims. You can deal with that later if you succeed and/or survive.

Progress is swift thereafter - under Venus expert guidance you find the optimum path. And using Haxtes as a scout and Molochan's drones to back him up you avoid any further encounters with the xenos.

At the core of the hulk you find a black leviathan. A cross between transport and warship it is of Imperial manufacture, but covered with esoteric wards of great potency. It is one of the Black Ships - the great vessels that carry psykers to Terra. Adojin's signal is coming from within. A great tear in the flank of the ship offers an obvious way inside...]]></content:encoded>
			<link>http://www.twilightpeaks.net/blogs/index.php/2DH/2010/09/06/shades-on-twilight-part-2-the-hulk#c1370</link>
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			<title>tancred in response to: Shades on Twilight, part 2 - The Hulk</title>
			<pubDate>Tue, 07 Sep 2010 10:26:20 +0000</pubDate>
			<dc:creator><span class="login user nowrap" rel="bubbletip_user_1"><span class="identity_link_username">tancred</span></span></dc:creator>
			<guid isPermaLink="false">c1369@http://www.twilightpeaks.net/blogs/</guid>
			<description>OOC: Haxtes met this team on Corax. They workd for Inquisitor Soldevan. Read through the adventures there to get an idea of how they look etc.

Trempan explains: 

You might remember that Soldevan is Hereticus, but that he&#039;s been working closely with the Xenos for years. More specifically to root out the heretical Veiled Hand death cult. With that mission at an end he&#039;s turned his attention elsewhere. 

The team has therefore been pursuing (since not long after the last time you saw them on Scintilla) a number of leads regarding xenos operations in the Josian Reach. It&#039;s another joint Hereticus/Xenos operation. The Hereticus part concerns itself with the illegal and possibly heretical activities of the Amaranthine Syndicate, a relatively new organizations of traders and backers operating out of the Hazeroth sub. The Ordo Xenos, however, is more interested in knowing if there is a xenos link to the Syndicate (they think it might be, but need more proof).

So that&#039;s why Trempan and the others came out here aboard the Rogue Trader Brazen Sky - to investigate a string of leads from Hazeroth and right into the Josian sub. Only they got sidetracked when Imperial astropaths picked up the Twilight of Acheron appearing in realspace on several occasions. That in itself wasn&#039;t all that special, not until a listening post picked up Adojin&#039;s transponder signal. Orders came in from Soldevan - pursue the hulk and locate Adojin. And most importantly - secure her legendary force blade for return to the Ordo Malleus.

So that&#039;s how they got to the Acreage system at this time. they followed the hulk through the Immaterium and boarded once it had reemerged into realspace and been declared stable. That was approximately 24 hours ago - initial progress was good, but then they ran into trouble, lost their secure voxlink to the brazen Sky and recently ran into these Eldar raiders.</description>
			<content:encoded><![CDATA[OOC: Haxtes met this team on Corax. They workd for Inquisitor Soldevan. Read through the adventures there to get an idea of how they look etc.

Trempan explains: 

You might remember that Soldevan is Hereticus, but that he's been working closely with the Xenos for years. More specifically to root out the heretical Veiled Hand death cult. With that mission at an end he's turned his attention elsewhere. 

The team has therefore been pursuing (since not long after the last time you saw them on Scintilla) a number of leads regarding xenos operations in the Josian Reach. It's another joint Hereticus/Xenos operation. The Hereticus part concerns itself with the illegal and possibly heretical activities of the Amaranthine Syndicate, a relatively new organizations of traders and backers operating out of the Hazeroth sub. The Ordo Xenos, however, is more interested in knowing if there is a xenos link to the Syndicate (they think it might be, but need more proof).

So that's why Trempan and the others came out here aboard the Rogue Trader Brazen Sky - to investigate a string of leads from Hazeroth and right into the Josian sub. Only they got sidetracked when Imperial astropaths picked up the Twilight of Acheron appearing in realspace on several occasions. That in itself wasn't all that special, not until a listening post picked up Adojin's transponder signal. Orders came in from Soldevan - pursue the hulk and locate Adojin. And most importantly - secure her legendary force blade for return to the Ordo Malleus.

So that's how they got to the Acreage system at this time. they followed the hulk through the Immaterium and boarded once it had reemerged into realspace and been declared stable. That was approximately 24 hours ago - initial progress was good, but then they ran into trouble, lost their secure voxlink to the brazen Sky and recently ran into these Eldar raiders.]]></content:encoded>
			<link>http://www.twilightpeaks.net/blogs/index.php/2DH/2010/09/06/shades-on-twilight-part-2-the-hulk#c1369</link>
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		<item>
			<title>tancred in response to: Shades on Twilight, part 2 - The Hulk</title>
			<pubDate>Tue, 07 Sep 2010 10:12:24 +0000</pubDate>
			<dc:creator><span class="login user nowrap" rel="bubbletip_user_1"><span class="identity_link_username">tancred</span></span></dc:creator>
			<guid isPermaLink="false">c1368@http://www.twilightpeaks.net/blogs/</guid>
			<description>Haxtes eventually find himself on a gallery, overlooking what looks like a cargo vault of some sort - sturdy support pylons are scattered along the metal cavern. He quickly surveys the situation - more of the warp-beasts loping away into the darkness, no doubt to flank the Inquisition team. Flank them while a black-armoured Eldar (it can be nothing else, his ornate equipment puts Haxtes&#039; gear to shame) keeps the agents pinned with contemptuous bursts from his pistol while informing the luckless humans that their souls will soon be taken by the great Ketserar and fed to his hounds.

A burst of bolter fire ends whatever plans he may have have and Haxtes drops down to the floor and regroups with his comrades. Jebedhiah quickly recovers from the agonizing poisons after Haxtes administers an antidote - its quite practical to have a poisoner trained in xenos substances on your own side.

Then you make a stand against the warp-beasts. They attack as a pack, but you are ready for them and drive back the first assault. More are coming and you are forces to retreat back into the cargo vault, more hounds baying in the distance.

A targeting beam slashes through the dark, spearing your lead man. Then you are caught in a powerful illuminator beam - a servitor drone hovers silently before you, the skull-and-cog symbol of the Mechanicus worked in brass upon its metal skin. Then a familiar voice: &quot;Haxtes? WTF are you doing HERE!?&quot; You could ask the same thing; what is Sergeant Forden of Soldevan&#039;s cadre doing aboard the hulk???

That will have to wait, however, for the warp-beasts are closing en masse. Without their handler they have reverted to a base and bestial nature. You can spot them now if you try hard enough, but they are damnably hard to kill because of their semi-empyrean nature. Two more of Molochan&#039;s drones descend from the darkness above to cover your retreat. These two are of the gun-carrying kind that Haxtes fondly recalls from Corax.

Forden leads you back the the rest of the team. They are all there, Interrogator Trempan, Lady D, Molochan the Tech-Priest. And Forden of course. Not the Inquisitor though.</description>
			<content:encoded><![CDATA[Haxtes eventually find himself on a gallery, overlooking what looks like a cargo vault of some sort - sturdy support pylons are scattered along the metal cavern. He quickly surveys the situation - more of the warp-beasts loping away into the darkness, no doubt to flank the Inquisition team. Flank them while a black-armoured Eldar (it can be nothing else, his ornate equipment puts Haxtes' gear to shame) keeps the agents pinned with contemptuous bursts from his pistol while informing the luckless humans that their souls will soon be taken by the great Ketserar and fed to his hounds.

A burst of bolter fire ends whatever plans he may have have and Haxtes drops down to the floor and regroups with his comrades. Jebedhiah quickly recovers from the agonizing poisons after Haxtes administers an antidote - its quite practical to have a poisoner trained in xenos substances on your own side.

Then you make a stand against the warp-beasts. They attack as a pack, but you are ready for them and drive back the first assault. More are coming and you are forces to retreat back into the cargo vault, more hounds baying in the distance.

A targeting beam slashes through the dark, spearing your lead man. Then you are caught in a powerful illuminator beam - a servitor drone hovers silently before you, the skull-and-cog symbol of the Mechanicus worked in brass upon its metal skin. Then a familiar voice: "Haxtes? WTF are you doing HERE!?" You could ask the same thing; what is Sergeant Forden of Soldevan's cadre doing aboard the hulk???

That will have to wait, however, for the warp-beasts are closing en masse. Without their handler they have reverted to a base and bestial nature. You can spot them now if you try hard enough, but they are damnably hard to kill because of their semi-empyrean nature. Two more of Molochan's drones descend from the darkness above to cover your retreat. These two are of the gun-carrying kind that Haxtes fondly recalls from Corax.

Forden leads you back the the rest of the team. They are all there, Interrogator Trempan, Lady D, Molochan the Tech-Priest. And Forden of course. Not the Inquisitor though.]]></content:encoded>
			<link>http://www.twilightpeaks.net/blogs/index.php/2DH/2010/09/06/shades-on-twilight-part-2-the-hulk#c1368</link>
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