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		<title>Maiden of Golgenna - Latest Comments on Rules</title>
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			<title>tancred in response to: Rules</title>
			<pubDate>Thu, 20 Dec 2012 14:19:00 +0000</pubDate>
			<dc:creator><span class="login user nowrap" rel="bubbletip_user_1"><span class="identity_link_username">tancred</span></span></dc:creator>
			<guid isPermaLink="false">c3947@http://www.twilightpeaks.net/blogs/</guid>
			<description>Major update out!

See post: http://www.twilightpeaks.net/blogs/index.php/DH/</description>
			<content:encoded><![CDATA[Major update out!

See post: http://www.twilightpeaks.net/blogs/index.php/DH/]]></content:encoded>
			<link>http://www.twilightpeaks.net/blogs/index.php/2DH/2012/06/08/dh-ruleset-v2-22#c3947</link>
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			<title>tancred in response to: Rules</title>
			<pubDate>Thu, 06 Dec 2012 12:50:19 +0000</pubDate>
			<dc:creator><span class="login user nowrap" rel="bubbletip_user_1"><span class="identity_link_username">tancred</span></span></dc:creator>
			<guid isPermaLink="false">c3946@http://www.twilightpeaks.net/blogs/</guid>
			<description>So...I haven&#039;t had time to play much lately, but I&#039;ve made an effort to actually complete the rules set. I just had this sudden urge to finish it; to complete a project rather than start new ones. Given the number of people who&#039;ll actually use it it&#039;s pretty much a waste of time: But it was quite fun to try and piece together an entire set of rules.

There are now full rules for psykers, tech-priests, all the guns and gear you could want, plus much more. All pretty coherently presented. It lacks a bit of play-testing of course, so there are bound to be holes and exploits, but that can be fixed if it becomes important.

I&#039;m sure I&#039;ll add stuff and tweak things a bit at some later stage, but for once it will actually be a completed &#039;product&#039;.

Release date: December 21st.</description>
			<content:encoded><![CDATA[So...I haven't had time to play much lately, but I've made an effort to actually complete the rules set. I just had this sudden urge to finish it; to complete a project rather than start new ones. Given the number of people who'll actually use it it's pretty much a waste of time: But it was quite fun to try and piece together an entire set of rules.

There are now full rules for psykers, tech-priests, all the guns and gear you could want, plus much more. All pretty coherently presented. It lacks a bit of play-testing of course, so there are bound to be holes and exploits, but that can be fixed if it becomes important.

I'm sure I'll add stuff and tweak things a bit at some later stage, but for once it will actually be a completed 'product'.

Release date: December 21st.]]></content:encoded>
			<link>http://www.twilightpeaks.net/blogs/index.php/2DH/2012/06/08/dh-ruleset-v2-22#c3946</link>
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			<title>tancred in response to: Rules</title>
			<pubDate>Fri, 12 Oct 2012 08:38:14 +0000</pubDate>
			<dc:creator><span class="login user nowrap" rel="bubbletip_user_1"><span class="identity_link_username">tancred</span></span></dc:creator>
			<guid isPermaLink="false">c3870@http://www.twilightpeaks.net/blogs/</guid>
			<description>Coming up with a damage/injury system that is simple/elegant, yet gritty/realistic while also allowing for heroics/cinematic...not easy. Especially not when you have to balance it with weapon damage figures. And take into account creatures ranging from ratlings in the nude to Chaos marine champions in terminator armour.

#frustrated</description>
			<content:encoded><![CDATA[Coming up with a damage/injury system that is simple/elegant, yet gritty/realistic while also allowing for heroics/cinematic...not easy. Especially not when you have to balance it with weapon damage figures. And take into account creatures ranging from ratlings in the nude to Chaos marine champions in terminator armour.

#frustrated]]></content:encoded>
			<link>http://www.twilightpeaks.net/blogs/index.php/2DH/2012/06/08/dh-ruleset-v2-22#c3870</link>
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			<title>tancred in response to: Rules</title>
			<pubDate>Fri, 08 Jun 2012 16:23:48 +0000</pubDate>
			<dc:creator><span class="login user nowrap" rel="bubbletip_user_1"><span class="identity_link_username">tancred</span></span></dc:creator>
			<guid isPermaLink="false">c3684@http://www.twilightpeaks.net/blogs/</guid>
			<description>v2.23 is availabe (Dropbox)

At first glance it might appear a minor update, but actually it&#039;s not. I&#039;ve done a lot to tweak and alterations - and now the combat system should be one meshed, balanced whole.

Biggest change: Damage reduction from TB now longer works the way it once did; it now only protects against nonlethal damage. Armour (more AP) and weapon damage (less damage) tweaked to balance. System finally makes sense.</description>
			<content:encoded><![CDATA[v2.23 is availabe (Dropbox)

At first glance it might appear a minor update, but actually it's not. I've done a lot to tweak and alterations - and now the combat system should be one meshed, balanced whole.

Biggest change: Damage reduction from TB now longer works the way it once did; it now only protects against nonlethal damage. Armour (more AP) and weapon damage (less damage) tweaked to balance. System finally makes sense.]]></content:encoded>
			<link>http://www.twilightpeaks.net/blogs/index.php/2DH/2012/06/08/dh-ruleset-v2-22#c3684</link>
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			<title>tancred in response to: Rules</title>
			<pubDate>Fri, 08 Jun 2012 16:21:31 +0000</pubDate>
			<dc:creator><span class="login user nowrap" rel="bubbletip_user_1"><span class="identity_link_username">tancred</span></span></dc:creator>
			<guid isPermaLink="false">c3683@http://www.twilightpeaks.net/blogs/</guid>
			<description>Good point. GKs and some Inq Lords are definitely going to have both. But that&#039;s probably better covered by an &#039;Ascended&#039; compendium (i.e. rank 9+). In a normal DH game such characters can have a role as NPCs, but not as PCs.</description>
			<content:encoded><![CDATA[Good point. GKs and some Inq Lords are definitely going to have both. But that's probably better covered by an 'Ascended' compendium (i.e. rank 9+). In a normal DH game such characters can have a role as NPCs, but not as PCs.]]></content:encoded>
			<link>http://www.twilightpeaks.net/blogs/index.php/2DH/2012/06/08/dh-ruleset-v2-22#c3683</link>
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			<title>agent jebediah in response to: Rules</title>
			<pubDate>Mon, 12 Mar 2012 15:31:58 +0000</pubDate>
			<dc:creator><span class="login user nowrap" rel="bubbletip_user_18"><span class="identity_link_username">agent jebediah</span></span></dc:creator>
			<guid isPermaLink="false">c3517@http://www.twilightpeaks.net/blogs/</guid>
			<description>Blergh - just lost a post and now I can&#039;t remember what I said. Basically I was suggesting, that it might be possible to have characters that could utilize both True Faith and psychic powers (Grey Knight Leaders and Inquisitor Lords, perhaps) - but that the process involved to unlock this potiential is so soul-wrecking and long that it takes 5-10 years and leaves the candidate as a different persona/tool of the Imperium (if alive). Ie. it would allow for very few special people to dip into both &quot;power-trees&quot;, but never player characters.</description>
			<content:encoded><![CDATA[Blergh - just lost a post and now I can't remember what I said. Basically I was suggesting, that it might be possible to have characters that could utilize both True Faith and psychic powers (Grey Knight Leaders and Inquisitor Lords, perhaps) - but that the process involved to unlock this potiential is so soul-wrecking and long that it takes 5-10 years and leaves the candidate as a different persona/tool of the Imperium (if alive). Ie. it would allow for very few special people to dip into both "power-trees", but never player characters.]]></content:encoded>
			<link>http://www.twilightpeaks.net/blogs/index.php/2DH/2012/06/08/dh-ruleset-v2-22#c3517</link>
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			<title>tancred in response to: Rules</title>
			<pubDate>Mon, 12 Mar 2012 13:08:39 +0000</pubDate>
			<dc:creator><span class="login user nowrap" rel="bubbletip_user_1"><span class="identity_link_username">tancred</span></span></dc:creator>
			<guid isPermaLink="false">c3515@http://www.twilightpeaks.net/blogs/</guid>
			<description>Brainstorming is much appreciated! 

True faith: I do not think true faith should be compatible with psychic powers. Not because it&#039;s necessarily completely incompatible, but because it&#039;s lame. Something a munchkin would like to play - in the same category as a blank space marine. 

True faith 2: Maybe, conceptually that is, it&#039;s the Emperor who really is protecting you. In which case it&#039;s his power that is at play?

Technoarcana: Yes. Definitely. Very cyberpunk-shadowrun-whatever.

I&#039;m not all that good with rules myself, but I&#039;ve got a structure mind that like to play with numbers and variables. I&#039;ve never tried to make a character-bases system before, so this is an experiment/just for fun.

Not sure when I&#039;ll do the next round of work on the system; currently busy with the RoE Regent Guide.
&lt;br /&gt;</description>
			<content:encoded><![CDATA[Brainstorming is much appreciated! 

True faith: I do not think true faith should be compatible with psychic powers. Not because it's necessarily completely incompatible, but because it's lame. Something a munchkin would like to play - in the same category as a blank space marine. 

True faith 2: Maybe, conceptually that is, it's the Emperor who really is protecting you. In which case it's his power that is at play?

Technoarcana: Yes. Definitely. Very cyberpunk-shadowrun-whatever.

I'm not all that good with rules myself, but I've got a structure mind that like to play with numbers and variables. I've never tried to make a character-bases system before, so this is an experiment/just for fun.

Not sure when I'll do the next round of work on the system; currently busy with the RoE Regent Guide.
<br />]]></content:encoded>
			<link>http://www.twilightpeaks.net/blogs/index.php/2DH/2012/06/08/dh-ruleset-v2-22#c3515</link>
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			<title>agent jebediah in response to: Rules</title>
			<pubDate>Sun, 26 Feb 2012 09:39:44 +0000</pubDate>
			<dc:creator><span class="login user nowrap" rel="bubbletip_user_18"><span class="identity_link_username">agent jebediah</span></span></dc:creator>
			<guid isPermaLink="false">c3507@http://www.twilightpeaks.net/blogs/</guid>
			<description>Technoarcana - things that allow you to do stuff regular humans don&#039;t and gives you a certain edge when dealing with technology, right? Breathe in spite of toxic fumes, due to lung-implants, cybernetic eyes improves tracking ability, allowing for better aimed shots, etc. I&#039;m guessing a lot of inspiration for a lot of that can be found in the Shadowrun-setting too.

As for faith, glad you liked the ideas. Increased resistance vs demonic possession should be up there among them. You don&#039;t get immune to it, but it becomes harder. 
Also, if you implement this, you should consider, what, if any, effect the usage of psychic powers by a faith-wielder should have. Should faith limit the amount of psychic forces wielded, or doesn&#039;t that matter (in which case, you could make some rather badass anti-chaos psykers).

I&#039;ll be happy to brainstorm a bit with you, though I&#039;m not particularly strong in creating actual rules.</description>
			<content:encoded><![CDATA[Technoarcana - things that allow you to do stuff regular humans don't and gives you a certain edge when dealing with technology, right? Breathe in spite of toxic fumes, due to lung-implants, cybernetic eyes improves tracking ability, allowing for better aimed shots, etc. I'm guessing a lot of inspiration for a lot of that can be found in the Shadowrun-setting too.

As for faith, glad you liked the ideas. Increased resistance vs demonic possession should be up there among them. You don't get immune to it, but it becomes harder. 
Also, if you implement this, you should consider, what, if any, effect the usage of psychic powers by a faith-wielder should have. Should faith limit the amount of psychic forces wielded, or doesn't that matter (in which case, you could make some rather badass anti-chaos psykers).

I'll be happy to brainstorm a bit with you, though I'm not particularly strong in creating actual rules.]]></content:encoded>
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