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		<title>Maiden of Golgenna - Latest Comments on Characteristics</title>
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			<title>tancred in response to: Characteristics</title>
			<pubDate>Thu, 19 Nov 2009 13:19:10 +0000</pubDate>
			<dc:creator><span class="login user nowrap" rel="bubbletip_user_1"><span class="identity_link_username">tancred</span></span></dc:creator>
			<guid isPermaLink="false">c119@http://www.twilightpeaks.net/blogs/</guid>
			<description>Also, don&#039;t forget that WS (NOT BS) is used for shooting with weapons when in melee (so Arbites are good at shooting charging rioters in the face :-)</description>
			<content:encoded><![CDATA[Also, don't forget that WS (NOT BS) is used for shooting with weapons when in melee (so Arbites are good at shooting charging rioters in the face :-)]]></content:encoded>
			<link>http://www.twilightpeaks.net/blogs/index.php/2DH/2009/11/01/characteristics#c119</link>
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			<title>tancred in response to: Characteristics</title>
			<pubDate>Thu, 19 Nov 2009 13:17:59 +0000</pubDate>
			<dc:creator><span class="login user nowrap" rel="bubbletip_user_1"><span class="identity_link_username">tancred</span></span></dc:creator>
			<guid isPermaLink="false">c118@http://www.twilightpeaks.net/blogs/</guid>
			<description>Then we&#039;ll go for that one:

Arbites/Enforcer: Cheap WS+S+T. Expensive Ag. Rest normal.</description>
			<content:encoded><![CDATA[Then we'll go for that one:

Arbites/Enforcer: Cheap WS+S+T. Expensive Ag. Rest normal.]]></content:encoded>
			<link>http://www.twilightpeaks.net/blogs/index.php/2DH/2009/11/01/characteristics#c118</link>
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			<title>kuhnrat in response to: Characteristics</title>
			<pubDate>Tue, 17 Nov 2009 00:08:53 +0000</pubDate>
			<dc:creator><span class="login user nowrap" rel="bubbletip_user_5"><span class="identity_link_username">kuhnrat</span></span></dc:creator>
			<guid isPermaLink="false">c88@http://www.twilightpeaks.net/blogs/</guid>
			<description>Both tweeks are fine by me. 
The first as you say will illustrate a more gruntish (dare I say Dreddish) chap.
So I would lean to that one.</description>
			<content:encoded><![CDATA[Both tweeks are fine by me. 
The first as you say will illustrate a more gruntish (dare I say Dreddish) chap.
So I would lean to that one.]]></content:encoded>
			<link>http://www.twilightpeaks.net/blogs/index.php/2DH/2009/11/01/characteristics#c88</link>
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			<title>tancred in response to: Characteristics</title>
			<pubDate>Mon, 16 Nov 2009 14:00:26 +0000</pubDate>
			<dc:creator><span class="login user nowrap" rel="bubbletip_user_1"><span class="identity_link_username">tancred</span></span></dc:creator>
			<guid isPermaLink="false">c83@http://www.twilightpeaks.net/blogs/</guid>
			<description>How does this sound? 

Assassin/Killer: Cheap WS+BS+Ag. Expensive Fel. Rest normal. This one wasn&#039;t difficult at all.

Arbites/Enforcer: Cheap WS+S+T. Expensive Ag. Rest normal. Arbites are definitely shooty, but not as shooty as assassins and some others. And I always envisioned them as big and tough, rather than extremely fast. Or maybe they should be just Cheap WS+S, and no Expensive stats? 

Input?</description>
			<content:encoded><![CDATA[How does this sound? 

Assassin/Killer: Cheap WS+BS+Ag. Expensive Fel. Rest normal. This one wasn't difficult at all.

Arbites/Enforcer: Cheap WS+S+T. Expensive Ag. Rest normal. Arbites are definitely shooty, but not as shooty as assassins and some others. And I always envisioned them as big and tough, rather than extremely fast. Or maybe they should be just Cheap WS+S, and no Expensive stats? 

Input?]]></content:encoded>
			<link>http://www.twilightpeaks.net/blogs/index.php/2DH/2009/11/01/characteristics#c83</link>
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			<title>tancred in response to: Characteristics</title>
			<pubDate>Sun, 01 Nov 2009 21:19:40 +0000</pubDate>
			<dc:creator><span class="login user nowrap" rel="bubbletip_user_1"><span class="identity_link_username">tancred</span></span></dc:creator>
			<guid isPermaLink="false">c61@http://www.twilightpeaks.net/blogs/</guid>
			<description>We&#039;ll replace Int + Per with ACUMEN; keenness of mind. It will cover Perception-related skills and Int-based skills like say Tech use.

It could also be use to solve technical problems and puzzles, but for real problem-solving etc. that&#039;s up to the players and not any stat of their PC.</description>
			<content:encoded><![CDATA[We'll replace Int + Per with ACUMEN; keenness of mind. It will cover Perception-related skills and Int-based skills like say Tech use.

It could also be use to solve technical problems and puzzles, but for real problem-solving etc. that's up to the players and not any stat of their PC.]]></content:encoded>
			<link>http://www.twilightpeaks.net/blogs/index.php/2DH/2009/11/01/characteristics#c61</link>
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			<title>kuhnrat in response to: Characteristics</title>
			<pubDate>Sun, 01 Nov 2009 20:51:33 +0000</pubDate>
			<dc:creator><span class="login user nowrap" rel="bubbletip_user_5"><span class="identity_link_username">kuhnrat</span></span></dc:creator>
			<guid isPermaLink="false">c59@http://www.twilightpeaks.net/blogs/</guid>
			<description>What about dropping Int. 
It&#039;s mainly a plot device. If you have studied a field of learning you knows more about your surrounding. I.e. either you know or you don&#039;t. (And the GM must tell the player what he knows anyway.)
Then again I don&#039;t know anything about the Psykic system and if intelligence is very vital there.
I find Perception a more character defining characteristics in game session, Intelligence are used more between sessions.
Just a thought.</description>
			<content:encoded><![CDATA[What about dropping Int. 
It's mainly a plot device. If you have studied a field of learning you knows more about your surrounding. I.e. either you know or you don't. (And the GM must tell the player what he knows anyway.)
Then again I don't know anything about the Psykic system and if intelligence is very vital there.
I find Perception a more character defining characteristics in game session, Intelligence are used more between sessions.
Just a thought.]]></content:encoded>
			<link>http://www.twilightpeaks.net/blogs/index.php/2DH/2009/11/01/characteristics#c59</link>
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			<title>tancred in response to: Characteristics</title>
			<pubDate>Sun, 01 Nov 2009 20:42:40 +0000</pubDate>
			<dc:creator><span class="login user nowrap" rel="bubbletip_user_1"><span class="identity_link_username">tancred</span></span></dc:creator>
			<guid isPermaLink="false">c58@http://www.twilightpeaks.net/blogs/</guid>
			<description>Remember the old 1st Edition WFRP? 

It had WS, BS, S, T, I (Instead of Agility); which was cool for physical stats. 

And W + A of course. 

But then there was Dex, Ld, Int, Cl, WP, AND Fel. 

So basically everyone took A first, then bought WS, S, T and I (for Dodge). And then maybe Cool and WP. &lt;br /&gt;</description>
			<content:encoded><![CDATA[Remember the old 1st Edition WFRP? 

It had WS, BS, S, T, I (Instead of Agility); which was cool for physical stats. 

And W + A of course. 

But then there was Dex, Ld, Int, Cl, WP, AND Fel. 

So basically everyone took A first, then bought WS, S, T and I (for Dodge). And then maybe Cool and WP. <br />]]></content:encoded>
			<link>http://www.twilightpeaks.net/blogs/index.php/2DH/2009/11/01/characteristics#c58</link>
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			<title>agenthaxtes in response to: Characteristics</title>
			<pubDate>Sun, 01 Nov 2009 20:19:03 +0000</pubDate>
			<dc:creator><span class="login user nowrap" rel="bubbletip_user_4"><span class="identity_link_username">agenthaxtes</span></span></dc:creator>
			<guid isPermaLink="false">c55@http://www.twilightpeaks.net/blogs/</guid>
			<description>Looks good, as for Per removal I`m for it. It has been a weakness of the warhammer range to have to meany intelect stats from the start. less is more</description>
			<content:encoded><![CDATA[Looks good, as for Per removal I`m for it. It has been a weakness of the warhammer range to have to meany intelect stats from the start. less is more]]></content:encoded>
			<link>http://www.twilightpeaks.net/blogs/index.php/2DH/2009/11/01/characteristics#c55</link>
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