Category: "Characters"

Captain Milkherem

by DM B  

Milkherem is a former marine sergeant of the 7th (assault) company. He was the warrior who survived the most assaults under Captain Tam Caron, which should count for something. Although his company is now a line company, it has a penchant for close combat and brutal assaults. This has gained the company many victories and much glory, but attrition rates continue to be among the highest in the 10th Host.

Captain Baltus

by DM B  

Baltus served as a Captain under Obel Gar, but was an officer long before that, making him one of the most experienced (but not necessarily the most skilled, creative, or zealous) captains in the 10th Host. He's basically a very decent Word Bearer, Astartes, and Captain - but no more.

Captain Katarn Colchis

by DM B  

Katarn, called "Colchis", is a true Colchisian marine. He is completely devoid of creativity or initiative, but 10.000 years of lead men into battle have made company command a reflex for him. He is also very good at teaching new recruits and seasoning young marines (without getting them killed). Unflinchingly loyal to whomever is the current Apostle.

Katarn always fights in a very old suit of Mark II Power Armour. In fact he's never without his armour (in pulbic at least) and will avoid any setting where he can not take it to town. As far as his chaplain can tell he's physically capable of removing his armour - so his refusal to do so is grounded in his (very old) mind.

Captain Lorgos Tak

by DM B  

Lorgos Tak has been with the 10th Host for some 2500 years. He was promoted to captaincy by Obel Gar, shortly after the late apostle become Lord of the 10th Host (near the end of M40). He is highly competent and very zealous (even for a WB). But given his intense loyalty to Obel Gar he bears watching.

Captain Drosos

by DM B  

Created mid-M41 and inducted into the 3rd comapny, under Imran Dhral. Rose quickly to become a Veteran Sergeant under Obel Gar's reign. Promoted by Castor when his Captain became Warleader of the 10th. He has learned a lot of war from his former captain. After a few hundred more battles he might equal his teacher's prowess as a tactician and commander. Drosos has the misfortune of being named similarly to the Patron of the Calixis Sector, Saint Drusus. His chaplain has put a new spin on that one; Captain Drosos will help liberate Calixis from the memory of Saint Drusus, expunging all traces of this false saint from the minds of men.Such is his destiny, as ordained by the Gods.

Captain Sakar-baal

by DM B  

Captain Sakar-baal is as close to the archetypical captain you can get: He started out as scout, got assigned to the 2nd company, and then rose from the rank of a brother marine to captain of the 2nd company, by virtue of his martial prowess, adamant faith, and stoic leadership. Hideously scarred from plasma burns and other war-injuries, multiple cybernetic replacements. Most of his wargear is of superior quality, pillaged from a hundred dead enemies and forcibly maintained by Sakar-baal's techno-thralls. The good captain is also something of a ladies man; he prefers them young and unblemished (they rarely remain such for long, and are quickly dismissed from his presence).

Captain Himilco

by DM B  

Captain Himilco is one of the Anointed, an old warrior that's fought for the 10th for millennia. When the 1st Company was remade into a line company, Himilco relinquished his terminator suit to answer Castor's call for able commanders.

Himilco is a strong and able commander. He has a better grasp of tactics than most captains - and a sense of prudence that sometimes overrides his zeal. This has led to friction with the Chaplain of the 1st Company, who is not so old and tempered. Had this been any other Host it is likely that this would have been the end of Captain Himilco, but Castor the Apostle has decreed that it is his Will that Captain and Chaplain work together and that they will also be judged together.

The Faceless Brethren

by DM B  

At the end of the long war as faceless warriors, death comes for them as it does for all. When they die a death mask is taken of their face and it is paced in the temple of the known warrior, where the face, name, and deeds are there for all to see. The chaplain holds a ceremony where he starts by saying the brothers name. Going on to say: He came to us a faceless warrior, fought as battle brother to us a faceless and nameless hero, and he found the peace in death that life could not give him as a faceless man. In death and at peace, his weapons ever resting after a long war in service to greater powers. We see him named and know. No longer in darkness but ever in the light of the true gods. Faceless and unknown in life. In death his name and deeds ring out among the living and the dead. In this world and in the next.

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The Cult of the Faceless (aka. the Faceless Brethren) is composed of silent warriors that have lost everything but their will to fight. The majority of them came to Castor aboard the Canis Canum. A few more have come since them, swelling the ranks of the cult. The Word Bearers have also provided the cult with two more chaplains - one assigned by the Word of Castor, the other by his own Will.

Chaplain Adonibaal "the Red"

by DM B  

Word Bearer chaplain. Recently elevated. Sent by Castor to join the ranks of the Faceless, to make sure the Word is heard by all those who do not speak.

He's often called "the Red" on account of his obsessive use of blood baths to purify his flesh (and in a legion obsessed with the ritual use of blood it's quite the feat to be noticed) .

Chaplain Tazar

by DM B  

The oldest, and most respected Chaplain of the Cult of the Faceless. Originally a World Eater, Tazar has long since abandoned any allegiance to his old legion or its patron, Khorne. Now he exists only to be the shepherd of the Faceless - and to await the coming of their great emissary.

Chaplain Mephiston

by DM B  

Mephiston is a veteran of the long war. Exactly how old no-one knows, but he's old enough to be either a Colchisian or born into a family of pureblood refugees. Mephiston himself has no memories of his childhood. Neither does he remember his training - or the Long War. His memories stretch back only a few years; he remembers Castor becoming Lord of the 10th, but not much more than that.

Mephiston is, however, one of the most learned men in the 10th when it comes to the Lore of the Word. The number of volumes of holy scripture that he remembers - and can cross-reference - is almost beyond counting.

Mephiston is also a capable combatant, but with certain limitation: As long as no tactics are involved he does fine. But anything more complex than shooting obvious targets or butchering people in melee is beyond him.

Served in the 5th Company with Katarn Colchis, until he was reassigned to the Cult of the Faceless.

Chaplain Nicolaeus

by DM B  

Word Bearer Chaplain that arrived alongside the Sicarus replacements (the Anvil batch). After a few years of proving his worth and loyalty, he was accepted into the Templum and charged with overseeing the needs of the newly reforged 1st Company.

Supreme Domina Kimery

by DM B  

Leader of the Daughters of the Word. Formerly an acolyte of the Inquisition. Turned by Castor.

Green Knights

by DM B  

Dark Angel renegade Moebius has tracked down the Green Knights' homeworld: Phagir, a world deep in the Hazeroth Abyss. The world was once home to human civilization, but now it is a wasteland, ravaged by strange, mutated lifeforms.

He's also found that the Chapter was stricken from Imperial records hundreds of years ago. As far as the Imperial war machine is concerned, they do not exist. The Knights themselves have long been sworn to Inquisitorial service. Currently they function as a sort of elite guard for the Maiden and her leaders.

Moebius has been tasked with trying to subvert the knights; they are of Dark Angel stock after all.

Coven of the Divine Will

by DM B  

The Coven of the Divine Will is the Daughter's assault (Seraphim) unit. They are a priority unit; all members are equipped with light power armour and assault flight packs. Uses bolters and specialist weapons suitable for the assault role.

Their role is to act in support of the Word Bearers' assault units, providing extra firepower and providing a mobile pool of reinforcements. Unlike assault marines they are not supposed to tangle with the enemy in melee (except enemy light infantry).

The Coven of the Divine Will is divided into two Great companies, but will usually fight divided into six battle companies of 111 Daughters. One such battle compnay will typically support a single 50-man Astartes battle coy.

The Coven of the Divine Will is based off the Verbum, but will be redeployed if the assault marines are given assignments elsewhere.

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