Primary rules changes
We use the Saga edition, with a few tweaks. Mostly taken from either the former edition or DnD 4E. Here is a summary of the most important changes:
- There are 30 levels instead of 20.
- You get a level bonus every other level (to attack, skills, defense).
- At odd levels you get a feat.
- You also get cool stuff at every level from your class; non-Jedi alternate between bonus feats and talents, Jedi between bonus feats, talents and force powers.
- You get fixed hp (vitality) every level; you don't roll. For Jedi it's 5/level (x6 at 1st level).
- There are also some changes to some skills (including 3 Force skills rather than 1), feat and talents.
- There are a lot of changes to Force powers (they are more powerful).
- Jedi are more powerful than non-Jedi; but they are (apparently not applicable to E'tan) bound by the Jedi Code.
- Using the Force is either skill-based (i.e. lifting a big rock is Alter-based vs. difficulty, lifting another Jedi is Alter vs. Control) or work as any other attack (Force Push or Lightsaber Throw for example)
- Attacks are either STR-based (melee), DEX-based (lightsabers and blasters) or CHA-based (Force)
- Armor provides DR.
- Some changes to the way vitality/healing surges etc. work.
- Force points work differently; they regenerate regularly and can be spent in more ways.
- Destiny points can also be used more creatively.
There are probably some additional changes, but these are the most important ones.