Using the Force

by DM B  

It's time to learn how to use the Force properly!

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All Jedi have a set of Force Powers; how many you have are based upon you level (see the 'Level' sheet in the CharSheet). You get one extra per Force skill you're trained in. And one extra if you're human. There is also the Force Training feat that can give you more powers. You currently have 7-8 Force Powers each. Enough for some flexibility.

Here is a typical Light Side Force power - Battle Mind. We'll use it as an example.

Name: Pretty self-explanatory.

Description: Short fluff.

Preq: Prerequisites. In this case you must have training in both Control and Sense.

DS/LS: If its restricted to LS/DS or available to both. A LS power can't be used if you DSP >= 1/2 your Wisdom. The reverse is true for a DS power.

Special: Is the power Mind-Affecting, Energy, Telekinetic, or does it have another special descriptor. Battle Mind is Mind-Affecting. So anything that screws up Mind-Affecting stuff can negate it.

Skills: What skill to use. If it says AND you use the worst of the skills listed. If it says OR you can use the best.

Type: There are three types of powers; many powers can be of more than one type.

  • Utility; can be used whenever you like or are always active.
  • Scene; can be used once per scene (often meaning once per battle).
  • Episode; can be used once per episode (or more often for long episodes - GM discretion).

Time: What kind of action the use of the power requires. In this case either Full (for the Utility use) or Swift.

Target: What does the power target. This is often You. Or there may be a range given in squares. Some powers have Cone effects or other area effects.

DC: How well you roll will often decide how effective the power is. The default DC is 20; rolling a 15 gives a reduced effect while rolling a 30 gives an enhanced effect. People like Yoda can do even more amazing stuff (cuz he's little, cute and green!). The Episode version usually uses the same DC as the Scene version, but it last for the entire scene rather than one round.

Basic effect: What the power actually does. Damage, knockdown, condition changes, etc. There may also be info on resisting a power if applicable (i.e. a Jedi can use certain Force skills to resist some Force effects). Battlemind gives you a bonus (from +1 to +3 depending on how well you roll) to all attacks and defenses until end of turn. The Episode use makes it last the entire scene (pretty useful!).

Enhanced effect: If you spend a Force point when activating the power (before rolling the dice) you get more juice. Can't be used with the Episode version of the power; if already in effect the Enhanced effect only lasts for one round (if you want to to last longer, spend more points).

Unleashed effect: Same as enhanced, only more powerful. Requires a Destiny point. Can't be used with the Episode version of the power; if already in effect the Unleashed effect only lasts for one round (if you want to to last longer, spend more points).

So how do you use power effectively? Since it adds to any attack AND defense it's a pretty all-round power. Useful in most situation when you're trying to take down an opponent while trying to avoid getting hit. About as simple as that.  The Episode use is best saved for whenever a big fight seems to be brewing; but do note that it requires a Swift action to maintain it. Could be times when that's not desirable.

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