Star Wars Clone Wars RPG

by DM B  

Earlier this week I finally had the opportunity to sit down and do some PnP roleplaying. That doesn't happen often enough. At any rate it's an old game that I started last year, but we haven't played that many sessions. I think only six so far, and two of those were pretty short and the first one we spent mostly making characters.

For once it's not grim and dark or fantasy. It's Star Wars. Clone Wars. Influenced rather more by the animated series than the (crapcrapcrap) prequels. We started playing using the Revised d20 rules. I think they are pretty good. Very DnD v.3.5. A few tweaks though, but largely the same.

We considering a switch to the Saga edition instead. Saga is something of a cross between DnD v.3.5 and DnD 4E. You can see some of the features from 4E in there, but not all. The result is a much simpler game than the Revised edition, which is mostly a good thing since we want to focus on story and action for our brave Jedi rather than bean counting. So we are presently considering making a transition to this edition. Probably will, but with some tweaks.

The two PCs are Jedi Apprentices. The human Jedi Guardian E'tan is to young, too brash and too quick to fight. His companion is the much more stable Cerean Jedi Guadian E Leet. Together with their Master, her Padawan and two other apprentices they adventure across the galaxy and get into trouble - usually involving Separatists. I'll write more about them later - the point of this post is to attach the first scenario we played: Mission to Arcuuna.

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