10th Host - Post Samson status
ARMY ELEMENTS
COMMAND
Castor's Command Squad - Veterans, 10 Marines, Wargear: Excellent, Skill: Excellent, Loyalty: Excellent. Castor's personal bodyguard.
Anointed Squad Melkar - Veteran Terminators, 10 Marines, Wargear: Excellent, Skill: Excellent, Loyalty: Good. Serves on the bringer of Faith.
Warband squads (3 Tactical, 1 Havoc) - Reassigned to line companies.
STAFF
Librarium - 3 Marine Sorcerers. Of modest potential. Their role is one of lore-keeping, communications and battlefield support. Other, more potent (human) sorcerers (Such as Master Lumin and the new guy, Nissimon) have the ear of the Apostle.
Apothecarion - 1 Chief Apotechary. Doctore. Very skilled.
Templum - 11 Chaplains. Includes one Great Crusade veteran. Does not include Castor's First Acolyte candidate.
Forge-halls: The 10th has no true Tech-marines. All tech-duties are handled by Mechanicum adepts or other tech-savvy cretins (but trith be told the 10th sorely lacks in the tech-adept department).
COMPANIES
There are only 12 qualified Captains in the 10th Host. 11 have been assigned to a company. The last one serves as Warleader aboard the Hammer.
1st - Anointed (Veteran Terminator), 100 Marines, Wargear: Excellent, Skill: Excellent, Loyalty: Average. Has a reserve of 50 terminator suits (enough to equip most of the veterans with Terminator Honours is the need arises).
3rd - Tactical, 80 Marines, 10 Scouts, Wargear: Average, Skill: Good, Loyalty: Average. First-line company.
3rd - Tactical, 80 Marines, 10 Scouts, Wargear: Average, Skill: Good, Loyalty: Average. First-line company.
4th - Tactical, 80 Marines, 10 Scouts, Wargear: Average, Skill: Good, Loyalty: Average. First-line company.
5th - Tactical, 70 Marines, 20 Scouts, Wargear: Good, Skill: Average, Loyalty: Good. Castor's Own; made up of Castor's warband veterans and his new childer.
6th - Tactical, 60 Marines, 20 Scouts, Wargear: Average, Skill: Average, Loyalty: Average. Second-line company.
7th- Assault, 90 Marines, Wargear: Good, Skill: Good, Loyalty: Good. Has enough gear for 170 Assault Specialists.
8th - Tactical, 60 Marines, 20 Scouts, Wargear: Average, Skill: Average, Loyalty: Average. Second-line company.
9th - Tactical, 70 Marines, 20 Scouts, Wargear: Good, Skill: Average, Loyalty: Good. Castor's Own; made up of Castor's warband veterans and his new childer.
10th - Tactical, 60 Marines, 20 Scouts, Wargear: Average, Skill: Average, Loyalty: Average. Second-line company.
11th - Temporarily disbanded.
12th - Veteran, 80 Marines, Wargear: Good, Skill: Excellent, Loyalty: Good. Castor's new Veteran Company initiative.
13th - Temporarily disbanded.
14th - Temporarily disbanded.
15th - Reserve, 50 Marines, 40 Scouts, Wargear: Poor, Skill: Poor, Loyalty: Average. Because of a lack of good wargear and the need to train new scouts this company is not considered battle-worthy. Run by a Veteran Sergeant; no qualified Captain ahs been found.
16th - Temporarily disbanded.
17th - Reserve, 50 Marines, 40 Scouts, Wargear: Poor, Skill: Poor, Loyalty: Average. Because of a lack of good wargear and the need to train new scouts this company is not considered battle-worthy. Run by a Veteran Sergeant; no qualified Captain has been found.
18th - Temporarily disbanded.
19th - Temporarily disbanded.
20th - Temporarily disbanded.
SUPPORT
These Marines CAN be called up to form another company or fill holes in existing formations. Doing so would cause the Host as a whole to cease functioning properly.
Staff functions: 10 Marines. Combination of junior aides and veteran staff officers.
Fleet positions: 20 Marines. Marines assigned as officers and senior NCOs aboard fleet vessel (often related to command, security or ordnance). Most ships will also have one ore more line squads stationed on them, further augmenting security.
Reserve: 50 Marines. Combination of: Senior NCO filling various training, ritualistic, maintenance and security roles. Marines undergoing specialist training or serving on a semi-permanent basis as flight crew or vehicle operators.
Non-combatants: 10 Marines. Too old or injured to fight, but able to fulfill other non-combat functions.
WARGEAR
ARMOUR
The 10th has sufficient stores of Powered Armour to equip all current Astartes, but about 100 of the suits are of poor quailty.
There is a 50-suit reserve of Terminator armour (160 suits total).
Enough flight packs exists to equip 170 men.
WEAPONS
The 10th has access to the usual range of common Astartes weapons, plus a number of more exotic weapons.
VEHICLES/ORDNANCE
The 10th has a modest fleet of Thunderhawks and support vehicles.
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