10th Host - Post Samson status

by DM B  

ARMY ELEMENTS

COMMAND

Castor's Command Squad - Veterans, 10 Marines, Wargear: Excellent, Skill: Excellent, Loyalty: Excellent. Castor's personal bodyguard.

Anointed Squad Melkar - Veteran Terminators, 10 Marines, Wargear: Excellent, Skill: Excellent, Loyalty: Good. Serves on the bringer of Faith.

Warband squads (3 Tactical, 1 Havoc) - Reassigned to line companies.

STAFF

Librarium - 3 Marine Sorcerers. Of modest potential. Their role is one of lore-keeping, communications and battlefield support. Other, more potent (human) sorcerers (Such as Master Lumin and the new guy, Nissimon) have the ear of the Apostle.

Apothecarion - 1 Chief Apotechary. Doctore. Very skilled.

Templum - 11 Chaplains. Includes one Great Crusade veteran. Does not include Castor's First Acolyte candidate.

Forge-halls: The 10th has no true Tech-marines. All tech-duties are handled by Mechanicum adepts or other tech-savvy cretins (but trith be told the 10th sorely lacks in the tech-adept department).

COMPANIES

There are only 12 qualified Captains in the 10th Host. 11 have been assigned to a company. The last one serves as Warleader aboard the Hammer.

1st - Anointed (Veteran Terminator), 100 Marines, Wargear: Excellent, Skill: Excellent, Loyalty: Average. Has a reserve of 50 terminator suits (enough to equip most of the veterans with Terminator Honours is the need arises).

3rd - Tactical, 80 Marines, 10 Scouts, Wargear: Average, Skill: Good, Loyalty: Average. First-line company.

3rd - Tactical, 80 Marines, 10 Scouts, Wargear: Average, Skill: Good, Loyalty: Average. First-line company.

4th - Tactical, 80 Marines, 10 Scouts, Wargear: Average, Skill: Good, Loyalty: Average. First-line company.

5th - Tactical, 70 Marines, 20 Scouts, Wargear: Good, Skill: Average, Loyalty: Good. Castor's Own; made up of Castor's warband veterans and his new childer.

6th - Tactical, 60 Marines, 20 Scouts, Wargear: Average, Skill: Average, Loyalty: Average. Second-line company.

7th- Assault, 90 Marines, Wargear: Good, Skill: Good, Loyalty: Good. Has enough gear for 170 Assault Specialists.

8th - Tactical, 60 Marines, 20 Scouts, Wargear: Average, Skill: Average, Loyalty: Average. Second-line company.

9th - Tactical, 70 Marines, 20 Scouts, Wargear: Good, Skill: Average, Loyalty: Good. Castor's Own; made up of Castor's warband veterans and his new childer.

10th - Tactical, 60 Marines, 20 Scouts, Wargear: Average, Skill: Average, Loyalty: Average. Second-line company.

11th - Temporarily disbanded.

12th - Veteran, 80 Marines, Wargear: Good, Skill: Excellent, Loyalty: Good. Castor's new Veteran Company initiative.

13th - Temporarily disbanded.

14th - Temporarily disbanded.

15th - Reserve, 50 Marines, 40 Scouts, Wargear: Poor, Skill: Poor, Loyalty: Average. Because of a lack of good wargear and the need to train new scouts this company is not considered battle-worthy. Run by a Veteran Sergeant; no qualified Captain ahs been found.

16th - Temporarily disbanded.

17th - Reserve, 50 Marines, 40 Scouts, Wargear: Poor, Skill: Poor, Loyalty: Average. Because of a lack of good wargear and the need to train new scouts this company is not considered battle-worthy. Run by a Veteran Sergeant; no qualified Captain has been found.

18th - Temporarily disbanded.

19th - Temporarily disbanded.

20th - Temporarily disbanded.

SUPPORT

These Marines CAN be called up to form another company or fill holes in existing formations. Doing so would cause the Host as a whole to cease functioning properly.

Staff functions: 10 Marines. Combination of junior aides and veteran staff officers.

Fleet positions: 20 Marines. Marines assigned as officers and senior NCOs aboard fleet vessel (often related to command, security or ordnance). Most ships will also have one ore more line squads stationed on them, further augmenting security.

Reserve: 50 Marines. Combination of: Senior NCO filling various training, ritualistic, maintenance and security roles. Marines undergoing specialist training or serving on a semi-permanent basis as flight crew or vehicle operators.

Non-combatants: 10 Marines. Too old or injured to fight, but able to fulfill other non-combat functions.

WARGEAR

ARMOUR

The 10th has sufficient stores of Powered Armour to equip all current Astartes, but about 100 of the suits are of poor quailty.

There is a 50-suit reserve of Terminator armour (160 suits total).

Enough flight packs exists to equip 170 men.

WEAPONS

The 10th has access to the usual range of common Astartes weapons, plus a number of more exotic weapons.

VEHICLES/ORDNANCE

The 10th has a modest fleet of Thunderhawks and support vehicles.

28 comments

Comment from:
First :-)
05/22/13 @ 13:51
Comment from:
Your impudence will be your downfall...
05/22/13 @ 20:46
Comment from:
No, my undying fate will be, it is known to the whisperers in the dark.
05/22/13 @ 20:54
Comment from:
Ship section updated. CLS ships given names. FFs given back background. BB has a mothballed sister ship :)
06/12/13 @ 12:56
Comment from:
Nice, looks more real with proper WB names
06/12/13 @ 13:00
Comment from:
Updated with 10th Host TOE! Could use some more detail, but we'll add that later.
06/13/13 @ 12:04
Comment from:
When a unit is listed as 'Average' we're talking average Astartes! Wargear: Average means full access to Astartes equipment. Skill: Average means equivalent of a typical Astartes company. Loyalty: Average means great loyalty to the chain of command and willingness to die in battle.
06/13/13 @ 12:06
Comment from:
To be read in conjunction with this post: http://www.twilightpeaks.net/blogs/index.php/BC/roll-call-of-the-posthumans
06/13/13 @ 12:07
Comment from:
Terminator armour 8160 suits total- I like it thanks alot :-) Very nice post- I do look orward to see this post updatet when the !0th is 10k strong :-D
06/13/13 @ 12:33
Comment from:
8160 suits...det må nesten være såpass!
06/13/13 @ 12:38
Comment from:
ja et minimum
06/13/13 @ 13:07
Comment from:
There should also be 5 dreadnoughts in there. One of whom is a Great Crusade vet - and can be conversed with. The other four are raving zealots that are only let out in the face of extreme opposition.
06/14/13 @ 08:35
Comment from:
"raving zealots"- In a way are we not all ? But I get your point
06/14/13 @ 08:38
Comment from:
Ship entries updated (army to follow). Please check for errors.
06/20/13 @ 12:34
Comment from:
There is a 50-suit reserve of Terminator armour (160 suits total). we got 50 new from the ice fang/tigres so new number 210 FFA ANGYR ANGST - Gladius-class Assault Frigate. The Angyr has supported the Fleet from time to time.- not part of the 10th host :-) belongs in raiders losses seem a lot heaver than when we summed up, as checking for errors seem hard.
06/20/13 @ 12:41
Comment from:
Bringer of faith is part of the fleet, the we will not split up to be raped separate
06/20/13 @ 12:42
Comment from:
DD 2x Iconoclast-class "Squadron Retaliators got the two new cobras making it a mixed squadron
06/20/13 @ 12:44
Comment from:
Update: Another of the veterans have gone to join the Warp. For a time the squadron was reinforced by two captured cobras, but battle losses in Squadron Warpchild required them to be reassigned. Which suited the veterans just fine...they know it won't be long now before they will be rejoined with their lost brethren. I.e. moved to the other squadron to replenish losses.
06/20/13 @ 13:09
Comment from:
Inverted Light has been restored; I felt nice so the Anvil came with a squadron of escorts. Angyr removed. Bringer of Faith is already in. Fleet losses have been minuscule; DD x4, CLS x1 and one CLx1 - almost nothing! Army has not yet been updated...
06/20/13 @ 13:11
Comment from:
And the CL is only 'Lost' - might turn up again.
06/20/13 @ 13:12
Comment from:
nverted Light has been restored; I felt nice so the Anvil came with a squadron of escorts. Angyr removed.- right is right, its a IW ship after all :-) Bringer of Faith is already in.- was referring to the post about it raiding or fleeting, as for Castor commitment too raiding whom has raided more ?- Fleet losses have been minuscule; DD x4, CLS x1 and one CLx1 - almost nothing!- for the Emperor and Horus reborn yes - for Castor building up to take a bloody sector, every ship lost moves us further back. Army has not yet been updated... 06/20/13 @ 13:11
06/20/13 @ 13:15
Comment from:
Astartes losses/gains: Icefang - In orbit; more than 200 Marines, 20 Terminators (half of them slain by the enemy Chapter Master). Enemy killed 300+ Astartes, 50 Terminators. On the ground; Many scouts. Hordes of brethren and cult troops. Karrik - 150 Marines, 30 Terminators. Many (far from all, but a lot better than vs the Khan :-) of your troops on the ground survived; those that were lost mostly participated in various anti-imperial boarding actions. Of those that went aboard the flagship only a handful survived. Various - 50 Astartes, 5 Anointed. Astartes are not invincible; several handfuls have been lost along they way. Some of them during ground action, but most during ship-boarding actions. Several anointed were lost on Elros (to the blast). Gal Vorbak: Approx. 40. Fortunately many of your veterans have risen from the dead; as daemon-possessed marines - the Gal Vorbak. Peculiar, since daemons normally cannot possess non-psykers. Recruits: A handful of scouts have been made from Consovor recruits using traditional methods. More recruits have been made using (slow) cloned gene-seed on brethren of the word recruits. Replacements: The Anvil came with five full companies of Marines from the Legion reserves. Most are young and eager, but commanded by experienced NCOs. Many have not had the second (or even the first) gene-seed removed. Gene-seed: The Anvil carried - in secret - a great stash of gene-seed from the legion reserves. it is enough for perhaps as many as 500 Marines; depending on what you let Doctore do with it. Gear: Baphomet was nice to you, helping restore/replace much Astartes gear. Meaning that, even accounting for Karrik, you're actually out ahead in Power Armour (close to 1500 suits) and Terminator armour (around 180 suits, Karrik cost you some).
06/20/13 @ 13:30
Comment from:
God-machine losses: None.
06/20/13 @ 13:31
Comment from:
Can we update the list of comps ? Removing from command/warband all assigned to companies or lost in battle(guess thats a few) so that the Host list (with comp captain name if possible :-)) and update the status of gear sines we now have Armour and weapons to go around. Makes it easier to get a feel for the Captains and who can be placed on the base to train recruit or on what ship they can be deployed too. and wargear/gen seed reserves and I guess the current number of scouts are the ones assigned to companies With this we can see at a glance, our reserve stash of seed, power Armour and the strength of every company.
06/20/13 @ 13:45
Comment from:
Yes...we can update the Coy list...I'm working on it right now :)
06/20/13 @ 13:51
Comment from:
Good you got the "we" part right :-)
06/20/13 @ 13:53
Comment from:
looks like I can edit now
07/16/13 @ 17:18
Comment from:
Note to DM: Karrik losses nonexistent! :D
08/06/13 @ 19:52


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