2.7 Raid on Fenksworld

by DM B  

The fleet could have gone on to Dwimlicht or Kudrun for more raiding, but instead it set course for naval base at Fenksworld along half-forgotten warp-routes first charted by the Imperium during the Meretech Wars (and revealed to the 10th by some of its infiltrators on Fenksworld). An all-out attack on a major Navy base was out of the question of course, but Castor figured that most of the fleet was already out chasing him, so a little flag-waving (and mine-laying) wasn’t entirely out of the question.

In the event the True Gods favoured his boldness; the 10th Fleet came out of the Warp on top of a small Imperial convoy. Chances of that happening are astronomically small. After a brief fight the Guild bulk hauler was seized and much damage was caused to the enemy’s escorts (1 DD destroyed, 2 DD, one warp-capable, captured).

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