Rules
Rules
Current incarnation of the DH rules can be found over at Dropbox:
Added more images; found around the internet. Since the document is only for personal use I hope that's OK. It certainly makes for an easier reading experience.
Chapters 1-7 are largely done. I might make some minor adjustments, add a few talents (especially those for psykers/tech-priests/true faith types), revise the healing rules a bit, etc., but by and large these chapters are done. Hooray.
I'm especially pleased with the character generation rules. They come with a supporting character sheet that does a lot of calculations and lookups for you.
The to-do list is still longish:
- Finishing chapter 10 (gear) is top priority.
- Psychics are coming along nicely, but they need a bit more work - it also needs integration with skills/talents/equipment.
- Tech-priests also need doing; I've got a lot of ideas, I only need to get them down on the screen.
- True faith; less important than techno-arcane, but still needs doing. But its hard to come up with something that's both appropriately rare, interesting, and not just another type of psychics.