Ignorance is Bliss - Lessons learned
Timestamp: 7.082.996.M41
Location: Inquisition Deathwatch Strike Cruiser Ignorance is Bliss, en-route to Phagir
Situation: Receiving basic training from Xerza in preparation for service with the Inquisition.
Body: After the banquet is over the the ship's massive real-space drives light up, putting it on a course away from Malfi and towards one of the commercial jump points that dot the system. Although not essential - the ship could translate out of the physical universe almost anywhere in deep space - the use of such jump points ensures that vessels translate into the Immaterium within Astropathicus-approved warp currents. Such currents are well-mapped and frequently marked with astropathic beacons. Even out here in Calaixis, with the Eye of Terror lensing the light of the Astronomicon in strange ways, a Navigator following such a current will have a safe and swift journey. And for those commercial vessels that don't have a Navigator it is essential to follow charted routes, or they will quickly become lost.
You're currently aboard the Ignorance is Bliss, a Callisto-pattern Astartes strike cruiser. It belongs to the Green Knights Chapter, just like its crew and Marine complement. By ancient accord the Calixian Conclave can call upon the Green Knights to provide support in the form of Deathwatch Detachments - Adeptus Astartes fighting as auxiliary forces under Inquisitorial command. Its rare for an entire Company and a capital warship to be so provided, but then again the destruction of the Veiled Hand was no normal event. The Ignorance is now returning to the Knight's homeworld of Phagir in the Hazeroth sub, but not before conducting an extended patrol in the hinterlands of the Calixis sector. Seeing as their flight plan does not match your needs, Xerza has arranged to transfer onto a free trader in the Orbell Quill system (a small agri-world on the edge of the Malfi sub).
You use that time for training. Xerza proves once and for all that she is a harsh taskmaster. There is very little time for personal endeavors. Almost every waking hour is spent preparing. Learing to read and write properly (for those that can't), some basic numerology, common lores - the Imperium, Calixis, the Imperial Creed, the Inquisition, that sort of thing. Then there is physical and weapons training; most of you are already trained killers, but as Xerza eloquently points out by beating each of you senseless (Jarra included - especially Jarra), you are slow, you are weak, you are in poor shape, and your skills leave much to be desired. In between all this mental conditioning. Part indoctrination and part psychic torture - aimed at teaching you how to protect yourself from psychic incursions of various kinds. It barely leaves time for eating, sleeping and some personal hygiene. On the other hand you send all day close to each other, so you do have have the opportunity to learn more about the others (OOC: see the post about making contacts).
Xerza is your primary teacher, but she has also enlisted aid from some of the Marines. The eyeless Librarian (a Space Marine psyker), the one with 'Kaminsky' stenciled on his chest, helps with lectures on certain lores, and with helping you develop resistance to mental intrusion. Then there is the one they call 'Ivanov' that is always dressed in black robes and a metallic death-mask. He speaks of the Emperor, the Imperium, and the Adeptus Terra. Hearing the Brother-Chaplain speak you actually feel like you are part of something greater. Other Marines help with the physical conditioning - there is some comfort in watching Xerza beat even these brutes - and also try to make you work as a team during several battle simulations. The creed they repeat is 'eyes to the front and trust in your brothers'.
Anyone have anything special they want to do before you transfer to the next starship?
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