Ignorance is Bliss - New orders received
Timestamp: 7.142.996.M41
Location: Inquisition Deathwatch Strike Cruiser Ignorance is Bliss, holding station in outer reaches of Orbel Quill system
Situation: Transfer of Ordo Hereticus personnel from Ignorance to free trader vessel Maiden of Golgenna.
Body: You've been underway for near enough three weeks now, taking a slow warp-route through several outlying systems before reaching Orbell Quill. Here you are to rendezvous with the small trading vessel Maiden of Golgenna for transit to Scintilla. Or rather that was the plan. Now Xerza informs you that you have been retasked. You will not be going to Scintilla after all. Once abord the trader Xerza will order it's Master to set course for Sephereis Secundus - the mineral breadbasket of the Golgenna sub. Apparently there has been an incident there that requires the presence of senior Inquisitorial personnel (meaning Xerza).
The Maiden is a wretched ship, at least when compared to the grandness and glory of a vessel such as the Ignorance. Barely 750 meters from the tip of its forward sensor spire to the edge of its great plasma drives, it is a small vessel. Still, the six spherical holds - three to each side - that protrude from the ship's otherwise lean structure can each hold hundreds of thousands of tons of cargo. Which isn't much on the sector scale, forcing smaller vessels to either specialize in low-bulk/high-value goods (which can be quite lucrative, if a charter can be obtained) or (like the Maiden) be forced to ply the hinterlands of the sector.
The transfer goes well enough. In addition to the acolytes and Xerza a dozen or so servitors and two savants accompany you, as well as several crates and storage cylinders. But by and large you are on your own now. The ship is surprisingly well kept, if not exatly pristine. The ship's Master - one Captain Corben, a fairly young and quite fit man - greets you with a big and firendly smile that quickly turns sour as the Rosette is displayed and the ship directed towards Sepheris.
Quarters are even more cramped here, and you're forced to share rooms (despite Haxtes' poor jokes about Max' robot nature). Once again Haxtes and Max end up together; Venus and Jarra have become quite close, and the two Fervious lovers naturally go together, leaving Vern and Silon to endure each other (actually they seem to have developed some sort of internal humor that is impossible to get). Bonds, weak still, but growing stronger by the day, have formed between other members of the dysfunctional little band. Venus and Haxtes, Max and Vern - and as the training continues aboard the new ship some of you find that Xerza isn't so bad, not compared to her usual self anyway (there is some teasing - not too much though, since he's a homicidal maniac - of poor Haxtes over this, since he seems to be something of a favorite).
Training continues, albeit at a slightly slower tempo. Xerza leaves you with more free time, to either pursue your own training needs or to waste as you please. Do you want to pursue anything in particular (no psychic though).
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