Ignorance is Bliss - Lost in the Warp
Timestamp: 7.158.996.M41
Location: Free trader vessel Maiden of Golgenna, somewhere in the Immaterium
Situation: Aboard the Maiden of Golgenna, drifting without power in the Immaterium, destruction imminent
Body: The Master and Commander of the Maiden of Golgenna is dead, as are many members of the already understrength crew. The ship has suffered some damage, but nothing catastrophic. Except of course the fact that the power core remains idle. Jax and the remaining crew members have managed to get a few additional generators online and have manually shut down several sections of the ship, giving you a little more power. The remaining parts of the ship only has very limited power - emergency lighting and the bare minimum of life support.
Total field collapse has been postponed, but auxiliary power units cannot maintain warp field integrity forever - once the capacitator banks have been depleted the field will fail and with it the bubble of reality that surrounds the Maiden. Once that occurs you are done for. The psykers among you find that the thought of this happening fill them with irrational fear.
Poor Odessa is especially affected and you've been forced to sedate her - heavily. She remains in the medbay, tended by Vern and one of Xerza's servitors - which apparently has advanced medical progamming. She's been stabilized, but Vern's prognosis for her isn't good. She needs care beyond what can be given in the Maiden's meagre facilities (Jax, ever helpful, points out that 'back in the old days' the medicae-bay was fully stocked).
Regarding Vern - turns out that one of his areas of expertise is medicine - the man is a fully trained surgeon, well versed in treating combat injuries. Seems he spent a few years as a senior medicae for a Guard Regiment and then served abaord a Navy vessel - the man is full of surprises! He's injured himself, but with the aid of the medicae servitor he's manged to patch himself up fairly well.
Ignace, though calm, no longer manages to suppress his hidden mutation. From time to time the strange quills that cover his head and arms spring forth, giving him an alien mien. Its quite disturbing to the crew so he's been confined to the medicae-bay. That givens him the opportunity to watch over Odessa, which seems to clam him a bit. Not sure what would happen to him should she die - most likely he would have a breakdown.
Silon has been medicated and put back to work. He really should be resting his eyes rather than risk further damage to them, but since he's about the only officer with naval experience still on board (alive that is), there is need of him on the bridge. With help from the survivors of the bridge incident (thankfully there were unconscious during the entire 'Captain Claw' affair) and the off-shift, he's trying to get the command deck up and running again.
Jarra and Haxtes are both undergoing surgery. Each has sustained multiple serious injuries, and Haxtes in particular has taken way too many stimms and detox shots. Vern is certain that they both will make a full recovery. Jarra's injuries might be very severe, but she has an almost unnatural constitution. Haxtes has numerous lesser injuries, but only his shattered shoulder is a major and complicated wound . Its his chemical abuse that it the main problem, and Vern has to flush his system thoroughly.
With the captain dead Jax now has full command authority over all systems, allowing him to give the Inquisition full control over the vessel. Venus has recovered from the gas attack and is hard at work, trying to compel the ship's machine spirit to resume normal operations. She's oblivious to this world, her four extra metal limbs extended (she reminds you of a spider) and physically interfaced into the innards of the energarium. Will she manage to get the systems up gain in time to prevent the warp-field from falling apart? You have no Magos aboard and most of the engineering crew is dead, so there is no question about doing any manual restarts. It all comes down to Venus.
Xerza has retreated to her quarters to continue her warding trance. Something to do with the failing warp-fields. That leaves Maxi as the only member of your team not fully preoccupied with either work or being patched together. Xerza has ordered him to keep an eye on things and manage as best he can - but until power is back on you are not to disturb her unless Horus himself comes knocking. Or rather, whenever Haxtes and/or Jarra comes around you are to escort them directly to Xerza. They are not to delay and they are not to speak to anyone.
Anyway, even should you manage to restore power, which is a prerequisite for getting out of the Immaterium (the translation requires vast amounts of power) you have more problems. Where are you and how will you get to Sephereis? If you are very lucky the ship might still be right there in the current, heading where it is supposed to be going. If you are not so fortunate you've been thrown of course, and will be stranded without a Navigator to guide you. You'll get back to civilization eventually, but its going to be a lengthy and slow journey.
And the question remains; WHY did the captain do what he did? Jax describes him as cowardly and completely out of his league, but why would he want to kill himself and destroy the ship and all aboard it in this fashion?
25 comments


