Combat rules
Some new rules:
- if you get hit with a lethal weapon you will always take at least 1 Wound in damage, no matter how high your Toughness Bonus is (it makes sense that you take LESS damage, but being hit with a gun/sword/whatever will always do SOME damage).
- the exception is if you're wearing armor; if you have at least 1AP (after modfication from penetration) damage CAN be reduced to zero.
Example: A stub automatic (a common low-tech weapon - much like a 21st century automatic pistol - found everywhere) does 1d10+3 damage.
If shooting at someone with TB 6, the weapon will do at least 1 Wound with each hit, even if you roll a 1, 2 or 3 (basically you get a damage spead of 1+1+1+2+3+4+5+6+7).
If a normal TB 3 person put on a flak vest (AP 4) for a total damage reduction of 7, the situation would be different. Any roll of 4 or less would result in zero damage.
It's a small and subtle rule change, but one that is important.