Port of Call - Investigations continuing

by DM B  

Timestamp: 7.322.996.M41

Location: Hive Primus, Corax Secundus, K4 V 'OCG-001671A' system

Situation: Covert investigations continue; Xerza continuing to act as Rogue Trader

Body: More than 12 days standard have passed since your last status meeting; Haxtes has returned from his field trip, Odessa has reported in telepathically, the rest of you have added you own pieces to the puzzle (and what an odd puzzle it is; you have no real mission, only the idea that there are things here worth uncovering), and Vern and the other savants are hard at work trying to make it into a coherent whole.

Odessa is not present (she alone has no links to the rest of you, so keeping her hidden makes sense), but the rest of you are there, Haxtes included. Vern is the one doing most of the speaking, with Xerza adding a few items here and there (but of course she's already approved the brief).

Vern: "As you all know Haxtes has been in contact with the Maiden. Or rather he's been in contact with Acolyte Silon, who informed him that the Maiden is safe, operational, and nearby. Presumably he didn't want to say anything more over a relatively open channel. Silon was as far as Haxtes could understand, landed somewhere within vox range - in a Thunderbolt fighter craft."

He adds some minor details regarding the Maiden and the status of the team, everything from health to equipment. Nothing really interesting.

"As to the overall situation here on Corax it appears to involved the hallowed Adeptus Mechanicus. I would stress 'appears', because we have no proof. Only hearsay through an ork - the same ork that eluded destruction aboard the Maiden."

Xerza interrupts: "I would add that the Tarot also implicates the hand of the Mechanicus. It places the orks in a most unusual relationship with one of the Adepta of Terra, but further meaning has eluded me." She looks at Haxtes while taking about the Tarot, no doubt as thanks for the title 'Mistress of Cards'.

Vern resumes: "Well yes, but as I said, we suspect the Mechanicus is here. But even if they are here, we do not know WHY or what their relationship to the orks are. Perhaps they hired the freebooterz, perhaps not. And if they did, what interest could they possibly have in Corax. And if they DID have and interest, why this very peculiar way of action? We need more data to conclude."

"Its more likely that the orks are somehow in the hire of one of the Speakers. There is a deep and vicious web of intrigue and power plays here, with wildly differing agendas. Has been for centuries; the seven Speaker houses - nine originally, after the Nine Founding Fathers - and their petty struggle for power over this meager world.

Xerza: "But something has change of late, upsetting a long standing balance. Propelling First Spekaer Xolix into a position of unprecedented power. And forcing several of the other Speakers to band together to oppose her, or risk loosing much power."

Vern: "Indeed. Which is why we at great expense of time and effort has compiled a report on the political situation. You've all contributed greatly through your investigations; and so has one of the locals - Madame Minerva Eiden, former wife of the late First Speaker. Without her insight and access clearances it would not have been possible. I'll give you the key features here now, and then you can page through the details afterwards. A most interesting read."

Xerza: "Get on with it."

OOC: See separate post for details on the Speakers and other factions of Corax.

Vern continues: "It should be added that Corax has one export item of interest - the faded remnants of forgotten times, plundered from the dead and broken hives that dot this region. Apart from the occasional gold strike its mostly artifacts of relatively low value, but sufficiently well preserved to be valuable to the right kinds of people.

And before any of you get any ideas - this can hardly be why the Mechanicus is here. Archaotech of this caliber can be found on a million dead worlds.

But to the people of Corax it gives them access to shady Imperial markets, and in return they can import stuff they cannot make for themselves - or much more importantly, luxuries and other rare goods for the aristocracy.

Still nothing to explain why the world warrants the hiring of an entire armada of ork freeboterz. Nor the involvement of the Mechanicus - if there is such."

Xerza: "I'll take it from here. What Vern is getting at is that we haven't got a clue, except for the fact that the balance of power has been upset. Xolix has these mysterious new allies that have starships, which gives her complete control over the archaotech trade. As Vern has described - the others don't like that.

Somewhere in there lies - perhaps - the answer to all of this.

But we need the answer to many more questions. Is the Mechanicus really involved? If so, why and how? Who hired the orks, and for what specific purpose? And more and more and more; all we've done so far is open up cans and cans of new questions.

Before we move on, does any of you have any ideas or observations?"

15 comments

Comment from:
Wait with replies until I've done the other post as well.
01/14/10 @ 19:39
Comment from:
Jarra: "Look, this is waaay beyond me. I just wonder; what about that piece of crap Inquisitor that had Maxi roughed up? Where does he figure into all of this?" Xerza gives her an icy stare, quickly making her look away: "You will not speak like that with regards to an Imperial Inquisitor in good standing. None of you will. Is that clear? Next after the God-Emperor of Mankind stands the Inquisitors of the Holy Ordos. That is a fact you best not forget. You are not to speak ill of any Inquisitor, no matter your personal preferences. And you may not, under any circumstance, raise your hand against one. If any misguided fool of an acolyte should do - then may the Emperor have mercy on his soul, for I will most certainly not."
01/14/10 @ 21:35
Comment from:
Xerza: "Inquisitor Soldevan claims to be here hunting the remnants of a heretical death cult - the Veiled Hand. He's got the documentation to prove it - and he's handily provided us with it. It makes perfect sense, since Soldevan was one of the architects behind the cult's destruction." Pause. "And it makes no sense at all, because Soldevan is most definitely not a 'piece of crap' Inquisitor. He's a rising star in the Calixian Conclave, some say he might even become Master of the Drusus sub-branch of the Ordo Hereticus. Lord Inquisitor at such an early age; that speaks volumes about his competence - and political skill. And of course he has extensive Ordo Xenos contacts; he's been liaisoning with them for the better part of 10 years during preparations of the Veiled Hand strike. And apparently he continues to be on loan. Last, but NOT least. There are persistent rumors that he's been made part of the Tyrantine Cabal...that would not mean anything to any of you...suffice to say its a small club where the really important Inquisitors get to hang out on their own moon and swap stories. So..." She tosses a few dossiers on the table: "what is a man like that - a man who in a few decades could be one of the leaders of the Calixian Conclave - doing out here in the boonies chasing five run-away killers?" The topmost dossier has Haxtes' likeness on it. "Now there is a question that interests me far far more than the fate of this piece of crap planet." She smiles at Haxtes. "Might be we can find out - if you dare. You've been invited to attend the hunt. He obviously knows who you are. I logged you as 'dead' during the strike Haxtes...so he was probably unpleasantly surprised to see you. And I can assure you he thinks you are filth. He's a pretty hard-line puritan; won't even touch a psyker if he can help it. So he's not one of Tancreds friends. So my guess is the only reason you're alive is because you're an acolyte. He's not so rude as to kill another Inquisitor's property. But there might be an 'accident'."
01/14/10 @ 21:49
Comment from: Haxtes at work2
Haxtes at work2
"As you say mistress. Accidents have been known to happen, I will rise from the dead and hunt my former brethren with noble Soldevan. After all we are all on the same side, are we not?"
01/14/10 @ 22:01
Comment from:
Xerza: "Indeed we are. Just take care; after all you're my favorite young witch, and I'm not done with you at all." There is a certain degree of humor - and warmth - in that last statement. But only to a degree. "Odessa is tasked with providing backup - in case you need it. The two of you are psykically linked, so she will have no trouble tracking your progress and status - unless you ward her out. Don't. It might be important should you die; then she can report back her finding to me." "While Haxtes is away we will continue our work here. We must step up our efforts to get to the bottom of this; if only to get this over with and procure the crew we need. I think we shall focus on the voidborn faction - and this crime-figure that's rising to power."
01/15/10 @ 22:07
Comment from:
The hunt for the cultists will be handled in a separate thread.
01/16/10 @ 07:58
Comment from:
Xerza takes Vern with her to see the voidborn Speaker. Her goal is to see if he can spare anyone void-trained as crew for the Maiden (there is no shortage of untrained labor, so that part is not so problematic). Jarra and Ignace go with them as muscle, leaving only Maxi, Anna, and the tree savants in the apartment.
01/19/10 @ 10:29
Comment from:
Maxi is enjoying a cup of recaff with Anna when Mr. Finn arrives - quite unexpectedly. He looks weary and agitated at the same time. Finn: "Where is the Inquisitor? Or do you want to continue this 'Rogue Trader' charade? Where is she - I must speak with her post haste."
01/19/10 @ 12:47
Comment from:
Shortly thereafter Maxi is in a conveyor (a car in 40K-ish) with Finn. Anna somehow manages to include herself as another Throne agent. Finn is tight-lipped as you drive at high speed towards the clockwise slice and the Johammond estate. He is insistent that he MUST see Xerza immediately. As you approach the check-point set up in the man sluice (in the massive wall separating each of the slices on this level) a massive explosion rips though the opening. The conveyor is thrown on the side and you're all given a good shaking, but nothing serious (unless you count now knowing the color of Anna's undergarments). Maxi shakes his head, clearly recalling the moment - a large multi-wheeled conveyor was the source of the explosion. The power maul fixes the buckled door panels and your out. A wave of heat strikes you - the massive vehicle is burning intensely, dark toxic smoke belching forth. Overhead the automated fire-fighting systems go online and start spraying - it will be some time before the fire is contained.
01/19/10 @ 13:05
Comment from:
Finn: "That does it. Until the fire is contained it won't be possible to get into the adjacent slice. Damn. We must find an alternate route, come with me. I'll explain on the way." ----- He fills you inn. Marshal Bill Tricker, Finn's boss, who is also one of the Speakers, is the one who is behind all this. Or at least he's part of the problem. Finn doesn't have all the details, but he know the orks didn't come here by chance. It was supposed to LOOK that way, but they are really here because they were paid to come. Paid by the Adeptus Mechanicus most likely. Finn knows, because Tricker and a few of his men went to SPEAK with the AdMech adepts. Right there in the ork warlord's camp. If only he knew what they talked about - but he doesn't.
01/19/10 @ 13:24
Comment from:
You reach a checkpoint leading to a secondary sluice. Finn flashes his ID, but it doesn't have the supposed effect - instead of having the desire effect the guards move to arrest him (and you). It's an awkward moment, but Finn assures you that there is no need to be worried, so Maxi stands down. You're frisked and weapons seized. Same goes for Finn - it's when one of the guards removes the security token Finn has around the neck that things get interesting... ...his eyes suddenly fill with liquid blue fire - fire which leaps out, touching the guards, worming its way into their minds, frying synapses, leaving a squad of lobotomized people spasming on the ground. Maxi keeps his hidden compact trained on him while he picks up the psi-dampening amulet and puts it back on. Finn: "Yeah, I'm a rogue psyker. So I suggest you either shoot me or put the gun away."
01/19/10 @ 13:45
Comment from:
Maxi doesn't shoot him - yet... You move over into the next slice. A security crackdown is in effect and the Black-Jackets are out in force, kitted up with hi-power autoguns and matted carapace armor. They have wheeled Rhino variants bristling with crowd-suppression gear backing them up. Maxi has seen this kind of thing before - Arbites striking suddenly and in force against up-hive targets suspected of sedition or other capital crimes against the Throne. Finn: "Tricker is making a grab for power. We need to find a way of stopping him. Where is you mistress?" As if on cue Xerza comes walking out of the entrance tunnel leading into the Johammod manor. Her hands along her sides, fingers spread like fans. Which is odd, since Maxi can't actually see her from here - it's like when Ignace teleported, time and space flooding together, losing their inherent properties and assuming new ones. For a moment you can see what is about to happen - potential futures merging together into an inevitable singularity; in this case a massive release of pent-up psychic energy. A challenge is shouted, guns are pointed, and her hands are raised - not in surrender, but in defiance. Deep dark hatred for these rogues living beyond the Emperor's light, fiery anger at being made to pretend before these backwater yokels, turned into a wave of invisible kinetic energy. One moment the enforcers have a coherent line. Then next there is nothing; armored men are hurled a hundred feet, their bodies broken long before they land. 10 ton Rhinos are flipped over, some even coming completely apart at the seams. You see Jarra and Ignace, running up behind her, guns at the ready, scanning for any that might have survived the onslaught. Vern brings up the rear, with the voidborn speaker in tow. Finn is down, blood running from his nose and ear. There is smoke coming from his psi-damper.
01/19/10 @ 14:07
Comment from:
+MAXI. SECURE THE ROGUE PSYKER, HE REPRESENTS A GRAVE DANGER TO HIS SURROUNDINGS. WE'LL TAKE HIM WITH US FOR INTERROGATION AND PROCESSING.+
01/19/10 @ 14:19
Comment from:
"Yes, lady Xerza." Max strips the body of any useful items before he ties it with its own belt and lifts it up. "I think he will come willing, he wanted to see you anyway." Maxi smiles.
01/19/10 @ 20:53
Comment from:
I'll presume knock him senseless or shock him first; that would be the appropriate way to subdue a psyker. Either that or drug him. Xerza: "What he wants is irrelevant, bu I'll keep his willingness to cooperate in mind." You eventually get out of the hive; and none too soon, more and more people are trying to get out and across the bridge and into the top-side city. But only so many can fit at any one time, and you see several people pushed over the sides by the heaving mass of bodies. Getting to the spaceport proves somewhat easier, but here too there is a mass of people desperately looking for salvation. Some few hundred, maybe throusands, will undoubtedly fit into one of the waiting lighters and cargo shuttles, but millions more will not. You have your own ship of course, and Johammod's presence allows you access into the space-port area, which is heavily guarded (but for how long will the guards be able to keep the raging masses at bay - or for how long will they stay on their posts before the panic takes them too?). You bring along Johammod and a score of his retinue in your lander. You're missing Haxtes, Odessa and the three savants. Once Xerza has powered up she takes of, then flies over the city towards the hive. Haxtes and Odessa are there, waiting for you at the top of the hive, far from the throng of people on the bridge below. Soon they are aboard. The savants are not there. You don't suppose they will make it. The ship lift of, gets clearance from shield control and takes of. Beyond the shield local Lightings are tangling with ork craft, lighting the sky with traces, energy beams, and missile contrails. You race the gauntlet, to be joined by a much bigger Imperial fighter, a Thunderbolt. Silon is at the controls, guiding you up and away and keeping any overly inquisitive orks from going after just your craft. Two hours later you rendezvous with the Maiden. The ship is already under power and building speed, but you vectors are perfectly matched and you glide into her launch bay.
01/20/10 @ 09:40


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