Port of Call - Hunting the Hand

by DM B  

Timestamp: 7.323.996.M41

Location: Hive Primus, Corax Secundus, K4 V 'OCG-001671A' system

Situation: Haxtes hunting Veiled Hand cultist with =][= Soldevan

Body: Things rarely turn out the way you expect. This time included. You meet up at the Inquisitor's residence. You later learn from Trempan that it has been provided for him by Speaker Hauptish. There are people watching the residence - spies most likely. You don't think it is a known fact around here that Soldevan is an Inquisitor - he seems to be posing as an important trade factor from the Imperium. Speaker Hauptish must know though.

Soldevan's group is kitted up and ready to go.

The Interrogator, Trempan, is dressed in a light flex-plate suit and carries what looks like a compact local autogun with a folding stock. On closer inspection is probably a tactical autopistol; lighter caliber, but high rate of fire and excellent for close-in work. He also has a sword protuding above his left shoulder, secured in a quick-draw scabbard and a double stub rig carrying matching heavy automatics. So he's not just a scholar.

"Hello again Acolyte Haxtes."

Forden, the ex-Guard Sergeant from Cadia (guesswork on your part, but the purple eyes and the Kasrkin badge sort of gives him away) seems very competent. He is, like Trempan, sporting visible augmentation work - in his case it's not a brain job, but limb grafts - and most likely other, hidden, replacements. He's clad in old guard-issue combat armor - the standard flak body-suit, but with reinforced leggings, greaves, clamshell body-piece, and a hi-threat sealable helmet. He's got a customized rapid-fire lasgun with an advanced targeting array that's linked right into his nervous system. The lasgun has an underslung multi-launcher. Various secondary weapons are carried - powered combat blade, compact shotgun, heavy pistol, some grenades. Grizzled, scarred, scowling - he's almost a caricature of a Guard NCO.

"Greetings."

Lady D, the team's resident whore (that's what she looks like anyway with her bling and facial paint) has somewhat lighter armor, an armored bodyglove, but makes up for it by lugging around a sleek-looking plasma rifle! The hood of her bodyglove is pulled down to reveal a mass of lilac and silver hair. She has a pair of hi-end targeting goggles over her eyes. You can see the faint reflection of light being projected directly onto her retinas, feeding her combat data from her gun - and other sensors carried by the team. She has a compact jump pack strapped to her back. Her role is - obviously - mobile fire support.

She smiles at you in a very inviting fashion: "Hi there."

But its the Inquisitor himself that takes your breath away. Covered head to toe in articulated power armor of finest Mechanicus manufacture. Copper burnished adamantium scales glitter alongside germanium-and-gold-covered ridges. A tri-bolt launcher is connected to the suits right arm, but the gun is currently in the retracted position, the barrels folded back to give the suit's owner full manual dexterity. An armored ammo feed runs back to the drum mag clipped below the suits environmental unit. The suits opaque-polished face-plate of monobond crys-steel is elevated to reveal the man within.

Soldevan with a smile: "Magnificient isn't it? A gift from Magos Obligatum, the Plantation Prince of Verdure, made in the image of his own re-built body.

We do not hunt unprepared. Welcome to our little band Haxtes. We are glad to have you - the Inquisition has few resources to draw on on this planet, so its a strictly hands on operation.

We've been tracking the survivors for some time now - there are three left. D and Forden took out the other two a few periods back as they were scouting out the approaches to the lower hive. A rearguard by the look of it. Managed to report. So the enemy knows we are coming.

From the looks of it the three have split up into a single and a pair. Trempan thinks the single may be Master Oblash, the real heretic we're hunting, with the other two being a diversion. Or maybe that's what they are wanting us to think.

No matter. We have drones with advanced sniffers on to both. We'll go in, take out the pair using heavy firepower. Then we'll pursue the loner. Which is where you come in. You have stealth skills we do not. While we track the loner, you will go by another route and try to get another angle on him. I think that could give us an important edge.

If possible I'd like an arrest; but dead is also acceptable. Just not one thing - NO HEAD SHOTS. The targets brain must be preserved for examination by the Holy Ordos."

While the others finalize preparations you have a private moment with Soldevan: "I'm sure Xerza has filled you in as to my supposedly wicked character and ulterior motives for inviting you?

I do know who you are. And knowing Tancred's operation and Xerza I warrant a guess - you're a latent or emerging rogue psyker, are you not? I must say I don't like you kind in general, although I do accept that psykers have their role in the Imperium and I have a few psyker colleagues that are no worse than their mundane kind. Rogue psykers, however, the xenos-worshipping kin in particular, I usually just terminate. Like I did the Veiled Hand.

But since Xerza has claimed you as an accolyte you're entitled to some...I'm not going to just eliminate you out of hand Haxtes. Not a round in the back of the head. No accidents. But I will be watching. And if I think you're out of line I'll notify the Conclave and they can take it from there. Does that sound reasonable?"

The last member of the team, Molochan the Tech-priest, is not combat-ready. He's not going along, but staying behind to take care of things on this end. Right now he's rigging some pretty advanced equipment around the main lounge.

Soldevan to the group: "Make ready Acolytes. Oblash must answer to the Throne for his traitorous deeds. He's escaped us once before, he'll not do it again. But I warn thee - do not underestimate him. He was one of the finest Acolytes there was, and his murderous skills have only improved as a result of his stay with the cult."

33 comments

Comment from: Haxtes at work2
Haxtes at work2
Haxtes comes clad for war, the helmet is off, smiling inn greeting Haxtes says. Too all: "Hi all, I`m happy too work with you on this hunt, Lets send them before the throne and let him on earth damn there black souls." Too the big =I=: "My Lord, magnificent does not start it, its the finest I have seen. I will do my part in this, I hate the hand for almost damning me as they have done with themselves. No headshots will be done. " To Lady D: Smiles and winks
01/16/10 @ 21:27
Comment from:
As for the plan, Haxtes likes it. Seems like Soldevan and his lot are professionals. Haxtes likes professionals. No plan survives contact with the enemy and this enemy is crafty and Haxtes makes sure his ambush is planed well. After today let there be only one Veiled hand assassin left.
01/16/10 @ 22:22
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Molochan: "The feeds from the drones are looking good despite interference from hive structure and systems. We have the pair tagged. One eldar, one human. Both male. Armed and armored with typical Hand gear. They are moving down a level and towards the hive rim, possibly looking for an exit into the trans-hive tube system. Haxtes is linked in by vox and data-slate update. All other systems green, except secondary power to Forden's right arm. Nothing essential - I'll look at it when you return. Teleporter grid nominal and charging." Soldevan: "We can't go into the city like this now, can we? You ever done a teleport before? If no, then I'd suggest leaving the helmet of. It can be an unsettling experience, especially for the stomach." Shortly thereafter Molochan announces that the system is charged and ready. Soldevan gives the signal - and the world ends. You feel like a leaf tossed by stormy winds. Like a child walking among giants. And the sense of vertigo is unsettling to say the least - something is trying to pull you over the edge. The the world returns. Everything is spinning violently and there is much heaving on the ground. The rest of the group have already assumed combat positions. Trempan helps you to your feet, then finishes setting up a relay beacon. "You should have seen me the first time...next time take some travel sickness pills. It helps immensely I find. Anyway, welcome to the small and exclusive club - mostly restricted to Astartes and senior Tech-priests - of those that have traveled the Immaterium without a voidship." Soldevan: "Haxtes will take point. Forden follows as backup. Don't go too fast Haxtes or Forden won't be able to keep up." There is some laughter over this - you sense its over shared experiences in the past. Forden moves up and points to your data-slate, the one strapped to the left arm of your suit: "Molochan is feeding data into that one, including city layout, detected lifeforms, and whatnot. Keep an eye on it and it will help you a lot - but don't rely too much on it..." With that you move out, the other three following some distanced behind you.
01/17/10 @ 08:54
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The hunt goes quickly. Molochan must be a skilled operator, because he's inserted you so that the intercept goes down very smoothly. They know you're coming though, and soon have you pinned down with accurate las-fire. At least until the Sergeant adds his fire to yours. Then you got them pinned down. And by then it is really all over - you of all people know how dangerous it is for an assassin to get dragged into a Guard-style firefight. A few minutes later they go down in a hail of plasma and bolt fire. The human is dead by the time you reach him, but the eldar is alive and screaming, despite his horrendous injuries. While the rest of the team covers him Trempan produces a strange metal claw (for want of a better word) which he attaches over the head of the human. The claw clamps down hard, then goes silent. A few minutes later Trempan retrieves a long cylinder of crustal from the device. Then he does the same with the eldar. There is screaming out of this world for the first few seconds, then silence. Trempan: "The extraction of the human subject was successful, but as always the eldar download was incomplete. I am sorry." Soldevan: "Only to be expected. D, immolate. Haxtes, move towards next objective."
01/17/10 @ 09:11
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Behind you D turns the two dead assassins into ashes and dust, but the hunt is on and you've no time for this. This hunt is much more difficult, but in the end Haxtes makes all the difference. You prey is very elusive, very cunning, eve going as far as dragging the team into an ambush of his choosing. You think that Forden is injured in the exchange, but no matter how tough the assassin is he can't compete against the firepower Soldevan's team can bring to bear. From then on its running, which the assassin does even better...but he's only paying the TEAM any attention. There are opportunities to engage him alone, but without knowing his enemy better, and being denied a head shot, Haxtes finds it better to delay his attack until the team is close enough to offer support. Which is a good thing - a high-powered las-shot to the body burns through his already overtasked refractor field, but fails to do much damage against the xenos-crafted armor below. Now he knows you are here, but rather than flee he comes for you...
01/17/10 @ 09:32
Comment from: Haxtes at work2
Haxtes at work2
(Bad boys bad boys what you gonna do, what you gonna do when they come for you) Haxtes makes ready, bolter and sword, the assassins shield is down and he might be immune too poison from the shredder gun, but nothing is immune to a bolt shell. Haxtes tries for the sake of trying a shot or two but expects him to doge. A few grenades and traps to get him before he close. After that its pain glove time and a dance of death until its over. Haxtes will have is head to present to Soldevan, no mercy asked, non given.
01/17/10 @ 10:59
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Question: How many bolt shells can a human evade. Answer: Not very many. Unfortunate then that your target moves with decidedly INhuman speed and agility. Dodging and weaving from cover to cover, his own splinter pistol trying to chew you into bloody bits. Improvised booby traps are evaded, grenades are useless - he's far too fast to estimate a good impact zone. Then he is upon you, sweeping your gun from your hand, and you struggle most desperately to fend of his frenzied assault. A burst of lasfire sweeps over you, miraculously missing you, but hitting the enemy several times. He tries to keep you as a cover between him and the firer, but the lasfire just goes on, zipping past you and hitting him twice more. It makes his mesh glow with residual energy, but nothing more than that. Will take many more hits to do real damage. But he senses the danger and raises his gun to deal with this new threat. You sense an opportunity and step into the attack as splinters race right past you. Your powerblade glides effortlessly through his mesh weave and into his body.
01/17/10 @ 12:17
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His return stroke nearly takes you head off. Fortunately you are one of those Fate-blessed people ;-) and the blow is merely a glancing one. Of course, a glancing blow with a power weapon is not to be trifled with. There is pain, the smell of brunt flesh and armor, blood flowing, and the taste of dirty rockcrete floor in your mouth. Behind you Forden tries to get in a grenade shot, but xenos toxins are wreaking havoc with his augmented nervous system, and the hi-ex round just sails into the dark. Leaving you to finish the job with the blade, half-blind and half-mad from the pain. Haxtes wins, Veiled Hand loses.
01/17/10 @ 12:35
Comment from: Haxtes at work2
Haxtes at work2
Haxtes takes the head of his opponent, and goes down on hes knees holding one hand to his neck. "Haxtes-Soldevan, prey is down. " (The sword and the splinter pistol and refractor field( with new batteries) will be Haxtes`s trophy. Sword and pistol is nice, field is important. Haxtes has learned that you get shot a lot in this line of work :)
01/17/10 @ 12:59
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"Affirmative. Secure target's head, Trempan is en route." Forden comes up to you, his movements slow and jerky. You see (barely) that the hardened plates of his armor has stopped the splinters, but that flak-armored joins and such has offered little protection. Several slivers must have gone through to deliver their toxin - you're surprised to see him up and about at all. "Piece of crap assassins and their poisons. Good thing I'm not all flesh and bone. Hold still man, your neck is bleeding like hell." He rips out a medicae-kit and dresses your wounds as best he can, then gives you both a stim-shot and a multi-spectrum anti-toxin. "Sorry about no informing you, but the big I wanted to be sure there would be no double-crossing. And" he smiles "we never go out alone. Always have backup. And don't feel too bad about it - I would never have been able to shadow you if Molochan hadn't linked you into our tac grid. I'm Cadian, but I'm not THAT good at sneakery." He pats his rifle "Seems that Molochan's sighting aids are shaping up. Didn't hit you once did I? He said the system should be 95%, but you never know until you've tried it in a real fight." Haxtes is feeling a bit better now. The bleeding has stopped and the pain is mostly gone. You retrieve the power-blade and the splinter pistol; they are almost identical to what you already carry. As for the man's power field that's more problematic. You're no expert by any standard, but as far as you know such a system would likely be integrated into an armored suit. He does have a non-standard utility belt/harness, but somehow you don't think that would do it. Forden is reloading/checking his gear while sweeping the area when he suddenly softly calls out: "Haxtes, we have company. Movement, my 12, range 200 and closing, 20+ sources, ratlings - estimation at 75%. We had some trouble with them earlier. I suggest you secure the bastard's head and then we go see Trempan, not the other way around. Here, set this on the body when you're done." He tosses you a five-pound melta charge.
01/18/10 @ 10:48
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Haxtes sets the removes the belt, if Haxtes had a fancy field he would not have it so big that it could not be worn without armor. Placing the head in his backpack. "Can you move fast with your wounds?" "If not you take the head and I'll lead them on a little run around and meet you top side"
01/18/10 @ 11:07
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OK, you grab the belt unit too. Forden: "I can move. The detox is kicking in. You just make sure that head gets delivered, I'll cover the retreat. Now move!" With that you haul ass. Forden drops a few proximity-trigger mines as you fall back, and shoots a few burst and grenades from time to time to discourage pursuit. You find the rest of the team drawn up in a defensive position. You data-slate (its tied into their tac-grid remember) is crawling with contact blips from all directions. Just as Haxtes draws near the group the smoldering rockcrete in front explodes upwards, nearly throwing him to the floor. You catch your balance in time to see a mighty metal shape - no less than 10 feet tall - land in from of the surprised Trempan. Soldevan steps in between them and is rewarded by a blow from an armored fist that sends him flying. D's plasma gun goes into firing position - the blast punches right through the metal monstrosity, but doesn't stop it.
01/18/10 @ 15:11
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(Thank the throne for the major league, let's make the most of this until Haxtes goes back too the minors :) The runts have grown Bigger Haxtes will try and put a krak grenade or two inside the hole. Stay behind the thing and attack the joints with his power blade. If that does not work or gets in the way of effective fire from the others, Haxtes will engage the other contacts with rifle fire.
01/18/10 @ 15:29
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Dropping (careful like) his rifle (which he presumably has been carrying fully mounted since shooting at the hand assassin) Haxtes puts a grenade into the hole, blowing a few emerging ratlings to bloody bits and causing more rockcrete to fall down - crushing even more of the little runts. The metal beast responds to D with a burst from its multi-barreled autocannon, but D is no longer in its sights, her jump pack carrying her aloft. Meanwhile Trempan displays great coolness under fire - as the monstrosity tries to track D Trempan pulls his own blade while stepping right up to the thing, thumbs the energy field on and cuts the ammo feed to the gun. There is a big secondary explosion as dozens of hi-ex round cook off. Trempan is thrown several meters back, but the dreadnought seems unharmed (save for the loss of its gun). Continuing your forward movement you leap across the hole, draw your blade and try to disable the thing's leg. You mange to get the blade in at the back of its knee, but then its jerked out of your hands at the thing steps forward. A bright flash follows and then the leg freezes up. Frag missiles streak out from a shoulder launcher, framing D with multiple burst patterns. Her pack cuts out and she falls like a rock, her emergency repulsor coils trying to slow the fall. Then it is suddenly over. A rifle-launched krak grenade hits the now-immobile thing right between the shoulders, punching through the somewhat weaker rear armor to penetrate the control capsule within. Turning you see Forden kneeling with his rifle braced - a good shot! Then he's up and moving again, spraying las-fire on the big hole from which a few ratlings are emerging. A few solid rounds come in your direction. Trempan: "Haxtes. Your six, range 250, elevation three." You quickly move to grab your rifle gain, autogun shots smacking into the dust around you (there is a lot of dust in the air, making it hard to shoot at you). Following Trempan's directions you spot the two shooters and quickly deal with them. Forden meanwhile has emptied a clip into the hole and the rest of his rifle grenades. Then he takes his last undersized melta charge primes it and tosses it into the hole. "Move, move, MOVE!" You haul ass, Forden helping Trempan up. D is also up, gun in hand, but the broken pack discarded. She cries: "Get the I, he's over by the big column, I saw him!"
01/19/10 @ 09:21
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Forden: "Be quick about it. I have multiple contacts. Reading at least 50 blips...75...120...they are all over the fucking place." You all move as fast as you can towards the big I's last known position, weapons at the ready. A few shots come your way, but the dust and the dark makes you hard targets. Haxtes, however, puts down two more of the over-eager gunners with his longlas. Then you suddenly come under a under fire from a group of ratlings that have crawled low along a fallen support beam. Autopistol rounds hit several of you - Haxtes takes one through his left shin. Something cracks and something rips, but the mesh contracts to support the injured section, allowing you to continue on. While your recover the ratlings are dispatched by D - her plasma rifle go into pulse-fire mode, raking along the column, turning rockcrete, plasteel, and ratling into burning debris. Its a sobering reminder of the might of the Machine God. Then a red rune lights up on the side of the gun and D slings it, pulling her pistol instead. A reminder that machines can only take you so far - the rest is up to the flesh and the God-Emperor. A few stunned survivors are dispatched by Trempan's stubs - one explosive round in the head for each of them. You reach the Inquisitor shortly thereafter. He's hit the support column and been knocked out. His suit is dusty, but appears unharmed, but the man inside must have taken quite a blow! More fire is incoming. The longlas is out of ammo and you get your pistols. D is also down to her laspistol. Trempan has lost his rifle along the way and now has his twin stubs. Only Forden has an operational long-arm. Forden, screaming into the vox: "Molochan. I say again; AEGIS. AEGIS. AEGIS." No reply. "Are you getting this your bitch? We have hostiles all around, they are closing, we're low on ammo, and the I is down. Bring the fucking rain!"
01/19/10 @ 09:41
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Distorted reply: "Enemy has disabled primary relays. No remote control possible. Enable search-and-destroy mode? Yes or No?" Forden: "By The Throne. Yes! Yes, you fucking imbecile!" Molochan: "Aff...and dest...engaged. Note that teleport homer is also disabled. Advise you follow secondary extraction route." Trempan: "We need to get into cover. Forden, help me with the I." D: "Too late..." Multiple illuminators light up the dark, coming from four large combat drones that silently float out of the darkness. They look like big flattened rubber balls, each bearing the cog-and-skull of the Adeptus Mechanicus - indeed, the forward portion of the drone body is cunningly wrought to resemble a human skull of adamantium. Each has a heavy assault cannon in chin turret and as you watch weapon pods deploy along the flanks. Lascannon. Ripple-pods. Smart-missiles. The works. And then the rain came...drones sweeping across the massive chamber, repaying any aggression tenfold. For the first time in many years Haxtes gets flashback to Protasia; its like being on a battlefield again. The noises. The smells. The vibrations. D slowly puts down her pistol, then raise her hands above her head. The others follow suit. One of the drones turn in your direction, playing a sensor beam across you. It stops when it touches Haxtes. A bright red dot appears on your forehead. Drone: "Scanning...Identity prints confirmed. Scanning...Inquisitorial Seal detected...Inquisitor Tancred, Ordo Hereticus, Calixis Conclave. Have a nice day Throne Agents." Then it moves to follow its companions. Trempan: "We must move while the drones distract the enemy. I have a route plotted, but it will take time to reach a safe layer. Forden will carry the I - he's the only one who can carry the suit. Haxtes is point, D backup. I'll bring up the rear. Forden, your rifle." Forden doesn't like it, but he hands Trempan his gun. Then you get moving.
01/19/10 @ 10:11
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Later. Short rest. Trempan asks for the head, then attaches the clamp to it. He's not too pleased - the brain has been dead too long for him to get a perfect scan. But its better than nothing. Forden: "Glad the drone decided not to shoot you. They know us, but not you so I was afraid they'd take you down - and us as collateral. They are not very subtle." D helps you with the leg. Its broken and there is bleeding. But with her advanced first aid you should do OK for a while. Then suddenly the pain is gone, to be replaced by pleasant memories of dark hair and smooth skin. Odessa is there, in your mind.
01/19/10 @ 10:23
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Haxtes moves up front bolter and trophy power blade ready (looting corpses is a merit, not a flaw). Not moving too far from the other Haxtes screens the team.
01/19/10 @ 10:40
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"Hi sweetie, whats up you need help with something?"
01/19/10 @ 10:42
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Good you got that blade then, since your own is a smoking ruin left in the keep of a dreadnought! +Hi back. I'm in our apartment still. This just a psychic projection - told you that the fornication would come in handy.+ Mental wink. +Place is crawling with angry rats. I think they take their territorial integrity very seriously indeed. Keep you mind open and I'll guide you around them.+
01/19/10 @ 10:48
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+You know me. I'm a liberal sort of chap, always open to new ideas.+ Odessa is let into the lake of blood, pain and pure terror that's Haxtes' mind. +We have wounded here so we cant jump around, make sure the path is easy.+
01/19/10 @ 11:00
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Its laborious going, but you manage to stay hidden. The =][= eventually comes around and can walk on his own, but doesn't say much. He must be pretty banged up. According to Odessa you're almost half-way; at this rate it will take hours more. +Something just happened. The rats just lost interest in you. Only a few sentries left, the rest are on the move.+ Pause +Don't know what it is. Hard to read their little minds. I think it's a new threat. Orks maybe? I'll speed you on your way. You'll reach the layer seal in half an hour. I'll try and disable the guards, but be ready for a fight.+ In the even there IS a short gunfight, but the rats a few in number, seem dazed (Odessa probably), and their position is set up primarily to watch for INTRUDERS - not someone like you trying to get out.
01/19/10 @ 11:07
Comment from:
+Thanks sweetie+ "Here we are. Easy walk from here my Lord." "If you don't have further need my services my Lord I will rearm and go back down, some work for my master left undone." This is going to be one of those long days. +I'll meet up with you in the apartment, we need to find out whats rattling the rat's cage. If there is orks down here we need to know+
01/19/10 @ 11:16
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+I'll be waiting for you...+ "You've done very well indeed Haxtes. I see why Xerza preserved you. I still have reservations about untrained psykers, but I will make no more trouble for you. You've earned your freedom from your previous life. Make sure you make the most of this blessing. And - if you ever find youself in the need of employment, come see me at the Tricorn and we'll work something out." Then he turns and walks to the waiting ground conveyor. There is much hand-shaking and back-patting from the others. Even Forden thinks you did well - which according to D hasn't happened in living memory.
01/19/10 @ 12:54
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Odessa is waiting for you when you arrive; she starts laughing when she sees you. A quick glance in the mirror reveals why - you're completely shot up - again - and covered in blood, dust, and grime. Much as you'd like to take a shower, get laid and get your leg fixed you know that if you sit down now you'll be out for days. Odessa: "Hi there handsome. I guess this means our cozy man-and-wife cover is blown? You're never at home anyway, so who cares :)"
01/19/10 @ 12:58
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"Hi honey I'm home." "Guess we need counseling to blow life back into this marriage :)" "Let me restock on ammo and a few grenades." "Lets go in hard and fast, find out what rattled them and get out and report. There is something rotten down there and we need to know what."
01/19/10 @ 13:49
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You are both momentarily stunned by a psychic backlash. Odessa, who is more attuned to Xerza than you are ends up vomiting on the floor. Haxtes, who is feeling none too good nearly falls over.
01/19/10 @ 14:23
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"Looks like the shit just hit the fan" +Xerza, you alright ? +
01/19/10 @ 14:28
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+WE ARE PULLING OUT, MEET US TOPSIDE. BE ADVISED THAT ORKS HAVE BREACHED THE HIVE SOMEWHERE IN SUB-LAYER 3 (that 600 or so meters above you). SUGGEST YOU MOVE WITH SPEED BEFORE TRANSPORT ARTERIES CLOG UP. I'VE SECURED A DEAL WITH THE VOIDBORN REGARDING CREW, REPAIRS, AND NAVIGATOR SERVICES.+
01/19/10 @ 14:31
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+Right mistress we will meet you top side+ "Come on, lets get out of here fast, if someone gets in our way take them down"
01/19/10 @ 14:39
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"Haxtes - Soldevan" "We are pulling out, The orks are in the perimeter. We have a ship if you need transport my lord" (Bit of brown nosing on the side, can't hurt, besides we are all on the same side )
01/19/10 @ 14:41
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You manage to raise Molochan on a crackling vox-link. He relays the Inquisitor's thanks, but politely declines. They have their own transportation - and the Ordo Xenos' job here is not done. (brownie points received)
01/20/10 @ 08:54
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Thread ended
01/20/10 @ 09:21


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