XP Update - Prelude rewards

by DM B  

There will be another post to take you to the next adventure, but its just a scene translation. Nothing much to do there, and thus more XP coming.

Haxtes has been more active than Maxi, so he gets a little more XP.  He also get's a little extra role-playing XP. What he doesn't get extra for is team-work; no penalty for it, but no bonus either. Presumably this will be more even during P&P play.

Haxtes: 450 XP

300 base + 100 for extra action and general creativity + 50 for role-playing

Maxi: 325 XP

300 base + 25 for or role-playing

You can use this XP any way you like, but to account for Xerza's regimen I'll throwing each of you a one-time Elite advance offer:

Haxtes: +5% Focus for only 100XP (instead of the normal 250XP) and Psi Rating 1 for 100XP (instead of 200XP). That should account for her tuition and attempts at trying to focus your mind. If you take it that leave you with 250XP. Perhaps the Willpower skill is an option. Otherwise there are many good talents available.

Maxi: +5% Acumen 100XP (instead of the normal 250XP) and access to the Autosanguine talent for 100XP (noramlly a tech-pirest only advance; it doubles your rate of recovery from wounds). It should cover the work Xerza has made you do with reports and such; it will also give you two Fields of Knowlede and two languages known. You also have loads of Talent to pick from (125 XP left if you tack the package).

 

7 comments

Comment from:
...seeing as how the XP reward didn't cause any massive interrest, I'm giving it to the NPCs instead :)
01/20/10 @ 12:00
Comment from:
Not fast in answering are we ? (Dont give it too the npc they seem to have plenty ) Xp is good, I`m waiting for the psy update too make up my mind on how to spend my fine xp. need too know the cost of minor powers and if with psy 1 there is the odd chance of making a power work from time too time.
01/20/10 @ 12:07
Comment from:
What's the point? Once you've decided I'll merely change the system again ;) Wait a few hours more and you'll see if say Unnatural Aim is worth the 100XP.
01/20/10 @ 12:27
Comment from:
Lol, I know that, but what can I do :)
01/20/10 @ 12:34
Comment from:
OK, short version of the Rogue Trader based system: Each use of a Psychic Power is like a normal skill check. Most powers use Focus as a base, but some use Acumen or Presence. You add 5x Psy Rating to your Focus to determined your effective skill. So a Psy 1 Haxtes would be Focus + 5., but a Psy 10 Xerza would be Focus +50. You can also get extra bonuses for picking Discipline Talents, the Power Well Talent, etc. So once you have 2 or 3 points of psy rating plus a few supporting feats you will be able to make your power tests most of the time (a lot of the typical powers are Challenging (+0%) to use, but some of the minor ones are even easier). With psy 1 and no supporting feats you obviously can't expect to succeed all the time (but you should be able to do Unnatural Aim 50% of the time). Psykers also get to decide how much of their power they want to use; the less of your psy rating you use, the safer it is. Desperate (or weak) psykers can call upon extra power with the invocation skill, but this can be very dangerous.
01/20/10 @ 12:57
Comment from:
In sum: Psykers are not game-breakingly powerful until they reach very high ranks; and since Haxtes is primarily an assassin he won't get there until he's an experienced 30000+XP INQUISITOR. But even at psy rating 1-2 it will give access to options mundane people does not have. AND, most importantly, you'll be a LOT cooler!
01/20/10 @ 13:00
Comment from:
I'll take the package and buy 'Peer Enforcer' talent for 100 XP. "Busy at work rerelasing new homepage and all the others are either on vacation, home with sick children or at the bloody film festival. And my email account still doesn't work properly." Citation from a angry North-Norwegian with the 'Crybaby' trait.
01/20/10 @ 13:39


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