Damage rules

by DM B  

...during our last live session we actually rolled some dice and calculated damage :-)

I suppose it worked well enough - we learned that small puny assassins that get jumped by big cats are in trouble. We also learned that autofiring splinter weapons with toxic ammo are quite deadly (or paralytic) - but fortunately a little less so if you have the antidote already administered.

The real problem as I see it is how Wounds work as a buffer. As long as you have them you're basically OK, but one you run out even a relatively weak attack can cripple or kill you.

In Haxtes' case he lost a lot of wounds to the cat, but never enough to take any real injuries (i.e. was Heavily Wounded, but he had Wounds left, so no critical damage). But once he came aboard the hulk and people started shooting at him he was even mortal peril with each an every shot. And these were just 1d10+3 shots vs. DR 6.

We need a mechanism that simple and elegant, but that doesn't mean you're more or less auto-dead once you're out of Wounds. It just doesn't make any sense the way it works now - it's  like a scaled-down version of DnD, just without any of the benefits of simplicity.

So I'm looking over at RuneQuest2 again (did the same for the skill system revision - it's one of the few good new d100 systems available). RQ2 has a Wound (or hit points) total, but also has Wounds divided by hit location where to sum of the body parts is greater than total Wounds. As long as a body part has wounds you're OK (light wound), but as soon as you go into the negative you're penalized (heavy wound), and if you get far enough into the negative you're crippled or dying (critical wound). The subtle difference with this system is that you can take an injury to one bdoy part during one attack, and still have wounds left elsewhere.

Had we been using this system Haxtes would have had his arm ravaged by the cat, losing function with the arm (and presumably received some medicae attention afterwards). But he'd still have wounds left, so that when the Dark Eldar started firing at him he arm would have been somewhat vulnerable, but he'd be more or less OK overall (well, maybe no OK, but a bit better).

8 comments

Comment from:
As usual I'm not sure if I'm helpful but I'll try anyway. As I see the wound-buffer represent how much trauma a body can take / handle. The example with a weakened Haxtes in a fire fight don't seem wrong in a non-cinematic narrative: "Haxtes had received heavy trauma and even relative small wounds would be fateful for him." But we don't live in a non-cinematic narrative, do we? :) Since the combat system operates with hit location, location wounds wouldn't be a problem to handle. But could you indulge me with information about how wound points are to "ignore wounds" (shock / trauma / loosing limbs / etc...) and wound penalties.
08/31/10 @ 10:52
Comment from:
Details will be provided, but the short version is that it's not so different - and also drops the cumbersome critical tables. EXAMPLE: Your typical Imperial citizen now has T2 and 12 Wounds total (Head 4, Body 7, Arms 5, legs 6). He's shot one time with a typical stub pistole for 1D10+4 damage. The shooter rolls a 17 vs. his modified Success Chance of 45, getting 2 Degrees of Success for a total damage of 1D10+6 in the Body area (17 reversed to 71). The citizen is in trouble, but he wasn't hit in the head, so unless a '10' is rolled and confirmed he's not in mortal peril just yet. The shooter tolls a '7' for a total of 7+6=13 damage. The target has no armour. The final damage is 13-3=10. Applied to the Body area this reduces to poor sucker to -3 Wounds in that area, automatically knocking him down, stunning him and causing him to start bleeding 1 Wound/Round (which are deducted from the total wound pool, not applied to a body part). He must make a Resilience test each Round to avoid falling unconscious and suffers a -20% penalty to all activity due to the pain and wound trauma. He still has 2 Wound remaining from his total, so beyond the effects of the single gunshot he's not hampered. If he doesn't get immediate first aid chances are he won't stop bleeding and will run into negative wounds, from which further problems will arise. A handgun can be pretty dangerous, but it's still just a gun, so insta-kills will be very rare. Had the shooter hit in the head that would have sent the citizen into -6 Wounds in the head, more than his starting Wound score for that area. The result would be a critical head injury and near-certain death. Had the citizen been A T6 Arbitrator wearing full assault carapace (AP 8) he would not have suffered any injuries at all, regardless of hit location. Time to bring out the heavy bolter...
08/31/10 @ 11:57
Comment from: Jebediah
Jebediah
I seem to recall something similar in the "Dracher och Demoner" setting (sp?). Body-parts had hit-points, and losing enough hit-points meant losing the use of that part (or, possibly, just losing the part altogether). But overall I like this change and would consider using something like it, should I ever run a DH p&p myself. Anyone up for hunting down a (Chaos) Space Marine and sharing his armour? Dibs on the helmet. --- Thought of the day: Inspiration grows from the barrel of a gun.
08/31/10 @ 12:10
Comment from: Haxtes sniking
Haxtes sniking
Looks like a good change, keeps it more real when the body part hit is the one afected
08/31/10 @ 12:20
Comment from:
It does, and the next time your arm gets chewed on it will stop working properly --> then you go have some first aid on it to make it work again --> and THEN you're ready to kill/get shot by Dark Eldar.
08/31/10 @ 12:24
Comment from: Haxtes sniking
Haxtes sniking
A bullet in the head, from good old "Redeemer" the shiny Bolt pistol.
08/31/10 @ 12:28
Comment from: Jebediah
Jebediah
Dark Eldar? I thought we had the illustrious Imperial Guard and our friends in the Ordo Xenos to deal with minor nuisances like that? Now show me the heretics! ---- Thought of the day: Leniency is a sign of weakness!
08/31/10 @ 12:29
Comment from:
That bolt pistol is definitely blessed by the Machine God, the Emperor, Khaine and/or Khorne!
08/31/10 @ 13:53


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