Shades on Twilight, part 3 - Dark Deeds, Black Ship
Timestamp: 6.850.997.M41
Location: Acreage system, Josian Reach, Calixis Sector
Situation: Fleeing the space hulk
Body: Haxtes slips inside the Black Ship. He emerges inside a great dark hold. Old cages and chains are readily visible and cells line the walls, many stories high. Behind them are more rows of cells. Hundreds of them. And to the fore - and aft - more holds like this one. Thirteen all told, as there are in all Black Ships.
The girl is there. She is not alone. They start showing themselves. First only a few, then more and more, until there are hundreds. Surrounding Haxtes. They are all clad in the same worn, grey robes. Many carry the stigmata of mutation. Others bear the marks of chains or physical hardship. Psykers each and every one of them. Unsanctioned psykers, dead some 600 years. They are, perhaps understandably, not very pleased at seeing a member of the Holy Orders of the Emperor's Inquisition...
Before they can fall upon Haxtes and tear him apart they are halted by a powerful voice. One of their number steps forth and commands them to stay their hands - by the power invested in him by the God-Emperor. He turns out to be Crovus, former Imperial preacher, psyker and Black Ship cargo, something of a leader for the ghosts, and completely in denial when it comes to the real reason for him being here. He knows he's on a Black Ship, but he's deluded himself into thinking he came here to preach to the heathen and the witch. He doesn't understand he HE is a witch. Nor that he - and they - are as dead as they come. They are the ghosts of psykers trapped here, unable to find their way to the realms of the dead.
Haxtes listens to his ramblings and eventually manages to explain that he and his companions are here on behest of the God-Emperor, to bring the hero Adorjin and her mighty blade to rest among other heroes and earn the accolade she so well deserves. The other ghost are not happy, but they won't gainsay Crovus, and quietly fade - presumably to brood and plot the deaths of you all. And so the rest of the team is allowed aboard, seeing only one 'ghost', that being the physically manifesting Crovus. Several members of the team, names need not be mentioned, become visibly unsettled when they finally realize he's not a person - but something from the beyond...
As you search through the ship it becomes apparent that the ghosts, Crovus included, are loathe to go aft. They freely range through the fist eleven holds, but never approach the two rearmost. Except the girl. She's there again. Pointing out the way through the ruined ship, taking you into the twelfth hold. Then she is gone.
A voice speaks, but there is no one there:
"They never come here. Except her and me. Nor do they really venture into the other parts of the ship or outside - they are bound by tradition. They were prisoners in life. In death they remain so. Most are quite insane. And all fear in this death what they feared in life. They fear the agents of the Inquisition. They fear the righteous judgement of the God-Emperor. But above all they fear that which lies within the 13th hold. Even when it is but a shadow of existence they fear it, the daemon Nekaybraianon, nemesis to my Mistress, Daemonhunter Adorjin."
There is suddenly a man standing before you. Clad not in grey tatters, but in fine emerald and black robes, sewn with gold and pearl, bearing the symbols of the Imperium and the Inquisition.
"You do believe in daemons, do you not? Perhaps you are even authorized to know of their existence? I see you are not Malleus, but some favored servants of the other Ordos are sometimes trusted...no matter. I am way past caring about such trifles. Daemons are. Eat it up and accept the fact.
I am, or was, Ishatan Vogel, scholar and psyker, Inquisitor Adojin's chronicler and most enduring companion. I take it that you have come in response to my signal? It was not easily accomplished, so I would hate to learn that you stumbled upon us by accident...no?"
Ghost or no this one is clearly more sane that the others, at least for the moment. And he's still psychically active in a way the others are not. You're pretty sure he could kill you - and you would be unable to harm him in return.
"Come with me to the thirteenth hold. Only I hold the key to its vault doors."
You follow him over.
"The reason I mentioned Daemons is this - there is a particular powerful and vicious specimen inside. A prince of daemons if you will. It's quite dead now of course. Not merely banished back to hell, but utterly and irrecoverably annihilated. It can still be quite unsettling, however..."
With that the seven seals on the thirteenth vault open and the mighty doors swing away to reveal...darkness and cold.
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