Shades on Twilight, part 4 - End of the Line

by DM B  

Timestamp: 6.851.997.M41

Location: High Orbit, Acreage, Josian Reach, Calixis Sector

Situation: Aboard the Maiden of Golgenna, trying to wrap things up

Body: Your actions may indirectly have saved Acreage. Even as you fly the shuttle back to the Maiden - good thing that they train Interrogators to operate these things - you note that the auspexes indicate that the hulk is breaking up. Aboard the Maiden Jax confirms - the hulk is breaking up sufficiently for a large part to miss the planet entirely. Other sections will be deflected by gravity and athmosphere. There will be some ground strikes, but not anything at the cataclysmic level. Good for Maxi! The hulks ultimate fate is uncertain, but the central core looks like it will slingshot around Acreage and plunge into the sun. A fitting tomb perhaps.

You could all use some time in the medi-bay. Trempan and Haxtes in particular, but Venus has some borns and lacerations and Jeb suffers from multiple puncture wounds and the after-effects of the Eldar toxins. Only Parsifal is relatively whole, just bruised and battered - clearly the God-Emperor watchers over him. Haxtes has things to do and places to be - if he hasn't died yet he'll live a while longer. So he settles for Parsifal and a large medi-kit. Sergeant Forden is out there, possibly aboard Trempan's shuttle. Then there is the brazen Sky unaccounted for. And of course the Eldar had to come from somewhere - unless they walked through space that is. Haxtes is very adamant - if ANY ship tries to approach the Maiden he is to be notified and the Maiden is to stay well clear of it! He then makes his way to the astropathic choir - the late Interrogator Castilas was so kind as to invite aboard the three commercial astropaths from Emperor's Island. Now Haxtes sends a message back to Mistress, informing her of recent developments. THEN he reports to the medi-bay...

You really should try and find a qualified medicae...the ones you've got now aren't really qualified for advanced procedures...I mean, you've got a real navigator, an astropatich choir and an eight-woman orchestra - but no certified chirurgeon...we all know Haxtes dislikes doctors, but for crying out loud! :-P

Haxtes is forced to strip down, is cleaned, swabed, stitched and generally patched together. Then you get a couple of bags of blood and nutrients hooked into your system to replace what has been lost - and to help flush various toxic residues from the system. No sooner than he's covered in bandages and wrapped in a greenish robe the call comes in from Jax - they have picked up a singal from the Brazen Sky. Jeb looks over at Haxtes, sees his determined look and gets up to follow him to the bridge...

Btw: Trempan will live, but for now he needs to remain under medi-care. Venus is up and about. Same with Parsifal.

OOC: Disregard any parting remarks from the PnP session - it was getting late and we needed to wrap things up - this is the official starting position. Happy hunting.

 

101 comments

Comment from:
" We will assume that The Brazen sky is a xeno vessel in cloak, send it a hale, full Inquisition credentials, tell them to power down all shields and weapon systems. Then place us right up there ass, shields up and lances locked at the engine." "You fell up to a little boarding action Jeb ?"
09/08/10 @ 11:04
Comment from:
Easing his right arm back and forth to loosen the muscles, he spits on the deck to clear the still sour taste of the xenos-poison that seemed to prevail. "Imagine I can bring the fear of the Emperor to a few folks, aye. You let me have a go at the armory, and I'll shove it's contents so far up this traitors arse that you'll see the glint of metal when he screams." He prods at a few of the puncture wounds, recently bandaged. "And here I thought that that D-girl was a fine set o' legs too...guess I'll add that crime against humanity to this fellow's rapidly growing list."
09/08/10 @ 11:39
Comment from:
"She was fine, legs and the rest...I liked her...there will be a extra measure of terror for the bastard when he finds him self under my knife. But I don't think he is on that ship - but we will see" "Go arm your self, and vox the planet and get Maxi up here, we need the extra fire power........Pretty Please" "I'll be on the bride "
09/08/10 @ 11:46
Comment from:
With a wolfish grin, and a look like a child let loose in a toy-store, Jebediah stalks off to gear up for a boarding action and get in touch with Maximillian. The message to Maxi is short and concise, arriving by a scrambled signal and explaining what has taken place in the hulk and that Haxtes has asked him to get aboard ASAP. After sending it, Jebediah thumps the repetition-rune on the ships vox-set, setting the message to repeat itself every five minutes, in case the agent didn't get it the first time, and heads for the armory.
09/08/10 @ 12:25
Comment from:
There is only one drawback with the Maxi affair - getting him up here is going to take some time. Even with one shuttle on the ground it will take hours to get up here - the Maiden is in high orbit, tens of thousands of kilometers above the planet, so far out the shuttle can't even reach it. It's not impossible or even difficult, it is just going to take some time. And moreover - Maxi isn't responding. Azhmut suggests that the rain of space hulk debris is disrupting long-range vox calls... Meanwhile: Haxtes listens to the reports coming in and watches his brother coordinate the bridge crew. He looks like he's doing a good job thus far. Auspex reading indicate that the Brazen Sky has sustained significant external damage from unknown weapons - probably xenos - but that essential systems appear to be operational.
09/08/10 @ 15:04
Comment from:
As the Maiden maneuvers to get her demi-lances to bear on the Brazen Sky it becomes clear that the other ship is quite a bit bigger - almost twice as long and five times as voluminous. The Maiden is a 'small' sprint trader, while the Brazen Sky is a mid-range bulk hauler. The Maiden can be run by a skeleton crew of less than 200 (you're not that few now - with the latest additions you're well over 400, not a lot, but sufficient for long-term operations), but a vessel like the Brazen Sky will normally have a complement in the low thousands. Since it's a Rogue Trader vessel you can be pretty sure that it has some military capabilities. Doesn't look like it has any lances though, and many of its batteries appear to have been reduced to rubble. It's void shield is only a flickering shadow of its former self and it doesn't appear to have any motive power at all - it's just drifting along its original vector. Jax' vox operator finally manages to raise the Brazen SKy as you draw close - its long-range antennae must have been disabled. It's audio only: "Mayday. Mayday. Mayday. This is Captain Sebek of the Rogue Trader Brazen Sky. We are under attack by unknown xenos warships. We have driven the enemy away, but have sustained damage and no longer have propulsion. Request assistance from nearby Imperial vessels." There is a pause and some static. Then he's back on, but he doesn't seem to be speaking into the vox as much as shouting to his own crew: "What do you mean boarders? They didn't launch anything at us but dark energy beams. And there isn't anything within auspex range. Are you sure you are reading it right? Can someone put my signal on repeat!? Thank you very much!" With that the original distress call starts to loop.
09/08/10 @ 18:39
Comment from:
" Get me the captain on the vox, this may be a recording until we can speak to them live, they are not friendly. and scan for the eldar ship, if you find anything out there fire at will." " Venus, prep a shuttle, get your drone and the other agents ready in case we need to help the Rouge trader "
09/08/10 @ 18:47
Comment from:
It takes nearly ten minutes to get the captain back on a live vox-feed. It takes you that long to realize that the enemy fire has destroyed all receptors in the Brazen Sky's aft section and that the great bulk of the vessel is effectively blocking your transmissions from being picked up by the forward short-range antennae. But once Jax figures that out and shifts the Maiden a little the man, Captain Sebek, is meager to reply. He explains that he has reports of intruders on several decks, but that things are confusing at the best of time - no sooner does he get a report then that section goes silent. He also can't understand how the enemy has managed to strike a location deep within his vessel. He does seem a little more frantic than the last time you heard him. Jax refers him to you, staying focused on the space situation instead.
09/08/10 @ 19:29
Comment from:
" Captain, calm your self, the xeno have teleporters therefor seal all your internal bulkheads, let sections fight by them self. Gather a some of your arms men in the hangar bay and have them link up with us when we board. then we will clear one hold at the time- ok ?"
09/08/10 @ 19:35
Comment from:
Captain Sebek: "Thank the Throne! I thought we were done for - not many ships make it out here. I'll lock down the doors and see if that slows them down. The forward ventral bay is still undamaged and held by my men, we can use that one. How many hundred are you sending over?"
09/08/10 @ 19:46
Comment from:
" Very good captain, stay frosty and remember the Emperor protects " To Team : " lets go take some xeno scalps, Venus you pilot and keep the shuttle ready for evac, send the drone as fire support for us. As for us the rest of us, lets take charge of the troops in the hangar. " " oh I`m sure the captain was joking when he said he needed hundreds of troops, I dont think there are that many Dark Eldar"
09/08/10 @ 19:53
Comment from:
Is Haxtes joining the boarding party? He's not in terribly good shape (he's not exactly dying either, but I'm not sure how useful he'll be). How many men go over? The shuttle can easily hold twenty men and gear. More if you cram them in and drop strapping things and people down - it's only a very short flight.
09/08/10 @ 20:02
Comment from:
Jebediah arches an eyebrow as he listens to Haxtes. He has managed to secure quite a few arms. More than he can carry in any case, which is why he has them on some sort of trolley he's pushing around. "Bugger that... tell the captain to pull as many men as he can inside sealed compartments and then blow out his hangar-doors to vent as many of the buggers out as he can. About the only chance the man has of surviving... plus it'll actually give the poor sods a fighting chance and make our job easier."
09/08/10 @ 20:02
Comment from:
One a smaller vessel it could perhaps work. Against a more numerous and easier to locate enemy it might work. But not on an 1800 meter multimillion tonnes vessel with endless decks and holds. Not against a raiding force of dark eldar. Even if you could vent the ship to space you'd kill you own people, not the attackers. And the xenos won't be a bit hampered by lack of air, heat or gravity.
09/08/10 @ 20:12
Comment from:
Haxtes is going over there, I looked at the duty roster and found no one amongst the hundred of agent names to take hes seat in the shuttle. But it will be fire support and sniper Haxtes not scout for this mission. " Nice Idea Jeb, but this has to be done the old and hard way, we take 10 of the pollen eaters with us, The Dark eldar are attacking in there old style, and we will have to meet them in the empire style, flesh and bullets"
09/08/10 @ 20:22
Comment from:
The former mercenary grunts. "As long as it's their flesh and our bullets..." He nudges the trolley. "I was thinking of bringing some extra flash to hand out to any survivors over there. And try to secure an armory over there too..."
09/08/10 @ 20:32
Comment from:
"Lets make sure it works out that way " Haxtes takes the longlas out of the case and loads it.
09/08/10 @ 20:38
Comment from:
The shuttle is prepped and ready. Venus is at the helm. The scout drone lies dormant in the hold - its autocannon and missile pod stowed. Ten warriors from Iochantos in rigid body armour and carrying sturdy stubbers and plenty of frag grenades - they are all boosted on Ghostfire extract...if they run it will be TOWARDS the enemy. Parsifal is there, lost in prayer, his blade drawn. Jebediah is sorting through his little pile of guns - you can never have too many guns. That's about it really. Haxtes is the last to board. He stands next to the ramp as the launch doors open, longlas cradled affectionately. He can peer out into the blackness of space without danger - the air is contained by a low-intensity power field. There is something out there, hidden and waiting, like a predator waiting for the right moment to strike. You can't see it - but you do sense something while using the Eyeball Mk I that doesn't register on auspex.
09/08/10 @ 21:32
Comment from:
The Iochantos goons offer Jeb some of their weed to pass the time.
09/08/10 @ 21:33
Comment from:
One of the asks: "What band did you belong to Jeb? What colors did you fly?"
09/08/10 @ 21:34
Comment from:
Jebediah looks at the offered weed for a moment and then pinches it between two fingers and sucks a big lungful of the narcotic smoke down. "... much obliged" he remarks as he hands it back, before exhaling slowly and resuming his cleaning and checking of guns - paying special attention to a huge heavy-stubber that used to belong to Castilas. "I was a Cold Blood back in the day", he finally answers the man, saying it as if that is some badge or title to be proud of. "Ran with Vai Redclaw and his misfits until he decided to take on the Vervai and got a foot of steel in his gullet for his troubles. Decided to go rogue after that and joined up with a roaming merc-gang some time later - thought me thirty new ways to end a mans life they did, and none of 'em pretty." He blinks a couple of times and grins. "Say, one of you fellows been so smart as to bring a scrapper cannon? Might be just the thing for clearing tight corridors in a pinch."
09/08/10 @ 22:20
Comment from:
OCC: Sorry late post :( Haxtes stands by the ramp, Looks out into the void and wispers: "I see you and I will be here and we will have some fun " turns to Team and says: " we will send the shuttle over by remote, the dark kin is out there and they will strike our shuttle and then board us" " Maiden; prepare to repel boarders keep the shields up make sure they can't teleport inn." looks into the hold: Agent to the bride, we will coordinate from there, except Venus after the shuttle job you go and enforce the engenarium, Keep the shields up" Haxtes activates his pain glove and looks into the void once more.
09/08/10 @ 23:31
Comment from:
The team disembarks from the shuttle - not quite understanding why, but complying none the less. OOC: Coordinate from 'there'? Do you mean 'here' as in the launch bay?
09/09/10 @ 11:11
Comment from: Haxtes in space
Haxtes in space
OCC: Agent(s) to the bridge, we will coordinate from there. "we will use the squad we have here to move between holds and repel the boarders, all other holds will fight were they stand, madien, please open the armoury and alert security"
09/09/10 @ 11:21
Comment from:
"And the bridge will be able to fend for themselves? Once that is lost, the ship will effectively be lost too..." Jebediah mingles with the other Iocanthians, thrilled to be fighting alongside countrymen once more, and promptly asserts himself as the top-dog of the little group. The trolley of arms rattle and make a lot of noise as he ferries it around, handing arms to (big) crewmembers as they move towards the bridge and ordering them to trail along for now until they can be put to better use, or they fall to boarding-fire. He keeps the heavy stubber, a sidearm and a wicked looking axe for himself, as well as stocking up on what fragmentation grenades he can get his hands on, and otherwise tries to keep up with Haxtes.
09/10/10 @ 09:20
Comment from:
Now I'm just confused. Who is going where? Haxtes seems to be going back to the bridge - is he taking Jeb and Parsifal with him? Its pretty clear that the Iochantians are to be left behind; the sure as hell aren't wanted on the bridge! And I would not leave Pollen-boosted maniacs alone in the docking bay without supervision - but that's just me.
09/10/10 @ 09:28
Comment from:
( Lets clear up your confusion then :) ) (All the agents are in the hangar - now) Haxtes is looking around at the milling confusion in the hangar bay, and thinks that the dark kin has that effect on people. (and they are not even here yet - true masters) " Venus - remote pilot the shuttle over and once that is done, go reinforce the engenarium." "Jeb, get control over this pollen party and go to the main tunnel, use the tunnel to hit the boarders hard and fast." "Parsifal, get to the armory and coordinate Maiden's security forces, arm the crew that can fight and protect the rest." "Now get moving agents, we don't have a lot of time." With those un-confusing words Haxtes heads for the bridge. "On vox to Jax Jax, keep shields up, fire at any ship that aper no mater who, what. If the trader does anything remotely hostile blow it out of the void."
09/10/10 @ 09:47
Comment from:
OOC: As I understand it, Haxtes expects the raiders to board the Maiden. He wants the shuttle sent out unmanned (to take some flak) and prepare the Maiden for boarders. The Iochantians (+ Jeb and Parsifal) Haxtes intends to use to move from one fight to the next and repel boarders, while the rest of the Maiden's crew is to be armed and left to fend for themselves. (Except those Jebediah drags along and arms). I think the muscle is to wait outside the proverbial door while the repelling-action is coordinated on the bridge, and then go prowling. I wouldn't want maniacs alone OR on the bridge, which is why Jebediah attempts to assert himself as the alpha-male (ie. their "Vai" or the one who unleashes them eventually) and get something resembling Iocanthian "discipline" out of them.
09/10/10 @ 09:53
Comment from:
Allrighty then! Much less confused now :) The launch bay is a natural spot for an assault if the enemy is denied the use of teleporters (they can't pierce operational void shields), so it might make sense to have someone stationed there. On the other hand it easily prove a fatal location to occupy if the enemy uses heavy ordnance to create an opening. So just like the last time the Maiden was boarded the best spot to hold is the main spines - the main personnel corridor on the upper decks and the cargo spine down in the bowels of the vessel. By setting up a fire team at a central junction you can quickly redeploy to meet any threat. That's Jeb's job - that and keeping the pollen-eaters in line until they are needed. Meanwhile Parsifal is making sure that the rest of the armsmen and officers are fully armed an operational and ready to defend their sectors. The rest of the crew is armed in a more haphazard fashion - some aren't combat worthy while others are considered to be too unreliable. Of the 400 man crew there are about 40 officers and sub-officers, plus 40+ armsmen whose main occupation is ship security (the 20 men from Iochantos make up a sizable part of this group). About half of the remaining crew has also been armed - the remaining 100+ have not (no point in giving the medicae-assistant a gun for example). As soon as Haxtes is on the bridge - he takes the light rail to save some time - Venus pilots the shuttle out. Almost immediately the auspex officers calls out a warning - enemy small-craft detected. Haxtes can see them on the hololithic tac display - tiny blips that seem to jump around as the targeting scanners fail to get good lock-ons. Jax: "We are picking up a small squadron of enemy fighter-craft curving around the Brazen Sky and heading for the shuttle. It's impossible to get a good firing solution - the auspex can hardly see them at all! Should we open fire?"
09/10/10 @ 11:25
Comment from:
Haxtes runs his tongue over the blood film on hes teeth...whispers: "I knew it, now let's see your opening move kindred." To Jax: "Nay, hold fire and let your auspex crew and point defence gunners get a feel of how to track them. We need to keep those fighters off our shield generators and to do that we need to kill fighters... and to do that brother we don't give away our point defense locations before we are sure to reap some xeno." To Venus: "You have fighters in coming, try and evade and if you can try and lead the fighters right past the Maiden's starboard gun decks, lets see if we can cull the herd a little."
09/10/10 @ 11:37
Comment from:
Inside the hololithic display the shuttle icon starts to curve back towards the Maiden, just like it would had it been trying to evade the fighters. It's not going to make it though - long before it reaches the safety of turret range the enemy fighters descend upon it and blow it apart. The auspex crew is working in overdrive and they do manage to get a better solution on the enemy, but unfortunately not enough for a decent lock. If you want to shoot at them you have to switch to batteries and lay down a barrage and let the turret gunners do as best they can if the enemy gets real close.
09/10/10 @ 12:06
Comment from:
"It was worth a shot, now hit them with our batteries, and keep working on those locks." Vox: "Venus, see if you can't help the gunners with tracking the fighters."
09/10/10 @ 12:11
Comment from:
The starboard-facing batteries opens up - the Maiden's lances makes up her main offensive armament, but she does have some battery capability in addition, not a whole lot, but sufficient to blow one of the offending fighters out of existence. Dark Eldar 1 - 1 Maiden. The deck suddenly lurks violently - first from direct hits against the void shields and then from the Maiden's evasive maneuvers. No-one has ordered any such maneuvers, but the ship responds faster than any human crew can, igniting the main plasma drives in a haphazard fashion to disrupt the enemy's aim. It's very disorienting for those aboard the ship as the acceleration compensators are worked into overdrive. Auspex officer: "New contact. Relative bearing, 160.56, distance 6 kilo. Wait! Bearing 146.45, distance 4 kilo. I can't get a fix!" A new big blip has appeared, jumping around like crazy, but appearing to hang in space just above and beyond the Brazen Sky's aft section. Damage control: "Unknown lance fire to aft section - void shields holding, negligible bleed-through, no damage reports."
09/10/10 @ 12:23
Comment from:
" There she blows" Too Jax : " hold fire on large ship until we have a good targeting solution, keep up the battery fire against the fighters" Too Venus: " How are you getting on with the targeting solutions ?" Too Team : " We are engaging hostile xeno craft, hold on we are in for a few bumps"
09/10/10 @ 12:32
Comment from:
Finding himself thrown about, first by a hit and next by the ships erratic manouvers, Jebediah let slip a string of curses. "Brace yourself" he snaps at the armed men around him. Then he lurches to the nearest bulkhead and, using his weapon-sling as a makeshift rope, creates a rough sling to cling on to. The knowledge that there isn'tt really that much he can do to affect the outcome of the deadly dance through space he grimaces and simply tries remain on his feet. Glancing around he notices the wide fearful eyes from crewmen who know that the cold nothingness of space may be opened for them with a single hit, and the manic grins of the drugged troopers from Iocanthus. "Come now - just a stroll in the park this is..." he returns the grin of his countrymen and begins to sing - his rasping voice lifting up a jaunty Iocanthian battle-chant which main chorus seems to revolve around describing what to do with the enemy once you get a hold of him.
09/10/10 @ 12:58
Comment from:
The fighters streak past the Maiden, firing as they go. For a moment you think you got another one, but then a warning klaxon sounds and a very Venus-like voice comes over the intra-vox: "Intruder alert. Enemy borders present in the launch bay. Forty plus xenos lifesigns. All eldar." So that's where the missing craft went - the fighters were escorting in a boarding shuttle. Must have been equipped with a shield-disruptor. Pause. "Intruder alert. Enemy has entered the cargo spine. Be alert. Enemy is armed with splinter rifles, backed by disintegrators. Advise extreme caution." The enemy ship is firing lances again, but despite all the shaking the Maiden's movement has not been random - the vessel is keeping the bulk of the Brazen Sky between itself and the Eldar. You are still hit - several times - but they are fleeting or glancing strikes and the void shields hold firm. The enemy fighter craft are no longer visible on auspex.
09/10/10 @ 13:09
Comment from:
By the time Jeb and the fighters are done singing about death and mutilation the Eldar are in the cargo spine below. What do you do? OOC: More on the layout of the Maiden can be found in Adventure 0.1, but the short version is that the cargo spine is a large 600 meter-long tunnel with a small train running down its length. It connects in several places to the main spine that runs along the upper deck (that one is smaller and intended primarily for people and light cargo).
09/10/10 @ 13:13
Comment from:
"Jax, keep up the good work, I'm needed in the bay." Haxtes intends to take the light rail as far as its safe and then move up into the ducts, and ambush the Dark eldar as Jeb and the merry addicts hit them in the front. To Jeb on vox: "Jeb, bring your boys up and hit them hard I'll be working my way around to hit them from the rear."
09/10/10 @ 13:19
Comment from:
Jax hisses so the rest of the bridge crew won't hear: "I'm hardly doing shit - the bloody ship is doing this crap on her own." Vox operator: "Captain Sir, I have the xenos leader on the line, one 'Archon Akirvas' or something. He's demanding out surrender."
09/10/10 @ 13:39
Comment from:
Holding a finger to his ear to hear Haxtes over the klaxons wailing, he nods, before realizing the agent can't see that. "Roger. Moving up." He turns to the group of armed men and gives them a toothy grin. "Right, boys - time to show these creeps why we're the dominant species." Leading the men forward at a quick job, he seeks out a place that offers good visibility and some cover, opting to unlimber his Heavy Stubber there. "I'm going to fire this thing 'till it runs dry" he informs the men around him. "And I want you guys to add your little drops to mine, so we can drown the bastards in a torrential rain of good Imperial lead. When I reload, you lob grenades at the bastards to keep 'em back... and if they get close, we rip out their livers and show it to 'em, eh?" He points a few of the regular crewmen out. "Up top and keep an eye on the approach there - I don't want to get flanked by these bastards."
09/10/10 @ 13:44
Comment from:
"Patch him to my vox." To Archon Akirvas: "We don't accept the surrender of cattle as a mater of principle, but I get the feeling that you are a nice chap and all. so I will permit you to kill your self and your crew, I'll even give you a a minute to think it over, over."
09/10/10 @ 13:47
Comment from:
The Venus-voice on the intra-vox: "Attention. Intruders have activated countermeasures. Ability to track intruders significantly reduced. Main enemy force moving bow-ward through cargo spine. Secondary forces: Unknown. Unexplainable energy fluctuations detected in utility spaces in the launch bay area." Akirvas: "How very amusing. You are dead human, your body just doesn't know it yet. You cost me a simulcarum - it was long in the making and cost me considerably. I shall so enjoy breaking your flesh!" Jax to crew: "Intensify forward batteries!" Ship shudders. Jax to Haxtes: The fighters are back; they are tying to cripple out lances. We can't outrun the Eldar and soon we won't have anything to shoot back with!"
09/10/10 @ 14:47
Comment from:
Jeb and his men have made it down the central access well - you should so get Azhmut to make a suspensor rig for that metal beast - and set up shop in the cargo spine, making good use of what cover can be found. Not a moment too soon; the spine has been closed down, heavy blast doors blocking it at regular intervals, but the Eldar have - somehow - made it all the way forward to the access well. Battle is joined!
09/10/10 @ 14:50
Comment from: Haxtes workin hard for the man
Haxtes workin hard for the man
To dark Eldar: "Words are cheep asswipe, we will see who breaks who, you can have the flesh - I'll settle for your soul." To Jax: "Well make sure you cripple them before they takes us out then!" Haxtes keeps moving to get in position to strike.
09/10/10 @ 15:42
Comment from:
Haxtes can hear the roar of stubber fire from many decks below. The eldar have engaged Jebediah and his merry band. Haxtes continues down the spine, traveling aboard a wheeled servitor that swiftly takes him to the aftmost access column, the one next to the engenarium access. You get off and quickly prepare rappel down an elevator shaft - after making sure Venus has secured the elevator car of course. Maiden on your Vox: "There is something in the utility spaces - I think there may be some specimens similar to those warp beasts we fought aboard the Twilight. Damnably hard to pin on my internal scanners. They must have come aboard with the assault craft - there must be a beasthandler somewhere. Locate him and kill him, then utilize the caller on the beasts."
09/10/10 @ 17:51
Comment from: Haxtes the pro tunnel rat
Haxtes the pro tunnel rat
On Vox to maiden: " Thank you, I`l find him and send the beastmaster to next world" Haxtes acctivates all hes cloaks and psi cloaks. Moving as fast as he can too take out the beast master.
09/10/10 @ 19:09
Comment from:
The eldar are preceded by a small pack of the warp-spawned hounds you encountered on the Twilight. You almost do not spot them before they are upon you - but the merry pollen-eaters have already opened fire at nothing and everything and one of the beasts are hit, splattering the others with ichor and thereby betraying their presence.Only one of the beasts reach your lines, tearing the head of one many before being blow apart in a hail of bullets. Following them are what appears to be a band of female eldar that seem to defy the laws of gravity and motion - they sprint along the walls and ceiling, bounding effortlessly at great speed. They appear to be nude, or almost so, but it is likely a trick of the dark technology of the eldar. perhaps they think it will given them an advantage against male warriors, who may be loathe to fire upon the form of a pleasant female. Well, the men of Iochantos would rather kill first and then have their way with them...so the effect is quite limited. Actually hitting the eldar girls are fiendishly difficult - had they not come charging down a confined space to assault you in the front they would have butchered you. But there is only so much space for them to jump around - and with the hounds out of the actions you are free to direct nine stubbers and one heavy stubber at them. The hail of fire takes out three of the five, but the last two leap across your ranks and engage in melee. From down the corridor the male raiders upon up with splinter weapons. Two of Jeb's men are taken out by gunfire, another beheaded by one of the witches. The other surviving witch underestimates the human warriors - she is shot in the back of the head even as she pounces. No mercy. No regret. You are now only six, plus Jeb. And you are quickly being cut down...
09/14/10 @ 10:51
Comment from:
Jebediah orders grenades thrown out as he reloads the heavy weapon, callused fingers going through the motions quickly and effeciently. "Use the dead!" He barks to the survivors, even has he rather unceremoniously drags one of the dead eldar females up on top of his makeshift barricade to give him added protection, before he begins once more to send hails of lead left and right down the corridor. The body spasms a few times as slivers and splinters thump into it, one nasty piece of ammunition penetrating the female and potruding mere inches from the mercenaries face - the last remnant of poison not absorbed by the fleshy barricade glint among the coagulating blood of the eldar girl. Holding the trigger down and swiveling the gun back and forth to dissuade any new assault, he gives a quick situation-report over the vox: "Two attacks beaten down. Four of my squad dead. Under suppressive fire... stay down, you xenos scum!... They seem pretty intent on having our guts for garters, the bastards! Jeb out!"
09/14/10 @ 12:08
Comment from:
(one witch unaccounted for, no?) The last eldar witch kills another of your men, cuts the hand of another - and is then taken apart by the grenade the man was readying. The owner of the hand miraculously survives the blast - heedless of his own blood loss he turns into the fight once more. The disintegrator beam turns him and half your barricade into nothingness. You only have four men under your command now and all you can do is hug cover - and wait to be taken out by that beam of nothingness. Somewhere being the eldar fire team the scout drone has activated and silently glided into the tunnel behind them. Now it lets rip with autocannon and a full missile pod. The torrent for fire against your position dwindle into a light rain of lethal splinters.
09/14/10 @ 12:34
Comment from:
Haxtes gets his cue - he recognizes the report from the gun drone and drops the last few yards to the floor. He then quickly scopes out the cargo spine before him. There is some smoke and haze, but you can see the drone firing with the autocannon and dodging return fire as best it can. You start picking targets. One shot, one kill. Two shots, two kills. The gun drone suddenly stops firing, its ammo spent. From behind the eldar, to the forward quarter, you can hear wild war-cries in the local tribe-tongue of the Iochantians. The heavy stubber fire resumes as Jeb covers the remnants of his command as they charge down the tunnel.
09/14/10 @ 12:38
Comment from:
Minutes later it is over - Haxtes guns down the last survivor that attempts to flee back to the launch bay. There could well be more eldar IN the bay, guarding their access point. And you've only accounted for part - half maybe - of the 40+ that the Maiden announced was aboard. Maiden to Haxtes on vox: "Now locate the handler's caller. It will look similar to the caller you took from the beastmaster aboard the Twilight. Find it and blow it. There will be blood and pain, but you will endure."
09/14/10 @ 12:41
Comment from:
(before you use the caller you should probably prepare some sort of welcome for the hounds)
09/14/10 @ 13:54
Comment from:
"Damned gnarly creatures..." Jebediah remarks about the eldar women. "One minute they're there, and the next they're up close and using your privates as a boxing-ball..." He grins savagely alongside the Iocanthians. Still pumped up on adrenaline and worse. He looks to Haxtes, snaps his fingers and jogs back to the troll - now severely depleted of the ammonution and guns he has been logging about. "Wait, wait... could this come in handy?" The mercenary pulls out one of the ships fire extinguishers, stowed among the weapons.
09/14/10 @ 14:24
Comment from:
Haxtes looks for the beast master amongst the dead eldar, looking at each one silting the throat of any survivor. If its not here then Haxtes will go back into the the shadows of the maiden and hunt the beast master down. If the flute is found then a ambush needs to be set up, setting grenades and other explosives in the tunnel and filling it with smoke from the fire extinguisher after blasting the pack shod make it easy to pick of the rest of them. Haxtes turns towards the others , liking the blood of hes blade, he looks almost aroused. To Jeb and the drug lords: "Set explosives along the walls in this tunnel , then take position behind your barricade, when I summon the hounds let them in as close as you can. Then blow the explosives and set of the fire extinguisher and fire with all you have until the hounds are gone." After the explosives are set Haxtes takes up position behind the barricade, sword and bolt pistol ready..... then he summons the hounds
09/14/10 @ 16:13
Comment from:
For once there are no more complications - the beastmaster is dead from a single las-bolt to the head and his caller is intact. You work quickly, setting some directional charges that Jeb has found lying in the armoury. Then you hide and make ready. There is no sound that you can hear from the flute. You can only wait and see. Eventually the Maiden voxes over - the energy fluctuations in the utility spaces are moving back towards you! When they arrive they trip some of the explosives and are blow apart. Then it gets a bit more difficult; the beasts can't resist the flute's call, even when they sense danger. But they do not come en mass, but in smaller groups, so you have to deal with the piecemeal - blade, gun and grenade. Soon, however, this foe is also vanquished - at no further loss to your side!
09/14/10 @ 21:02
Comment from:
On the Captain Jax's command channel: "Damn it, I said intensify forward batteries! Haxtes, this is Jax, we've nailed another raider, but they just took out the the port lance. And we are getting hammered by the enemy vessel - I can only dodge so much and its driving us away from the cover of the Brazen Sky. I give it fifteen minutes, thirty tops, before the void shields are gone! The Maiden reports intruders still active on several deck too - check in with her for details. Gotta go..."
09/14/10 @ 21:06
Comment from:
To Jax : "Brother we all got too day some day, if you want to live kill the eldar ship." To team: "That's half down, half to go, now lets clear that hangar."
09/14/10 @ 22:07
Comment from:
Jebediah quickly goes over the men, making sure their weapons are loaded and they have extra ammunition. His previous knowledge with the Ghostpolen they are using suggests to him that such things might easily be overlooked in the drug-induced state they are in. "Ready when you are..." he then comments, hefting the heavy piece of weaponry and throwing its sling around his neck to rest on his shoulder. "Let's shove an imperial boot down their throats, eh?"
09/16/10 @ 14:21
Comment from:
It really should have gone down differently, but sometimes the fickle gods of war smile upon the bold: The remaining four Iochantians charge into the launch bay, covered by some spray-and-pray fire from Jeb's heavy stubber. You have the Maiden's word that there MAY be eldar inside, but nothing to help you stop, let alone hit the enemy... The four are met by a hail of splinter fire - by as if by a miracle none of them suffer more than a glancing hit! Jeb doesn't hit anything either, except a lot of valuable equipment :-) Haxtes on the other hand deftly picks off the remaining three eldar with las-rounds to the head as they expose themselves to pour out yet more ineffective fire at the chargers. Suddenly everything is quiet, save the mechanical voice of the Maiden's machine spirit on your vox: "Small squad of eldar engaged in a raid on engenarium. Threat level minimal. Ten-xeno squad pinned down in around the armory. Threat level modest. Two unknown xeno-forms moving rapidly through main crew sections, heading for command section. Threat level high. T.." The rest of the transmission is lost in a wave of static as the Maiden suddenly lurches wildly - as if hit by something of great physical mass. Then you can feel one of the lances firing in a sustained pulse that must have stripped down the capacitor banks to the very bottom. Jax on inter-vox: "Brace for hi-power maneuvers." The main lights go out. A couple of seconds the emergency lighting casts a ruddy glow over everything - brings back fond memories for those who were aboard last time...
09/16/10 @ 19:48
Comment from:
Btw: You can see the boarding craft; a great black metal beast with serrated 'claws' that have punches their way through the main hangar door to allow the boarders to enter. If the ship pulls away the launch bay will have an explosive decompression.
09/16/10 @ 19:50
Comment from:
" I`l take the light rail up to the command deck, Jeb I need you and your strapping lads too take that shuttle and disable it before it brakes loose, besides we just lost a shuttle and that seems like a fine replacement " Too Jax: "seal the command deck, you have two hostiles incoming " Haxtes moves as fast as he can towards the command deck.
09/16/10 @ 20:01
Comment from:
Jebediah spits on the floor as he adjusts the heavy stubber to rest on his back and draws his sidearm. "Right lads, lets prevent this parasitical thingy from pulling out and letting the sun in - stay by the wall and take a hold of something, I've got no clue if 'hi-power maneuvers' means the captain intends to jostle us about a bit, but I don't want you painting the ceiling with your brains." He runs his tongue over his teeth, grinning like a madman. "Ready frags and lets throw a few splinters of our own into their craft before we take it, eh? And don't touch anything - it's probably coated in toxins..."
09/16/10 @ 21:17
Comment from:
Haxtes doesn't get very far before he is hurled around down in the tunnel. Jeb and his boys are equally jostled, but hang on for dead life and avoid serious injury. It only lasts for like half a minute, then it quiets down again. Still only emergency lighting. Haxtes gets up, finds the train inoperable due to explosive damage - sigh - and starts jogging forward down the tunnel. Jeb and the boys enter the launch bay; it's a complete mess - note to the voidmaster; no emergency maneuvers without securing the ship of general quarters! The eldar vessel is still stuck - fortunately - so you head over. Better safe than sorry, eh? Jeb takes care of the frags himself - no use having guys high on Ghostfire juice throwing explosives! The troop compartment gets a little ragged, but the rest of the assault shuttle (that's what it is) is intact - there are no more eldar on board and they haven't even rigged any booby traps. Probably never expected any counter-assault. From the sporadic vox chatter you get a rough idea of what has happened; the Brazen Sky was blown up by her captain, depriving you of cover, but also stripping the enemy of his xeno-tech holofields. The Maiden took a shot at it with the remaining lance and managed to do some damage. You are currently running like crazy, trying to put distance between the Maiden and the eldar. The enemy fighter craft continue to pursue, but you're 'safe' a the moment. At least relatively speaking.
09/17/10 @ 18:56
Comment from:
The eldar vessel is strangely elegant and menacing at the same time; smooth, sweeping curves, almost everything black and decorated (yes, it more decoration that utility) with serrated edges, spikes, and other assorted pointy bits. Apart from things like the floor and the seats for the troopers you don't really recognize ANYTHING inside the assault shuttle. Sure, you can locate the cockpit, but the controls are completely unintelligible.
09/17/10 @ 18:59
Comment from:
Elsewhere on the Maiden: The eldar trying to take the engenarium have been pushed by by Venus, the engenarium crew and the remaining combat servitors. They are lurking somewhere in the secondary engineering and storage areas. Jeb and his boys should be ready if they try to make a move on the launch bay. Parsifal is still holding the line over at the armoury, but the enemy isn't giving in either. They are locked down in a stalemate, with the Maiden's crew enjoying a good defensive position and the eldar trying to find new angles of attack - no that they have been stalled their tricksy ways don't seem to help them as much. That leaves on two xenos running loose; those two have cut their way through the primary habitable areas, killing at least fifty crew. They are headed for the command deck at great speed - much faster than Haxtes. The Maiden is trying to lock them out, but they appear to have some sort of xeno-tech device that allow them to warp through physical barriers. They are currently near the officer's quarters.
09/17/10 @ 19:22
Comment from:
Haxtes jogs on, nothing like a little PT in the morning :)
09/17/10 @ 19:23
Comment from:
Too Maiden: " Try and vent the area the two xeno are in:"
09/17/10 @ 19:24
Comment from:
Maiden: "Impossible. The xenoforms are deep within the vessel; and venting of those compartments would take too long. One xenoform just warped up one deck - it is headed for the main spine. Bridge crew, ready personal weapons. The other xenoform has entered the Captain's quarters. I still have no feeds in there. Jebediah be advised that five eldar are moving from the stern towards your position. I will try to dissuade them."
09/17/10 @ 19:42
Comment from:
Lets hope that big brother Jax can face death in better manner than he has lived hes life. Haxtes goes for the one in the captains quarters first.
09/17/10 @ 20:03
Comment from:
It's not really in the quarters as such - it seems the xenoform has the intelligence and know-how required to enter the null-room. Go in, or wait until it comes out?
09/17/10 @ 20:09
Comment from:
The dead can wait, and Haxtes does not fell quit dead yet. Besides the creature may give some clue on the room. Haxtes not being as stupid as some throws inn a nice selection of grenades before he enters sword and pistol by hes side.
09/17/10 @ 20:13
Comment from:
You know that you'll arrive in a largish room, and since you can't know where the xenos is...a frag and a photon flash should be about right, followed by rapid movement once you're though. The grenades pass through and you wait until you know they have gone of, then leap into the portal... ...and find yourself standing in a strange, dark corridor/tunnel/thingy. It curves so you can't see very far, even if you turn on you torch. You don't know what this is - only its not good. Not good at all!
09/17/10 @ 21:43
Comment from:
Haxtes thinks that if he is really lucky then this thing is a gate/tunnel too the eldar ship and that the xeno has gone for reinforcements, if that is the case then the maiden is lost so there really is only one thing to do and that's follow and stop it.
09/17/10 @ 21:51
Comment from:
Looking at the controls of the alien shuttle Jebediah finally gives up trying to understand them and reverts to the universally understood language of violence. With a grunt he slams his rifle-butt a few times into what he assumes is the steering-mechanism, before turning back - somehow feeling a bit better after venting a bit of his frustrations on an inanimate object. "Check your mags..." he barks as he heads outside the craft again, pointing in the direction of the stern and unlimbering the heavier firepower. "We've got incoming hostiles from that angle. Five spikey ones... Grab some cover and prepare yourself." Using one of the pointy edges of the ship, he steadies the heavy stubber and turns the muzzle in the direction he suspects the enemy to come from, and hunches down a bit, his legs spread to stabilize himself from the weapons kick.
09/17/10 @ 22:13
Comment from:
Unfortunately the tunnel is not one that leads directly from ship to ship - but rather a twisting maze of tunnels that seem to stretch on into infinity. Navigational instruments seems to be useless too, which coupled with the poor lighting and general weirdness of it all makes it nigh impossible to navigate. Haxtes spots a little girl standing at one of the junctions - she looks at him with black orbs for eyes and then moves into a corridor and out of sight. She leaves frost roses on the floor where her feet has touched the ground...
09/22/10 @ 11:16
Comment from:
Meanwhile the eldar has reached the launch bay - or three of them have, the other two has met some cruel fate at the 'hands' of the Maiden. Clearly wary of an ambush they do not rush into the bay...ideally Jeb's men should have held their fire, but what that's too much to ask these fellows. They open up and keep firing, preventing the eldar from advancing.
09/22/10 @ 11:18
Comment from: Haxtes in space
Haxtes in space
Haxtes followst he girl into the tunnel
09/22/10 @ 11:34
Comment from:
You see here several times ahead of you, but never for long before she slips out of view. You finally reach the END of this corridor - you can see back into the null-room on the Maiden. It looks just like it used to, except for the hideous creature standing near the entrance; easily as large as an ogryn, even when hunched over, two arms ending in vicious claws, spikes and blades protruding from its back and elsewhere. it is hard to tell where flesh becomes scales and scales become armour. It has its back to you, so you can't see its face. But you do see the large xeno-tech device strapped onto its back. You can't claim to know what it is, but you guess that it has something to do with these strange tunnels.
09/22/10 @ 11:40
Comment from:
More eldar have arrived from the other group. They push on into the launch bay from several directions, pinning you down. The heavy stubber finally jams from overheating, drastically reducing your firepower. You are about to get overrun.
09/22/10 @ 11:42
Comment from: Haxtes in space
Haxtes in space
Its time too bring out the old bolt pistol, fire and movment, killing the monster and getting back into the maiden.
09/22/10 @ 11:46
Comment from:
The creature seems entirely preoccupied with something, so you have time to aim before you pull the trigger. Eight shells race out of the barrel in a heartbeat, streaking towards the monstrosity. There are no clean hits, even at this range - as the bolts near their target you can see with your second sight how time and space warps around the beast, preventing anything from interacting with it. You could hit it with an atomic charge and it probably would not affect it. The effect reminds you a lot of how it feels to be close to Ingace when he does his little stunts... The thing turns to regard you, great red-shot whites boring into its assailant. You. Plotting how best to kill you, but reluctant to do anything that might compromise its primary mission. Haxtes is sure that the device on the creature's back is creating the tunnel effect. It needs to be destroyed or disabled. But how do you pierce its warping effect? You also need to avoid a melee with the thing. You do not have to be a trained killer to realize that it would tear you apart in no time at all.
09/22/10 @ 12:08
Comment from:
Heaving the overheating weapon in the general direction of the eldar followed by a string of curses at the weapons inefficiency, Jebediah pulls his side arm and sends a few random shots towards the foe. "Jebediah here," he voxes, "pinned down in the bay. Request help." Ducking to avoid a sliver that zips past him he swears once more. "Maiden," he attempts. "Can you switch the light on and off in a rapid cycle? And hit us with some heavy rythms too. We shoot like shit anyway, but let's see if we can't throw them off their aim by dragging them into an Iochantian rave-party..." He switches his weapon to full-auto and takes a few heavy breaths. "Fellows prepare for a wild dance in the Maiden's newest nightclub..."
09/22/10 @ 12:25
Comment from: Haxtes in space
Haxtes in space
Well there is always krak grenades, if needed put on the powerblade and place onto the device.
09/22/10 @ 12:35
Comment from:
Absolutely - both could work. But for the power-blade thing to work you need to climb onto its back. it might object. And hitting the device with a krak grenade won't be possible - you'd have to get back it an attach it. Once again it might object. By gutting you for example.
09/22/10 @ 13:10
Comment from:
To the sounds of an old and beloved Imperial March the emergency lighting of the launch bay states flickering on and of - which as Jeb imagined it would, does nothing to help their aim. Well, you weren't hitting anything in the first place. And you're not sure how many are still alive either - there is only sporadic gunfire now. Jeb is still clinging to the curves of the alien ship - there is nowhere else to go. Before the eldar can claim their prize, however, they are taken under attack by Parsifal and his fighters, who have been shadowing the eldar back here. It's a bloody mess!
09/22/10 @ 13:53
Comment from: Haxtes in space
Haxtes in space
Haxtes will do what he has to do, to take the xeno out cant get past the warp field if not close so get close full doge and defence and try to plant the sword in the device
09/22/10 @ 14:01
Comment from:
Haxtes dashes forward. You can feel the warping effect tugging at his little piece of space-time, but you're able to keep your focus and sense which path to take. You enter the xeno's sphere of reality. It greets you by knocking the power blade from your fingers, sending it flying away where it is caught by the warping and hurled across the null-room. You barely avoid disembowelment, get out your backup blade, a nice xenos-crafted monoblade to be precise. Then you start circling, trying to get behind it without getting killed and without getting tossed back out into the warp-stream.
09/22/10 @ 14:06
Comment from:
"Okay, so not my best idea to date," Jebediah grumbles to himself as he crouches, his back against the wall. Readying himself, as if to jump off of a steep cliff into a frothing sea, he mumbles a quick prayer, before launching himself away from the ship, rolling and coming up in a crouch his autopistol spitting bullets at the hazy slender shape of what he hopes is the enemy, illuminated occasionally by the weird lighting of the bay, before throwing himself unceremoniously back towards the relative safety of the alien assault-craft.
09/22/10 @ 14:37
Comment from:
Jeb hit the shape, whomever it is, and it drops to the floor, blood spraying from multiple wounds. Jeb is rewarded by a being shot with a smallish harpoon-like weapon through his thigh. The harpoon is attached to a slender line...and you find yourself being dragged out in to open...even as deliberating poisons start coursing through your body.
09/22/10 @ 14:44
Comment from:
Gritting his teeth against the pain, and praying to the god-emperor that enough of Haxtes anti-toxin still play through his system to give him a few extra seconds, the massive mercenary grabs a hold of the harpons line and tugs on it to get it taut. Using the strung out line as a rough guidance, he twists, teeth gritted against the pain, and empties his clip along the harpoon-line in the direction of his assailant.
09/22/10 @ 15:05
Comment from: Haxtes in space
Haxtes in space
yes, not getin killed or lost in the warp are high on Haxtes list
09/22/10 @ 15:21
Comment from:
The line is so thin that it cuts through Jeb gloves like a knife, savaging his left hand. With the other hand you empty your gun into whomever is holding the other end. The line goes slack and so do you, knocked senseless by pain and poison.
09/22/10 @ 18:06
Comment from:
Haxtes wakes some time later - bruised, bloody and battered - but alive. He's lying on the torn remnants of a once-exquisite carpet. He's unarmed - the rest of his gear has been scattered around the room - which looks like a tornado just went through it. It will take some time to dig out the missing items. Armour also needs serious repairs. There is no trace of the xeno-form - unless could count some drops of ichor and bits and pieces of flesh and scales. You can't remember exactly what happened; only that you made a final dash out of desperation, manage to stick your knife - with your grenade belt attached to it - into the monster. And prayed to whatever gods your favor. Only you didn't get clear. It pinned you and slashed you open. Then the grenades went of - BOOM! You should have been dead, but you're not... (Minus one Fate Point, plus some XP for defeating the flesh-gholam) You have by your actions, saved the Maiden and her crew (your own bacon included of course) from a fate most terrible. The gholam's warp-generator was destroyed and the worm-hole like tunnel it was maintaining collapsed, preventing more Eldar from pouring onto the ship. Movement is possible. Some pain is involved.
09/27/10 @ 11:56
Comment from:
Jeb's heroic stand has prevented the dark eldar from escaping and allowed Parsifal and his team to fall them in the back and destroy them. Jeb is dead - but only for a short while - suddenly his heart starts beating again and he sits upright. Clutching his leg and producing a long stream of curses. (Minus one Fate Point) One of the armsmen nearly blows his head of, but luckily he recognizes friend from foe...
09/27/10 @ 11:59
Comment from:
"Haxtes too bridge: Report status?" Haxtes gathers up hes gear, and arms up, shot him self up with some stims and head for the bridge and the last xeno
09/27/10 @ 12:52
Comment from:
Haxtes finds his power-blade sticking out of a wall and the bolt pistol is buried in the side of the former captain's wooded desk - along with a strange gilded device that looks a bit like a clock, but with too many arms and strange symbols along the edge. There is no reply from the Maiden or the bridge - the vox is dead, destroyed. Once you exist the null-room you pick up the archaic hand-set in the captain's quarters and dial the bridge. Jax on a bad hard-line: "We're still alive and in one piece - mostly. The xenos have not only been stopped, they have been annihilated. Touch and go for a while on the bridge, but Erasmus (the Navigator) killed the thing that got in her using his third eye. What about your position?"
09/27/10 @ 14:31
Comment from: Haxtes workin arder than most
Haxtes workin arder than most
" Every thing is fine here, check the rest of the ship and get a status from all positions, What is the eldar ship doing ?" Haxtes keeps moving too the bridge
09/27/10 @ 14:54
Comment from:
Jax: "The bridge is a mess after the attack, but its mostly superficial - save my dead bridge crew. No other critical areas lost or critically damaged - one lance is down, but we have void shields up again. The Maiden is scanning all interior spaces, but it looks like we got all the attackers - but we'll have to check everything manually later." Crackling pause. "Now the odd part; the eldar ship seems to have broken off the engagement. They recovered from our strike rather quickly, sans their cloaking fields, came about on a pursuit course, then suddenly we got a rather cryptic transmission from her. Then she just vanished. No warp footprint. So she might just be hiding. But I don't think so..."
09/27/10 @ 15:29
Comment from:
Jax: "No live prisoners thus far, but we've got us a strange xenos craft lodged in the launch bay..."
09/27/10 @ 15:44
Comment from: Haxtes the pro tunnel rat
Haxtes the pro tunnel rat
"Do I have too beg ? Relay the msg please"
09/27/10 @ 15:51
Comment from:
A vox recording follows, a bit garbled and in poorly pronounced High Gothic, but still possible to understand. Archon Akirvas: "Is there no limit to the debauchery and foolishness of the mon-kegh?" Despite the language barrier and the bad recording; his voice seem filled by a mixture of awe and shock. Then there is silence. --- Haxtes reaches the bridge - the corpse of the xeno-form is still lying on the floor, next to the corpse of Navigator Erasmus' minder. The Navigator himself seems to have retired. After a short conversation with his brother Jax the Maiden comes about and stars scanning for survivors. The logic is simple - if the eldar is still out there there is nothing you can possibly do to prevent him from pouncing. By searching the wreckage of the Brazen Sky you can at least get something worthwhile out of this mess. Jeb is taken to the medicae-bay. Haxtes too - he starts spasming after one too many stimms and has to be sedated and rushed to the medicae. --- Darkness engulfs the both of you...
09/27/10 @ 18:23


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