House of Dust and Ash - Aftermath
Timestamp: 5.055.998.M41
Location: Maiden of Golgenna in high orbit over Solomon, Markayn Marches, Calixis Sector
Situation: Back on the Maiden after a job well(?) done
Body: Haxtes has a few things to take care off:
1. Contact Marr - by astropath or vox - Haxtes and astropath (meet him and give report)
- Arrangements are made, we'll handle it in a separate thread.
2. Find out whom among the 31 new crew members that recruited themselves (classic infiltration technique). Haxtes will put his coin on one of them firing the ship too. Maxi does interviews. Haxtes will supervise in case there are infiltrators there.
- It comes together fairly easily; Haxtes is there one some occasions to look things over, but Maxi really doesn't need much help, he interwieves all of them in turn, then manages to present a very coherent picture (you're not sure how he connected the dots, but it does make sense) of what has happened:
- Nahun Grist, the Cygnan Martyr's First Officer, is the mastermind behind the plan, but had another man do the actual sabotage. The saboteur did it believing he was acting in the best interrest of the captain and the crew, giving them all a chance at a new start. Grist, on the other hand, has ulterior motives. He is almost certainly an agent of Marr's. You must decide if you wish to expose him and confirm his true nature through torture - or if you want him to live on, thinking his plan was a success.
- There is also another man of interrest, a sleeper agent of sorts. Maxi is not quite sure who he's working for, but his bet is not Matt. It might also be that this agent is under xenos influence - Maxi has picked up some unusual stimuli responses that simply aren't compatible with a sane human being. Maxi will have to take him in and have a medicae open him up to be sure.
- The rest of the Cygnan Crew, led by captain Elias Shadrack included, just used the opportuinity presented by the fire to escape Inquisition incerceration. They are now all brok and out of work - but at leat they aren't dead or imprioned. If you want to hire them as crew you will find that sky-ships have some things in common with void-ships. Skilled voidsmen are in short supply aboard I might mention (they're not quite voidsmen, but a lot better then nothing). Or you could dispose of them in another way.
3. Integrate our new security troops with the Maiden layout and security protocol. Maxi can do this.
- There really isn't much to it; Maxi is good at this stuff, the Maiden is starting to have a very decent core of naval armsmen.
4. Arm and equip security forces. Tech priests/leader of Necromundans.
- Azhmut provides the new armsen with the bet the armoury has to offer. That's mostly lasguns. Cheap and efficient. And as Guardsmen this is already their weapon of choice.
5. Send astropath messages to the Ordo Malleus and Mistress Xersa. Messinus and Choir when rested.
- Malleus confirms recipt of report. Octavia Nile is listed as a possible Malleus Maleficarum threath. Ouch! Xerza presumably receives your report (feel free to let me know what goes in it or not), the Scintilla terminus confirms reception, but she sends no personal coded recipt or return message. That's a bit odd. She's obnoxious and...well...but this isn't in character.
6. Have Messinus scan for team survivors on planet (you never know).
- Having spent some time in astropathic trance Mesinus must first rest a few days, as must the Choir. So maybe in a few days time.
7. Inform RT of what he needs to know about new trade routes and people he now know and have dealings with.
- OK. Nothing much to add really.
8. Entertain his guest and get more info on Elizaveta.
- Your dear Elizaveta remains with you on the Maiden. The Admiral's request. While he sorts things out with the fleet and the Inquisition and whatnot.
Thats Haxtes plans for the first few days I'm sure more will come as we go but that is a star t:)
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