The Thirteenth Hour - Part 2: The Carnival of Blood
Timestamp: 6.161.000.M42
Location: Xicarph, Quaddis, Golgenna Reach, Calixis Sector
Situation: Still looking for Xerza
Body: Somewhere below Inquisitor Karkalla dies a final death in the service of the God-Emperor. His heart still and his soul soars away to whatever fate awaits the dead. If the souls of the faithful really do go to stand before the Throne then Karkalla surely is one of those.
The elevator basket continues upwards (a few times it moves sideways, once it even goes down a bit) for a very long time. There are levers and buttons and whatnot that you can push, but without any knowledge of how it works it's jut as well to leave it to the fates to determine your final destination. Relatedly: Trying to make it out on foot would have taken weeks at best.
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The basket finally comes to rest in a dimply lit room half-filled with a mixture of small crates and various junk. One largish door stands ajar, allowing light (daylight maybe?) to filter in. Haxtes remains motionless and hidden until he is sure the room is clear. Then you get up and exit the basket. Judging from the look of things this place is usually locked and quite possibly guarded - but the door is unlocked and open and there are no guards about. No live ones anyway. There are two dead ones lying behind some crates. Both have been savaged by something very strong. An orgyn perhaps? Did Heron and his men come this way and clear a path for you? One has a purse with a handful of Throne tokens in it, stuffed down his underpants, but otherwise there is nothing of any value. Maybe a few items of clothing if you fancy a change?
Peering outside you quickly get your bearings: You are in Xicarph. You can see the great crystal dome rising above the city, shutting out the polar cold. It's in the middle of the day - the sun shines brightly through the crystal panes of the dome? Or maybe it is night - at this time of year the sun is always shining on Xicarph. And the parties never stop. Something you remember from your briefing.
At the apex of the dome rests the Hub - which houses space traffic control, the Arbites fortress and the offices of the Colonial Regent among other things. It is the symbol of Terra's rule over this place. You may want to go there, but remember Karkalla's warning - the heretics have infiltrated the Adepta.
More specifically you are in the northwestern quadrant, the outer ring. Also known as the Collapsed Palaces. At some point there was a great disaster that left this section of the city in ruins - and it has never been rebuilt. Instead it has become what amounts to Xicarph's slum district - overpopulated, poor, without Adepta control, overly colorful, sometimes heretical. It seems even more filled with people and color than you would have imagined. An people seem in a very light and festive mood.
The spaceport lies on the far side of town btw - at least twenty-five kilometers as the cyberraven flies, but much further on foot. You not even sure if going there would be of any use at the moment.
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You need to decide what to do. Try to find Xerza's man. Look for the Heron. Contact the authorities. Learn more of the city and it's people. Look for other Haegum agents. Just be careful. They got to you before, they might do it again. Come to think of it: Be careful with the telepathy - it all started out with some astropaths. You don't want the same to happen again.
But first of all: You need a bath. Some stitching. Food. Drink. And preferably some sleep. It might sound like luxuries, but there is no telling what challenges await - and your current physical and mental state is not conductive to epic endeavors.
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