The Thirteenth Hour - Part 3: Revel of Darkness

by DM B  

Timestamp: 6.174.000.M42

Location: Xicarph, Quaddis, Golgenna Reach, Calixis Sector

Situation: Back down on the streets of Xicarph. Locate and eliminate target 'Heron Mask'.

Haxtes has formulated a plan that involves killing the Heron Mask to prevent him from achieving whatever nastiness he's after. Said nastiness has something to do with the alignment of the planets and the Steel Clock of Gabriel Chase Haarlock striking the Thirteenth Hour to mark the occasion. Haxtes doesn't know Heron's exact plan, but that's not required. Only his death is required. Let the analysts sort out the whys and hows afterwards.

Body: The chute starts to repack itself as soon as you feet touches the wide flat roof of the three-story palatial building  you were aiming for. Having no more need for it you hit the quick release button and it falls away. You take a few seconds to scan your surroundings, but they are clear. Grabbing your utility bag you check it's contents for damage. Nothing. The padded bag has done its job admirably. You quickly move to the edge of the roof. The longlas is released and used to sweep the area - it has a powerful scope, complete with nighvision. You've landed about two klicks east of the eastern edge of the Great Eastate in an area known as the Palaces and Structures of Wonder - a collection of famous buildings from other worlds recreated here on Quaddis. Right now you're crouching on the roof of the Forum of Protasia. Unsurprisingly there are few people about - after the rebellion all things Protasian have been less than popular.

The City of Xicarph is still bathed in the eternal light of the polar summer, but high above the planets and the moons has started their alignment. Already some of them move as black spheres across the sun's yellow disk, casting moving shadows down upon Xicarph..

You remember faintly from a brief that the planetary bodies of the Quaddis system have a most peculiar arrangement. Some Magoses of Astrocartography have even suggested the orbits are not natural, but artificially arranged. That type of lore is restricted of course. At any rate Quaddis is the subject of irregular eclipses and strange alignments of the heavenly bodies. The most noteworthy being a long-lasting total eclipse that occurs every 10-20 years or so. There is a time-piece in the Colonial Regent's clock collection - the Steel Clock - that shows the time until the next eclipse. The clock starts striking once there is thirteen hours left until total eclipse: Once it strikes the thirteenth hour Xicarph will be cast into total darkness (well, the city still has lights you know, so it doesn't really get all that dark, but you get the picture).

The months leading up til the eclipse sees dignitaries from all over Calixis (and beyond) flocking to Quaddis. Why? Ancient tradition is why. The powers that be have need of meeting from time to time and since times immemorial Quaddis has served that purpose. And the Colonial Governors always made sure to make the time of the eclipse a particularily entertaining time to be in Xicarph. Now there are no regents, but tradition lives on.

The weeks immediately preceding the eclipse are known as the Festival of Tattered Fates. Local tradition holds that this is a time of momentous change. Fortunes can be made or lost. Power wax or wane. Health change for good or ill. People seem to focus on the good parts: The festival is a time of gambling, for healing, for having good fortune foretold, that sort of thing. Haxtes has already had a glimpse of this festival.

When the Steel Clock starts striking it's a signal for parties and revelry that will last for 13 hourse before climaxing. The entire city joins in. Parties range from hanging out in local watering holes, raving through the streets or being invited to a fancy party. The most fancy party of all is the one arranged at the Haarlock estate. Only the very rich and the very powerful get to go, by invitation only.

---

Your stay with the Abrites gave you a bit of intel in addition to the gear. Over the last few days there have been several reports of incidents involving a monster of some sort, heavy firepower and rogue psykers:

One of the incident reports is of particular interest to Haxtes: It's from the square where you saw Melua the Whore and Jeb the Cockroach. The two made contact with an Abrites checkpoint. The checkpoint was attacked 'by a monstrous creature, not much different from a man, but possessing unnatural speed, strength and resilience to weapons fire' and 'it wore a flak coat over a padded jump suit of sorts, with an all-enclosing helmet'. The report concludes that the creature was - for unknown reasons - hunting the Whore. It fought through the checkpoint, killing 7 officers and ripped open an APC to get to her. It then absconded with the woman, despite surving officers' best efforts to execute her before the ting could carry her off. The report is very thorough - Maxi would have been proud. Btw: The report mentions Jeb missing after the attack. He's now wanted for questioning.

The Abrites managed to track down Melua using cyber-hounds and specialist auspex gear. The autopsy report is appended. In the few hours the creature spent with her she was subjected to much cruelty and every abuse known to man. Haxtes is...impressed. The creature is a master of torture. It must also have carried a grudge or something - for its handiwork is more than professional, it's personal.

You have also concluded that the monster is in turn being hunted. No Heron Mask in any of the reports, but the combination of big-game hunters with powerful weapons working with rogue psykers makes the conclusion and easy one to reach: These are the Heron's people and they are looing for it.

If you had Vern and Venus here they could probably draw out more relevant data and link it together. There was more stuff in the datavaults, incldued highly encrypted stuff. But they are, so this is all you got.

---

Speaking of the cadre. You know they are here. You've had the Eyeball Mark 1 on some of them and you've flet the presence of Odessa. And you know they know you are here. But neither of you have made any attempt to make contact. They seemed like they had a plan, but with these guys it's hard to tell. Sometimes they are really clever, but whithout guidance they tend to wander a bit. Let me know if you wish to come in.

There is also Xerza. Karkalla claimed she had escaped and gone into hiding. He also told you that she had left one of her people behind for you to contact. You're not too sure about this one. Karkalla felt too much like one of Heron's hooks. You're free of him now, but if you pursue this lead you could become entangled again.

Speaking of entangled: You know Jeb made it out alive. You don't known that Parsifal is alive, but your gut tells you he is. Maybe some of the other gladiators made it out as well. The ratling was a useful homidical maniac. And you still would like to have worlds with that ex-hunter. Not important now. But if they made it out AND they got entangled with Melua, then chances are the Heron's hooks are in THEM now. Which could be good for Haxtes (since he's off the hook), but bad for the others. Oh well, they are all big boys.

So, what to do, what to do? You can always call upon Proctor Ramiles for updates, but if you intend to avoid all other entanglements then finding Heron in time might be tricky.

And ideas?

64 comments

Comment from:
Haxtes starts the hunt, the first masked noble or big game hunter he gets his hands on, he will start a torture competition with the monster (Haxtes is not as skilled but he is very enthusiastic). He will track down the Heron masks network like that until he finds him or he becomes a torn in there side and they come for him, same shit diffident name. He will avoid the team at all cost up and onto their lives. If he gets the monster in his sights Haxtes will kill it out of principle(suffer not the Xeno/deamon/witch/fellow agent to live routine). That should be good for starters.
10/17/12 @ 21:31
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The city is too big, too crowded. Only blind luck or faith can help you.... If you had all the time in the world it could work. But you don't. As you your course of action the Steel Clock chimes six times and the signal is sent out across the expectant city. Only seven more hours to go. If if if...you see a squad of seven judges heading south along the wall of the great estate. Then they turn west passing south of your position. Are they on to something?
10/21/12 @ 23:02
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Sometimes luck is all you have, Haxtes follows the Judges. If this does not lead to a clue, then the back up plan will be to get into the big party at the manor, something will happen there for sure.
10/21/12 @ 23:09
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Yes, yes, the manor indeed. But you'd rather top it before it's too late, right? So the manor can be your fallback plan - as the clock strikes thirteen and all that... Transportation options? Judges have bikes. Move fasta. Even without red bikes.
10/21/12 @ 23:19
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Find a transport, ask nicely for a ride to follow the Judges, if they say no have Mr. Bolt ask even nicer.
10/21/12 @ 23:25
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You wave down a light auto-carriage - it's not much more than a bench, two large wheels and a wheeled servitor. Perfect for winding through crowds and narrow streets. You can even 'drive' it into some of the large public buildings. It's occupied by a couple - he looks to be a elderly gentleman, a guilder perhaps, she looks like his daughter at first glance. Closer examination reveals here to be one of those women who use gene therapy to halt the appearance of aging before reaching adulthood. There is a market for such girls. Oh well, there are far worse perversions out there. And who knows, maybe they've found true love? They are perfectly willing to take on board a member of the God-Emperor's Adeptus Arbites (a misconception, but you do look rather judge-like in your current attire). She hops into the man's lap, making room for both Haxtes and his utility bag. And off you go!
10/22/12 @ 09:40
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"Good keep up with the front runners up there, but not to close, tactics you see very important in this day and age"
10/22/12 @ 14:47
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It must be a fun sight (for those not too drunk to notice): A squad of judges on black menacing bikes, trailed by a judge-lookalike with friends in a gay autocarriage. You head west for about five click as the servo-skull flies, into a district dominated by the performing arts. The place lies a distance, a few klicks, from the outer dome and an equal distance south of the Collapsed palaces (the slum district where they serve the best curry cat in the galaxy). Anyway: The district is filled with party-goers of all kinds, out to have a good time as the clock strikes towards thirteen. In addition to the bigger theaters and such there is no shortage of street plays. Food courts and street vendors are all over the place, compensating for a relative shortage of proper eating establishments. The Arbites are pushing forward through the crowd quite effectively. You're following in their wake so to speak. They stop outside a particular playhouse. A banner and some posters declar that the "Tears of Isis" is performed. Some sort of quasi-religious play based upon half-forgotten myths from Terras hallowed past, but set during the "grand turn of events that was the Great Crusade and the Horus Heresy".
10/23/12 @ 09:55
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Two Arbitrators head down a narrow alley, presumably going for a rear entry point. One remains outside with the bikes - he has the heady bolter armed and ready, so that should suffice. The last four go int the front. Two have shields out, the other two follow behind assault shotguns at the ready.
10/23/12 @ 10:06
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The Inquisition is fun if nothing else, not that the ungrateful s in this shit stain city would know that there laugh was courtesy of him on earths semi finest:-) Haxtes follows them inn, stays in the shadows to observe first, but he will join the fun if there is fun to be had.
10/23/12 @ 20:04
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Yes, the Imperium is all fun and the Inquisition its number one clown. Haxtes jumps down from the carriage. The utility pack slung across the back. Longlas cradled. It's not an optimal loadout, but you can't very well just leave the bad or the rifle. Too bad you didn't bring a boy. Shadows cling to Haxtes as he passes through the Arbitrator sentinel's field of fire. He doesn't react. There are too many lights, sounds, shadows and people mvoing for him to spot a lone assassin, cloaked by the grace of the Imperator. As Haxtes ascends the stairs he feels the presence of a psychic barrier. It seems to cover the theater building: It is a combination of repelling ward to keep nosy people away and an illusion of normalcy to prevent people from becoming nosy in the first place. Doesn’t work on the judges though – they are by definition always nosy. And Haxtes is also a nosy sort! You hear the roar of shoguns from inside the lobby. And you have the sweet-foul stench of sorcery in your mouth. It tastes a little like other psychic use, only rotten, ripe and alluring all at the same time. Whomever awaits inside are not to be trifled with.
10/24/12 @ 13:40
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Its time to change that, this wizzards and psywitches have had it to easy so far. If they did not want to be trifled with then they should have stayed at home ) Haxtes moves inn if it is not a judge or a bag of civilian harmless puss it gets head shot.(civilians can be shot after if needed by judges..oh I mean get a proper sentence ..then shot) If needed he will identify to the Judges as Imperial Inquisition.
10/24/12 @ 14:27
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You sense the explosion before if happens - a feeling of acute unease accompanied what can be best described as a pale soundless hologram overlaying reality. Had it been a gunshot you could have stepped aside and it would have missed. But an explosion? There is only time to turn into profile and try to protect your rifle from harm. A godly boom follows, shattering the entrance section. Broken stone, wooden splinters and jagged glass ride the shock-wave, just as deadly as any Guard artillery shell. But instead of cutting Haxtes to pieces the explosion parts like water before Saint Mohas in the tale of the Exodus from Hamoga. It's not without a price: It feels like having an ice-pick driven into the back of the head, accompanied by a sprinkling of molten iron over the face. Haxtes staggers forward, catches his footing - and finds himself standing in the middle of the lobby. The four Arbitrators are caught in a hellish crossfire of gunfire and psychic attacks - but they have not yet succumbed thanks to armour, shields and iron discipline. There is one more witch at this party! And this one has a gun... ...you put two quick shots through the heads of two Beat House hunters that have taken cover behind the bar. If you want to loot the amasec bottles you'll have to wipe them down to get rid of the charred brains, clotted blood and bone fragments.
10/24/12 @ 21:34
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Again that sense of danger. An unseen assailant. A beam of otherworldly energy, unraveling whatever it strikes. Enough time to dive, roll and bring the longlas to bear...the beam passes harmlessly over your head. You eyeball its source and your scope confirms: A near-invisible sorcerer, betrayed by his own art - and the mysteries of the machine god. You depress the trigger half-way, waiting for the charge to built before releasing. The hot-shoted round reduces the target's chest to a charred ruin.
10/24/12 @ 21:41
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"For the Throne and Terra" Haxtes keeps him self in his psy cloak (It dont work I know, but its fun too use) taking advantage of his other psy skill the aim power he goes for head shots, trying to keep moving and not get hit more than he has too.
10/24/12 @ 21:53
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And Him on Earth doth answer: Your cloak, which you dropped during the explosion, drapes itself over your wiry shoulders again. It works well enough - a torrent of gunfire, but not a single hit upon your person. That iron spike in your head twists round and round and your body is hot like molten metal. Between you deadly accurate fire and the brutal metal put out by the judges you clear the room in under a minute. A score enemy lie dead, including no less that three chaos sorcerers. None of the judges are dead. One has had his leg shot off at the knee and the other three all have injuries, possibly serious ones. Haxtes. Haxtes has not a scratch upon his person. The pain and the heat bleeds slowly away. In the distance you hear the cawing of crows. Black feathers rain down upon the foyer - hundreds of them.
10/24/12 @ 22:05
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"I have killed that spawn ones or twice and I`l kill it again if I have too" Are any of the enemy alive for interrogation ?
10/24/12 @ 22:14
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No survivors. You shot to kill and so too did the Arbitrators - after declaring them heretics and sentencing them to death of course :-D There are bound to be more enemies about. Maybe try to get one or more of them. The great stage wold be a great place to look. There you should also find actors, musicians - and an audience. (I wonder how the Stage Master is doing btw - let's hope he's not dead)
10/24/12 @ 22:31
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Haxtes can have a look there, masked nobles get a round of treatment just on there guilt by associations with heron mask ( I do love that law, best one ever) As for others they all get arrested and then we do a quick round here pick out likly candidates and drown them in there own blood until they talk. To Judges: " In the name of the Throne and His most holly orders of the Inquisition arrest all in this building, resisting or atemting to leave is crime against the Throne and must be meet with extreme force" Haxtes starts to move further into the building.
10/24/12 @ 22:37
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Arbitrators always meet crimes against the throne with extreme force. It's the only way. Says so in the Lex :-D "Sir, yes sir." The leg-less one remains to guard the ruined foyer. He's in no danger of bleeding out - his suit has already contracted around the wound like a tourniquet. And with enough stimms/faith in the Emperor he's no passing out either! The other three reload. Two with shotguns. One with autopistol and power maul. No shields. They head up the broad stairs at a run, aiming for the main entrance into the stage room. You think you can hear screams from upstairs, but it's sort of drowned out by the heavy bolter opening up outside. So now he too has targets. Good.
10/24/12 @ 22:46
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It is nice when all get to play. Haxtes follow them staying cloaked for protection, but he will shot in when needed.
10/24/12 @ 22:50
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As you call upon the warp again you hear the ruffle of feathers and there is a taste of sand and ghostfire pollen in your mouth... But the cloak goes up again. Over the vox you hear the gunner outside reporting civilians trying to evade Imperial justice. Since he can't arrest them all his gunning them down as per your orders. Unsurprisingly the upstairs door swing open and a mass of panicked theater-goers rush out. Lead Arbitrator: "Halt and surrender in the name of the God-Emperor." Not nearly enough. The crowd rushes forward. Automatic shotguns chatter to life. Gods are they effective in slaughtering unarmed civilians - you'd almost think they trained and equipped with that in mind!
10/24/12 @ 22:56
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You spot a hunter caught in the flood of bodies. He's not seen you.
10/24/12 @ 22:59
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" Good job keep up your fire, do his holy work,Kill them all Him on Earth will know his own" -Interrogator Haxtes G- Standing behind the judges. Haxtes shots the hunters leg off, then he shots the weapon hand off him. draws sword and orders the line of 3 too advance forward until Haxtes can take him prisoner and seal his wounds with the power blade. (The Judges can suppress the civilian..oh sorry cultist mob to there hearts content wile Haxtes get information from the Hunter.)
10/24/12 @ 23:03
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Hitting him in the leg proves difficult with all the people milling around. So you settle for a near miss to his head that leaves him blinded - temporarily at best, permanently at worst. He should have worn his goggles. Well, he's not gonna need eyesight now is he, so why fret? The Judges move forward, Haxte behind. People start flowing past you, but you know it won't matter. They are not getting past the 1.00 caliber belt-fed heavy bolter. You get to the hunter - now you can shoot him and stab him to your heart's content.
10/24/12 @ 23:09
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More vox chatter. There is an officer down. Reported by his partner. The two that went in the back are now in the main stage room. One of them down/dead(?), the other one still breathing and reporting. Haxtes feels as strong psychic current from the stage room. Have a look or attend to your prisoner?
10/24/12 @ 23:11
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He does not need to see so his eyes go, hand his hands after that the tendons in his legs, then the fun is ruined by the psychic currents(Damn witches and the wizards they rode in on ) "Keep this scum alive and stable for me" Haxtes checks his weapons and goes to the stage room for a bit of murder(Psychers are to dangerous to take prisoner so we follow the old suffer them not to live and so on )
10/24/12 @ 23:17
Comment from:
Presumably you've dropped the big black bag by now. Leaving you with only the longlas, two bolt pistols in a double shoulder rig, and assorted bladed melee weapons. Poor Haxtes.
10/25/12 @ 22:30
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You pick out the hunters eyeballs and carve him up a little with a knife, then move up the last steps and head into the stage room. There awaits you a strange sight: The room has seats for more two or three hundred. Many of the seats are till occupied - by corpses. Each corpse has had it's skull explode outwards. No wonder the survivors broke and ran. The stage is equally gory: The troupe has been slaughtered. But in a different fashion - the good old ripped to shreds by something inhumanly strong with claws or slashing weapons.
10/25/12 @ 22:35
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There is a likely suspect: There upon the stage crouches the same being you saw up on that statue in the square. Not unlike a man, dressed all in tight black leathers, face obscured by a mask (just imagine a man putting on Xerza's dominatrix gear and you should get the picture). Likely suspects for the exploding skulls: You count seven chaos sorcerers (might be more, but these are the ones you can see). You also take the opportunity to cut the throat of one of the Beast House operatives that lie on the floor. The poor man has been trampled by the fleeing crowd and is obviously in pain.
10/25/12 @ 22:39
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The sorcerers are all focused on the thing on the scene. They have pooled their resources are and trying to weave something made of light and darkness around the figure. They are trying to capture it! A high-caliber bullet strikes Haxtes square in the faceplate, cracking it and knocking you flat on your ass. More shots pass overhead. The second gunner is behind a column ten step away from you. The first gunner must be up on the balconies.
10/25/12 @ 22:49
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Note to self: Psychic cloaking effective enhancement to stealth but does not one invisible make.
10/25/12 @ 23:15
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Haxtes gets into cover and then takes out the two gunners after they are dead or driven back, he concentrates on his main target the thing and the wizards, they get a combo of grenades, krak and frag and then bolts until they are down.
10/25/12 @ 23:36
Comment from:
The closer one dies rather quickly, but you have problems with the one on the galleries. He has his own rifle (solid shot) and you can't get in a good shot on him without getting your head shot off. Might I suggest some bolt shells? You've got a nice selection of exotic ammo.
10/25/12 @ 23:40
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If that's what it takes then, a bolt or three he gets, after all they are paid for not out of pocket so Haxtes is not concerned about the price :-)
10/25/12 @ 23:43
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A handful of those explosive fragmentation types should do the trick. Little aiming needed, just point, fire and watch them rip apart seating upholstery, corpses with exploded heads and one live hunter with equal abandon.
10/25/12 @ 23:46
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Haxtes reload his pistols and open up on the mages and the thing, regular bolts first and then work true the special ones and stick with the ones that seem to do the most damage.
10/25/12 @ 23:48
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Haxtes next move is putting a fist-sized frag grenade where it will do the most harm: Smack in the middle of two of the sorcerers (don't say wizard, makes me thing of Gandalf and pointy hats! ;-) For some reason you find yourself murmuring something about crimes against the God-Emperor and sentencing them to death - all this contact with the Arbites is rubbing off!
10/25/12 @ 23:51
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Oh, didn't see that one. Went with you previous statement. What about a grenade followed by a couple of standard clips?
10/25/12 @ 23:51
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sure make it 4 grenades 2 krak and 2 frag in case of misfire / armored opponents and the like. A couple of standard clips opens the ball nicely.
10/25/12 @ 23:54
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After the first round Haxtes moves and fire, trying not to stay in one spot for longer than he absolutely has too, no need to give them time to coordinate there efforts.
10/26/12 @ 00:13
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Sounds sensible. You open the ball with the previously mentioned frag grenade. It's an ugly lumpy thing, more than twice as heavy as the mini-grenades Haxtes favors. But it does explode with a satisfying boom: Two of the sorcerers are caught in the blast. One dies instantly, the other will have to endure a few minutes of agony before his life ebbs out and his dark masters devour his soul. You are ducking and moving, readying another grenade as you slide into cover behind a heavy column.
10/28/12 @ 19:13
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The next grenade is in your hand, but the toss is a bad one and it bounces and falls in between some seat rows.
10/28/12 @ 19:19
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You've finally attracted the attention of one of the sorcerers - a middle-aged fellow with no hair but plenty of tattoos and glowing eyes descends toward you from the galleries: A frag would be useless against a flying opponent so you throw a krak instead - they are contact-fused. He turns away in mid-air from the first, but Haxtes is a cunning sort and has another grenade in his other hand. It hits the sorcerer square in the chest...but it's a dud. Sorcery - or plain bad luck? The grenade that missed blows a hole in the wall.
10/28/12 @ 19:23
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Next follows a little shoot and scoot: One bolt pistol in each hand, a full clip in both. Generous shooting in the direction of the sorcerer (who is trying to hit Haxtes with some ominous-looking bolt of purple energy). More duds - either the Arbites have a very bad supplier of bolt ammo or the sorcerer has a jinx field around his corrupt person. In the end Haxtes holsters one bolt pistol and takes careful aim with the other: Another dud bolt, but this one hits the sorcerer square in the head with enough kinetic force to known him down. he falls out of the air, smacks into some seats. While he tries to get up Haxtes bounds over the backs of the seats and lands on top of him. The jinx field offers no protection from the sharp end of a blade.
10/28/12 @ 19:30
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Cover. Reload. Scan. Haxtes dispatches the two sorcerers closest to his position, leaving only two more in the fight... ...there is an energy surge as the two remaining cultist fail to keep their energies they were harnessing under control. One explodes. The other IMplodes. It's quite spectacular in a twisted way.
10/28/12 @ 19:34
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Only Haxtes and the thing remains. It's still standing motionlessly on the stage, surrounded by the dead.
10/28/12 @ 19:37
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Haxtes reloads and does a friend or foe assessment on the thing, if friend leave and start up with the prisoner if foe shot.
10/28/12 @ 20:58
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Well, it doesn't act in any overly hostile way, nor does it radiate waves of warp power - so it doesn't immediately classify as a foe. You get a better look at it. It's about two meters tall, give or take. You're not sure if it has a gender or not, but if it has you'd call it a male: It lacks the curves associated with the female form. Garbed in a tight-fitting black garment from head to toe. Buckles, straps and some nails round out its appearance. Theoretically it could be a very tall and deranged nobleman in a masochist suit. As you assess it the thing moves slightly - raises it head to look at you and flexes its arms. Then it turns its head a little, as if examining its extremities. There is something slightly inhuman about the motions - they are too elegant, too precise.
10/29/12 @ 09:21
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Arbites vox: "Inquisitor, the suspects have been contained. None were able to escape Imperial justice."
10/29/12 @ 09:24
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On vox: "Good get the prisoner out of the building" Too Thing: " Take of your mask in the name of the Throne"
10/29/12 @ 13:50
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Vox: "Prisoners secure. All 49 of them." You may have blinked. And in that moment the thing moved. Crossed the twenty meters between you and the stage. It now stands motionless just inside melee range. It has tilted its head ever so slightly. At this close range you can see that the mask can't be easily removed. Its eyes are covered by brass and crystal lenses that appear to be screwed right into the skull. Same with the mouth section and the ears. From further down the seat rows you hear the voice of an Arbitrator - must be the survivor of the two that went in the back: "Stand down perp!"
10/29/12 @ 21:48
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The thing snaps its head around. You think you hear the whir of cogs and wheels - or is you mind playing tricks? You can contemplate that later - for now you have more pressing matters to attend to: The Arbitrator open fire with his autopistol, keeping to semi-auto since you're in the line of fire. He's a good shot, double-tapping the bugger smack in the back. What is Haxtes' response? You only have a moment to react - if the thing can move that fast it needs to be taken down quickly. If you want it down that is. It hasn't acted in a hostile fashion yet. But it does go into the 'weird' category. And the 'guilty by association' category of course :-)
10/29/12 @ 22:04
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Haxtes open fire, at worst its a warp spawn at best some Harlocke trick and that puts it close to worst. The stupid abrites is at least fighting(or trying too) for the throne.
10/29/12 @ 22:10
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Haxtes is fast. So fast he actually gets to pull the trigger: An armour piercing bolt filled with hyperexplosive compound jumps from the barrel of the gun and bores into the thing's left shoulder before detonating. There is no blood, no bone, no gore - just a spray of...miniature cogwheels. The thing kicks Haxtes in the chest. The armour takes the worst sting, but you can feel ribs cracking. Then you hit the wall five meters behind you with enough force to splinter the wooden panels. Good thing you're still wearing that helmet! You regain you bearings in time to see the thing making short work with the Arbitrator: In the span of a heartbeat or two it has crossed the distance, drawn two bladed weapons out of nowhere and disemboweled the poor judge. It turns its head in Haxtes direction, daring you to fire again.
10/29/12 @ 22:17
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Daring ?... no need for that... Haxtes open fire with both bolt pistols and keep up a steady fire until its is reduced to a broken mecano set.
10/29/12 @ 22:26
Comment from:
Khaine be damned the thing is fast! It's so fast you can't actually see it move...more of a blur. Not unlike when Ignace does his thing, only one magnitude greater. Ah well, the trick is to fire where it is going to be rather than where it is...you just wish that you had more time to work this scenario over with Ignace... Twice you manage to catch it. A combination of luck, foresight and skill. Twice it just bats away you bolts with its blades. The it is upon you, hacking at you with those blades. Better start ducking!
10/29/12 @ 22:32
Comment from:
No one has ever won a fight by ducking so Haxtes drops one bolt pistol and draws the power blade, blade is used for blocking, body is used for moving out of the way and the bolt pistol is used to blast it to cogs.
10/29/12 @ 22:35
Comment from:
Its much too fast and much too strong to fight in melee. You use the power blade to ward of the life-threatening strikes, but you can ward of all of them: You are slashed multiple times. And again and again your personal power field comes to the rescue. The Aquila amulet hangs on a chain around your neck, now glowing a dull red...that's what has kept you alive this far! Your own attacks fare little better. You manage to shoot it again. No problem there. It's just that the previous injury is gone and as you fight the second 'wound' closes as well.
10/29/12 @ 22:41
Comment from:
Then the next trick Haxtes will use is the old attache a krak grande to it, if that cant be done then impale him self and the grande on it, set of the grenade and trust in the field. if that fails then its back to bolts.
10/29/12 @ 22:44
Comment from:
It fails quite miserably. Long before you can ready any grenades or replenish your spent magazine it has head-butted you into the floor and made ready to skewer you like a rebellious eel. You are saved by the pealing of the Steel Clock. As soon as the first chime is heard the thing backs away, like suddenly it remembered something important. And just like that it is gone, a blur on your retina.
10/29/12 @ 22:47
Comment from:
"Cant win them all" Haxtes get up and reloads, he then goes to the nearest judge outside and ask him if he can borrow his vox. If he can then he contacts the marshal and orders him to make sure that that clock is silenced forever, by force if needed. The if someone try to stop him mark them as heretics, found guilty and shot rule is in effect. After that Haxtes interrogates prisoners until he is happy, until they actually tell him something important, or something happens.
10/29/12 @ 22:52
Comment from:
Yes, he can borrow the vox, no problem. He just has to fill out form XN-1034-13B first. In triplicate of course :)
10/29/12 @ 22:55
Comment from:
"Contrary to popular belief we of the Ordoes are not into bureaucratic processes, strange I know so that only leave me with the option of shooting you for interfering with a Inquisition investigation and then use the vox ? same same for me but make up your mind fast I`m in a hurry, the boss dont like it if we get bogged down"
10/29/12 @ 23:10


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