Complete rules draft 2.27

by DM B  

It is done!

My Dark Heresy rules adaptation is complete! You can grab it from the download link in this post...

Well...almost complete anyway. I didn't have time for everything I wanted to do, but I gave myself a 21st December deadline so here goes. I've already spent too much time on an essentially pointless project. Well, maybe no pointless, but of limited value to everyone save myself. For me it was kind of cool to actually push forward and get something (semi)completed. The devil is in the details they say. And whenever you change something that tends to cascade throughout the entire system in unexpected ways. I learned a lot from that. Things I'll put to good effect when I now move on to finish my Birthright domain rules.

Important changes to version 2.27:

- Toughness again reduced damage taken. The previous version felt alien. A few number-crunching tests also proved it to be too grim and gritty. It looked nice on the paper, but it was decidedly un-nice to PC and didn't help create a fun game. It just created a lot of dead people. The new version is more like the old one, but with some new elements.

- Weapons do D6 instead of D10 damage. That means you can optionally roll damage at the same time you roll to hit, saving a bit of time. It also allows for greater variety and removes some of the extreme effects between weapons that rolled 1D10 vs. weapons that rolled 2D10 for damage. Now they do 2D6 and 3D6 (plus modifiers) which produces more average results.

- WS and BS now have associated skills. for BS its pistols, rifles and heavy weapons. So you can advance those skills like you do other skills. Combat modifiers have been tweaked slightly to compensate for the more extreme effects of this.

- Other than that additions and chances too numerous to mention.

- Layout and navigation vastly improves.

Things that will be added to a future version 3.0:

- True faith: Refers to the talents in the Blood of Martyrs book. I'd like to redo them slight and add them to the document.

- Gear: There are some sections that haven't been filled out. Also the more exotic weapons haven't gotten the love they deserve - I've focused on stuff used in DH games and not so much on melta weapons and heavy guns.

- Psychic powers: Some of the powers haven't been fleshed out. That needs to be taken care of. There are also some holes than needs filling.

- NPCs and opponents: This is time-consuming shit. But I want to add the most common types of human, xenos and daemonic opponents. Later I can fill in more as time permits.

- Playtesting: many things haven't been playtested enough - or not at all. So there are bound to be loopholes and ares that aren't covered. I'll try to remove any that I find, but this was never intended to be a complete fully playtested game. It is a toolbox. And a free one at that.

- Character generation sheet: Once I've done the final tweak and additions I'll update the Excel sheet. But not before as it will only trigger more work.

Any feedback is highly appreciated.

1 comment

Comment from:
Note to self: This is completely silly! 370 pages! Granted, some of it is images, but still... 122.735 words! That's a lot of words...
12/20/12 @ 15:22


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